Enchanting a bow with destruction?

Post » Fri May 27, 2011 6:16 pm

I can't remember, is it possible to enchant a bow with a destruction spell and have hit enemies with ex. shock or does one have to enchant the arrows to get that effect?

What would be some of the best enchantments on bow to be a more effective marksman?
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Kayla Oatney
 
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Post » Sat May 28, 2011 9:21 am

Yes, you can enchant bows with Shock Damage, Frost Damage, etc.. Even Drain Health and Absorb Health..

Good bow enchantments would ofcourse be damage enchants, while clothes should have Fortify Marksman, Fortify Sneak, and other things of the like..
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Sweet Blighty
 
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Post » Sat May 28, 2011 3:50 am

Ok, thank you. So I could also enchant a bow with weakness to poison 100% and then poison my arrows for good damage?
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Robert Bindley
 
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Post » Sat May 28, 2011 6:21 am

The weakness to poison effect has to be inflicted before it will enhance poison damage. It will not work on the same strike.

An excellent basic bow is enchanted with some shock damage (since few enemies resist it) x 1 second and soul trap for 1 or 2 seconds (I prefer 1 second).
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Dezzeh
 
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Post » Sat May 28, 2011 3:54 am

... So I could also enchant a bow with weakness to poison 100% and then poison my arrows for good damage?


Unfortunately no. Perhaps due to a bug in the game.

Weakness to Poison on a bow will not work, even on the second strike. I've tested this.

At best you can hit with the weakness to poison bow and then switch to a second bow for the weakness to have effect. But it won't work with the same bow, even on the second strike. You'd think it should, since bows are great things to poison, but it doesn't.
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Ashley Campos
 
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Post » Sat May 28, 2011 8:26 am

An excellent basic bow is enchanted with some shock damage (since few enemies resist it) x 1 second and soul trap for 1 or 2 seconds (I prefer 1 second).

If you ask me (which you didn′t), the soul trap is unnecessary. Bit of waste considered it won′t be of use until the last strike, better to have it in a spell :)
Weakness to Poison on a bow will not work, even on the second strike.....You'd think it should, since bows are great things to poison, but it doesn't.

It′s like with weakness to elements effects. In my mind they should be placed first in a strike in order to prepare for the damage effect, but it′s the other way around and they don′t actually work until the second strike. I′m certainly not leveled with the devs on this one
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Ally Chimienti
 
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Post » Sat May 28, 2011 6:57 am

If you ask me (which you didn′t), the soul trap is unnecessary. Bit of waste considered it won′t be of use until the last strike, better to have it in a spell :)


For those of us who play characters who would be devastated in melee combat, this is a good way to recharge, without having to take a beating and get too close. I make my Soul Trap last for 2 seconds, and stack up as much damage as I can for one second. If the enemy dies from the bow damage, arrow damage, elemental damage, poison damage, I am guaranteed taking the soul. I find at Soul Trap 1 second, my enemies die from the damage, but they die too quick for me to trap the soul.
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Calum Campbell
 
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Post » Fri May 27, 2011 6:46 pm

For those of us who play characters who would be devastated in melee combat, this is a good way to recharge, without having to take a beating and get too close. I make my Soul Trap last for 2 seconds, and stack up as much damage as I can for one second. If the enemy dies from the bow damage, arrow damage, elemental damage, poison damage, I am guaranteed taking the soul. I find at Soul Trap 1 second, my enemies die from the damage, but they die too quick for me to trap the soul.

What I prefer is Soul Trap arrows - I know the game well enough to be an efficient judge of how many arrows it's going to take to take down an enemy, and switch to Hatred's Soul arrows for that last shot (which is usually also the first shot, but that's beside the point... :P). I'd rather have a bow that doesn't have Soul Trap on it, because it takes unnecessary points away from other enchantments on the bow and if it takes longer than the 2 seconds (or whatever period of time the Soul Trap lasts) to dispose of an enemy, it's a waste. Arrows are much better. :thumbsup: No waste and most of the time you can get the arrow back anyway. And this way, if I'm fighting rats or something I don't waste Soul Gems on them.
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Alada Vaginah
 
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Post » Sat May 28, 2011 8:50 am

I'd rather have a bow that doesn't have Soul Trap on it, because it takes unnecessary points away from other enchantments on the bow and if it takes longer than the 2 seconds (or whatever period of time the Soul Trap lasts) to dispose of an enemy, it's a waste.

Yup, my point exactly :teehee:
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Benjamin Holz
 
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Post » Fri May 27, 2011 6:30 pm

Can I enchant weapons and items with souls trapped in Azuras Star or is that star only for recharging weapons?
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Samantha Pattison
 
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Post » Sat May 28, 2011 5:23 am

Can I enchant weapons and items with souls trapped in Azuras Star?

Oh, yes :)
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matt
 
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Post » Sat May 28, 2011 3:29 am

Plenty of good thoughts on soul trap here. :goodjob:

I find it just depends so much on the character and player's taste. My character runs with one bow and will not touch another weapon. She also carries Azura's Star.

A weapon enchanted at the altar can have a power per charge of up to 85. Adding one second of soul trap costs 3 of that 85, leaving a power of 82 remaining to charge with. 2 seconds of soul trap costs 6. I find that quite affordable.

