Should NPCs attack/treat you differently depending on your a

Post » Sat May 28, 2011 7:10 am

So... wearing Daedric armor will make everyone try to kill us, now? :huh:

No but they should at least be very, very jealous.
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Rich O'Brien
 
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Post » Sat May 28, 2011 2:19 am

No but they should at least be very, very jealous.

After the Oblivion invasion, I'm not sure if they would take the time to realize you're not a Dremora...
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Taylrea Teodor
 
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Post » Fri May 27, 2011 7:21 pm

After the Oblivion invasion, I'm not sure if they would take the time to realize you're not a Dremora...

Good point, but there is that chance that the game takes 200 years after Oblivion, and by that point things probably will have cooled down.
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IM NOT EASY
 
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Post » Sat May 28, 2011 10:45 am

Yes, but save it for hardcoe mode. I would love that but others wouldn't, and we have to be considerate of everyone's preference.

Why exactly?
*Many (including myself) have a preference for sci-fi tech, and pop-culture references... And wouldn't mind an Oblivion Gate opening up into Yankee Stadium during a game. :shrug:

Now... Those preferences don't fit this series and should not be taken into account as a consideration ~they're detrimental.
I could say (and mean it) that I have a strong preference for Isometric styled 3d games like NWN and Witcher over any first person game, but for certain exemplary shooters, and while I play the TES games in TPP as much is practical, its pretty obvious that the designers intended the game to simulate the first person experience of living in Tamriel. I would actually like it a lot if good TPP were supported in Skyrim, but I'm not going to demand it (nor should I).

There exists a very real limit to how far any IP should bend for the sake of pleasing everyone. IMO an IP should not bend at all ~period; and let those that like it for what it is, enjoy it to the fullest as the designers intended; and let anyone else not content with exactly what it is... be content with another product that better suits their exact preference. This is how the marketplace is supposed to work. There should not be a "one game to please everybody (just a bit)" mentality in the market... You can never succeed at pleasing everybody (you can only succeed at selling them something they are not 100% satisfied with).

The gaming ideal (from a gamer's perspective) is the ultimate game for them and its why they would spend their money on it. Imagine if you had only three options for buying a car and they all had mandatory baby seats and a 'special needs' seating with powerchair docks on the back bumper ~and you had to pay for that stuff too. [This includes on a Lamborghini]

People should be allowed to choose what best suits them in a product, and not have to be shackled (overmuch) with what best suits everybody else (somewhat).

I say that if it is the intention of the studio to go for realistic reactions, then by all means include outfit recognition ~to the best of their ability (which might mean not making it optional).
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Ashley Campos
 
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Post » Fri May 27, 2011 9:59 pm

http://www.digitaljournal.com/article/298577

Why not? It makes sense. It is role-playing. If you dress like an assassin, why shouldn't NPCs freak out? If you put this into gameplay, then you can also implement disguises and all sorts of fun stuff. Wearing guard armor? Maybe you can trick someone into paying a fine for an imaginary crime (until you, yourself, are caught!). Infiltrate guild headquarters? Pretend to be a beggar, overhear information. Dress like a noble, get invited to posh parties. Dress like trash, get shunned by the upper-class.

I find the whole idea of "assassin armour" to be a bit silly, really. "I want to blend in, so I'll wear this easily identifiable assassin armour!". At least in Morrowind you could wear clothing (well, a robe) over armour to hide it, which is a bit more justifiable.




Skyrim should allow clothing over light armour but not heavy armour, so assassin characters can be protected yet disguised. Makes no sense being able to wear clothes over great big platemail, and it would help the balance between top-level heavy and light armours, since light armour would allow for extra enchanted clothing.
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Doniesha World
 
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Post » Fri May 27, 2011 10:12 pm

Yes. Also, reactions to other things as well. Say....aiming your bow at their face with an arrow nocked. As well, say you're on the side of a road, wearing lower grade armor, if you have your weapon out travelers will be wary or even turn back the way they came, guards might ask you what you're doing, etc.
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Oyuki Manson Lavey
 
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Post » Fri May 27, 2011 6:14 pm

Yes. Also, reactions to other things as well. Say....aiming your bow at their face with an arrow nocked. As well, say you're on the side of a road, wearing lower grade armor, if you have your weapon out travelers will be wary or even turn back the way they came, guards might ask you what you're doing, etc.

I'll second that. :tops:

In Fallout 1, you walk up to a village and the guard demands that you holster your weapon; In Fallout 3, you walk out of the wastes and up to the Paladin guard at the BOS Citadel, Gun in his face, and he is Oblivious.
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Chase McAbee
 
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Post » Sat May 28, 2011 10:32 am

Definitely - it adds to the immersion and roleplaying of the game. Sounds like a great idea :)
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Kelli Wolfe
 
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Post » Fri May 27, 2011 8:36 pm

I really hope these kinds of things get implemented into Skyrim. I don't know if they have been missing in past games because they are too hard or impossible to include, if they are trying to keep the games from being too large a file or easy to run, or if it's the result of aiming for a more mainstream audience. But a game like Skyrim needs who your character is (and what they look like and are doing) to matter.
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Latino HeaT
 
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Post » Sat May 28, 2011 10:15 am

wearing the dark brotherhood clothing and no one cared felt awful :(
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Jessica Colville
 
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Post » Sat May 28, 2011 12:56 am

I remember that in morrowind people would comment on your attire (or lack thereof) which was a nice touch.
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NIloufar Emporio
 
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