Fallout: T=0

Post » Fri May 27, 2011 9:45 pm

Well as this is my first post I'll introduce myself. I'm Vexrog and I haven't played fallout 3 yet (dam install issues), but hearing about the story line got me thinking.

Fallout: T=0 would be a open world game modeled after fallout 3 with an emphasis on physics. You would play as the ghoul you meet in the first fallout games (Lenny). You would see the bombs drop while doing contract work for the military at west point, which is where you would learn the controls while running to a fallout shelter. After running through the tutorial you will barely make it into the shelter and the force of the bombs will slam the door, looking around the room you will see Geiger counters with the needles all to the right of the device. It's around the time that the player realizes that radiation travels faster than an explosion that your character collapses in front of a clock.

Your character opens his eyes and by the looks of the clock 3 hours have passed. You stumble to your feet, walk towards the door, and emerge into a partially destroyed west point. The building is barely standing so you will have to tread carefully or you might collapse the floor. After you emerge from the building, the game goes open world. Basically your objective will just be to survive the new, nuked America.

So far thats all I've thought out, so if you have ideas for the storyline suggestions are appreciated.
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Terry
 
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Post » Sat May 28, 2011 4:22 am

Do you mean Harold? Harold was a child when the bombs fell. His adventure started after he left Vault 29 in 2090, 13 years after the great war.
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Greg Cavaliere
 
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Post » Sat May 28, 2011 4:59 am

Do you mean Harold? Harold was a child when the bombs fell. His adventure started after he left Vault 29 in 2090, 13 years after the great war.


I don't think so. You know, the ghoul who had a tree growing out of his head.
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Soku Nyorah
 
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Post » Fri May 27, 2011 6:52 pm

I don't think so. You know, the ghoul who had a tree growing out of his head.


Yeah...that's Harold.
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Phillip Brunyee
 
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Post » Fri May 27, 2011 6:22 pm

Yeah...that's Harold.


oh. ok, guess I need a new main character.
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[Bounty][Ben]
 
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Post » Fri May 27, 2011 10:46 pm

oh. ok, guess I need a new main character.


As far as I know, Lenny's past is still fairly unexplored, and he's a ghoul.
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Michelle davies
 
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Post » Fri May 27, 2011 7:04 pm

That name sounds good, but now I'm wondering on how to slip in a character generator. Maybe showing your ID card on the way into west point?
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James Potter
 
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Post » Fri May 27, 2011 7:15 pm

As far as I know, Lenny's past is still fairly unexplored, and he's a ghoul.

Lenny could be an interesting one, he mentions being in Necropolis at the time of FO1 (you never see him though, or he could have been any one of the generic ghouls) which means he 'could' have been a Vault 12 resident, but that would also make an interesting story, because Vault 12 never closed.

That name sounds good, but now I'm wondering on how to slip in a character generator. Maybe showing your ID card on the way into west point?

Based on what I mentioned above, this would be great for your story if you're planning a story based on Both entering and leaving a Vault in a short space of time. Lenny might be your man :)

And you don't 'need' to be interactive with the character gen, but if that's what you want to do then there's nothing wrong with that, just don't need to force yourself :P
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Emily Jones
 
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Post » Sat May 28, 2011 2:57 am

Lenny could be an interesting one, he mentions being in Necropolis at the time of FO1 (you never see him though, or he could have been any one of the generic ghouls) which means he 'could' have been a Vault 12 resident, but that would also make an interesting story, because Vault 12 never closed.


Based on what I mentioned above, this would be great for your story if you're planning a story based on Both entering and leaving a Vault in a short space of time. Lenny might be your man :)

And you don't 'need' to be interactive with the character gen, but if that's what you want to do then there's nothing wrong with that, just don't need to force yourself :P


All true but since he is a ghoul it wouldn't mess with the storyline to have a character generator. I'm also thinking of an overarching goal, maybe to find someone who will cure your radiation poisoning before you die.
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Scott
 
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Post » Fri May 27, 2011 8:48 pm

It whould be hard to survive a newely nuked USA. Think of the radiation. 5000+.
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*Chloe*
 
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Post » Fri May 27, 2011 9:09 pm

All true but since he is a ghoul it wouldn't mess with the storyline to have a character generator. I'm also thinking of an overarching goal, maybe to find someone who will cure your radiation poisoning before you die.

Ghoul's aren't radiation 'poisoned' as such, they've crossed a threshold that causes them to essentially mutate, the visual side effects is the melting skin etc, but the genes themselves undergo mutation aswell, in this respect ghouls are much like super mutants, and pretty immune to everything. There is also no known cure for ghoulification, and Lenny never 'unghoulified' :P Lenny's background is very much unknown to a point, but his fate takes him to Gecko where he met the chosen one, so you can't do alot to affect Lenny's future, but you can definitely build a whole story around the first few years after the bombings :)

http://fallout.wikia.com/wiki/Lenny.

It whould be hard to survive a newely nuked USA. Think of the radiation. 5000+.

That's true, but remember that Vault 12 residents ghoulified because their Vault didn't close, they're completely immune to radiation, it even makes them feel good. 5000+ rads is like a summer holiday for a ghoul :P
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Gemma Archer
 
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Post » Fri May 27, 2011 11:17 pm

Lenny was an awful Doctor. :P

Let's not involve Harold because his background is already explored in great detail by his dialog in The Hub from FO1 (when he was a merchant and met Richard Grey and all that). Still, a prequel would be interesting as long as it is NOT on the West coast. I don't want Bethesda breaking my canon.
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Matthew Warren
 
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Post » Sat May 28, 2011 6:51 am

Ok but even if you are going to be ghoulified isn't radiation poisoning a different thing. He isn't a ghoul yet so he would still have to worry about it.
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kelly thomson
 
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Post » Fri May 27, 2011 10:29 pm

Ok but even if you are going to be ghoulified isn't radiation poisoning a different thing. He isn't a ghoul yet so he would still have to worry about it.

Ghoulification and radiation poisoning don't have a clear definement, but there's enough information to make a distinction. As I understand it, Ghoulification is the result of long-term exposure to radiation. Radiation sickness is more of a result of short-term doses of larger amounts of radiation.

The residents of Vault 12 were safe underground from the bombs, and probably safe from the deadlier particles being so far from the surface, but the long term exposure would have been significantly damaging over time, the first couple of years would have been the most dangerous. Beyond that it would have just been a slow process of genetic mutation.
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Krystina Proietti
 
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Post » Fri May 27, 2011 6:32 pm

Generally, I don't want to play ANY set character.
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Taylah Illies
 
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Post » Sat May 28, 2011 6:57 am

I would like to see the world directly after the nukes, because by how Carol describes it if you ask her, you'd think it would be an absolute hellhole.
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Veronica Flores
 
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Post » Sat May 28, 2011 6:03 am

Ya basically you would have to navigate collapsing buildings while dodging a government on the edge of collapse.
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Jodie Bardgett
 
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Post » Sat May 28, 2011 3:49 am

Let's not involve Harold because his background is already explored in great detail by his dialog in The Hub from FO1 (when he was a merchant and met Richard Grey and all that).


And even more explored in Van Buren design documents.
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lauren cleaves
 
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Post » Sat May 28, 2011 3:54 am

And even more explored in Van Buren design documents.


True so I think we will use the other guy.
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Alberto Aguilera
 
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