My character has captured about 3000 souls in her stats, and her bow has only one second of soul trap. Less than 1% of the time have we been disappointed by not hearing that beautiful soul trap sound when we thought we should.

So for my character, the one second of soul trap is highly effective and extremely worth the cost. :)

Having a brief soul trap on one's bow does not preclude the use of soul trap spells at all. Such spells can be very helpful when using poison. We just find the basic short soul trap on her bow + Azura's Star does a wonderful job of easily keeping the bow charged up.
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Nick Swan
 
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Post » Sat May 28, 2011 9:05 am

-snips-

So Buffy just captures the souls of everything she kills? Even rats and the like? I just personally think that's a huge waste of Soul Gems (though with Azura's Star you don't have that problem :P).
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Dagan Wilkin
 
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Post » Sat May 28, 2011 12:52 am

So Buffy just captures the souls of everything she kills? Even rats and the like? I just personally think that's a huge waste of Soul Gems (though with Azura's Star you don't have that problem :P).


Generally, yes. She is pretty compulsive about maintaining the bow that keeps her alive. She normally repairs and recharges after every encounter. The bow + Azura's Star almost makes it automatic.

The only recharge challenge she sometimes has is when fighting a dungeon full of humanoids that don't ft into Azura's Star. She then pays close attention to counting the 21 charges on Slayer (her bow). When she runs low, she will cast a summon and capture its soul to recharge. Harsh, but it keeps her alive. She normally doesn't carry regular soul gems or welkynd stones or such. With her strength permanently at 30, she has to watch her weight. What little carrying capacity she has goes to really important things like poisons and clothes - with matching shoes of course. She was so happy to get to the point where she only had to carry one repair hammer.

:dance:
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WTW
 
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Post » Fri May 27, 2011 11:08 pm

Generally, yes. She is pretty compulsive about maintaining the bow that keeps her alive. She normally repairs and recharges after every encounter. The bow + Azura's Star almost makes it automatic.

The only recharge challenge she sometimes has is when fighting a dungeon full of humanoids that don't ft into Azura's Star. She then pays close attention to counting the 21 charges on Slayer (her bow). When she runs low, she will cast a summon and capture its soul to recharge. Harsh, but it keeps her alive. She normally doesn't carry regular soul gems or welkynd stones or such. With her strength permanently at 30, she has to watch her weight. What little carrying capacity she has goes to really important things like poisons and clothes - with matching shoes of course. She was so happy to get to the point where she only had to carry one repair hammer.

:dance:

Can we see her, please? :teehee:
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le GraiN
 
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Post » Fri May 27, 2011 11:10 pm

After some serious thinking about the meaning behind things in life, Lothran no longer soul trap. He does not want to do what the devil does :flamethrower: :spotted owl:
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LijLuva
 
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Post » Sat May 28, 2011 4:39 am

After some serious thinking about the meaning behind things in life, Lothran no longer soul trap. He does not want to do what the devil does :flamethrower: :spotted owl:


I feel the same way. So what I did was create a mod that changes the name of soul trap to magicka trap. The way I RP it, the spell traps the magicka that was in a being when they die, not their actual soul.
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XPidgex Jefferson
 
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Post » Sat May 28, 2011 10:53 am

I feel the same way. So what I did was create a mod that changes the name of soul trap to magicka trap. The way I RP it, the spell traps the magicka that was in a being when they die, not their actual soul.

Way to go, this I like indeed :yes: Btw SubRosa, thanks for your Forest Friend Amulet :wink_smile:
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sam
 
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Post » Sat May 28, 2011 4:51 am

Can we see her, please? :teehee:

Sure! Just click on the screenshot in our signature. Here's another couple: http://i668.photobucket.com/albums/vv43/Acadian6/ScreenShot553.jpg http://i668.photobucket.com/albums/vv43/Acadian6/ScreenShot592.jpg

I feel the same way. So what I did was create a mod that changes the name of soul trap to magicka trap. The way I RP it, the spell traps the magicka that was in a being when they die, not their actual soul.

I RP a very similar thing. Buffy captures the energy that animates the movement of living (or undead) beings after they die and no longer need it. That is how it was explained to her at the Arcane University in Chapter 17 of her Journal. Here's a snip:

* * *
A small Khajiit raised her hand. In response to Delmar's nod, she timidly asked, "Isn't it wrong to use the souls of other beings to create magic items or recharge our weapons?"

"Excellent question, Zahrasha," began the Redguard thoughtfully. "You see, the term 'soul gem' is horribly inaccurate, no doubt coined by those who fear what they do not understand. We are not capturing souls. Hence, the summoned skeleton who possessed no soul, spirit or life, was able to fill our gem just fine."

"What of deer and other creatures?" I interjected.

Delmar turned to face me and smiled. "Be at ease, Bosmer. Gathering the residual magic that animates the movement of a deer does not enslave its spirit any more than harvesting the flesh it no longer requires after death." The Redguard wrinkled his brow and scratched his bald head for a moment. "Think of it this way. You are capturing the same energy you see when using detect life - also an erroneous term. If you had cast a detect life spell, you would have seen the undead skeleton who just assisted with our class glow brightly. He had no life force however, simply a magical energy that animated his limbs. That is what we captured."

* * *
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Julie Serebrekoff
 
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