Werewolf

Post » Thu May 26, 2011 11:18 pm

Werewolf

Quick note I want at least 6 people, there is going to be a max of 1 wolf per 3 villagers

Prologue

A cold night, snow is falling onto a thick pine forest, in the Northern reaches of Cyrodil. The moons shine brightly in the sky, illuminating an isolated village, deep within the forest, there is no light there now. A glimmer, winding its way among the trees, flowing in and around them like water. Torches, villagers, armed with pitchforks roar through the forest, their target close by. This is the end of the chase.

The mob follows a thinning trail of blood, the trail wavers and sways, the longer they follow the trail the more it sways, and deviates and the blood gets ever fresher. Finally they find it, lying against a tree, its fur form not obscuring its manlike features. During the day it is probably an Imperial. Even now as it lies dying the villagers are afraid to go too close, still wary of this legendary monster that they now find at their mercy.

The creature is in great pain, there is a dagger of silver, belonging to the blacksmith, rammed into its chest. The crowd start back as the near motionless creature opens its eyes. The roar dies and the crowd shrink back ever further under its withering gaze. The wolf props its head back, leaning it against the tree as it fills its lungs one lasty time.
The howl echoes around the mountains for nearly a minute then ceases, bringing an eerie silence to the forest.


Introduction
The alpha wolf has just been murdered by the villagers, as part of the contest for becoming the new alpha the wolves must seek revenge on the villagers, the wolf who distinguishes themself the most in this competition becomes the new alpha, gaining rule of the pack.

The villagers are blissfully unaware of the existance of other werewolves and are celebrating their victory over the scourge of their village. The rp begins with the wolf howl of the dying alpha.

Welcome to the werewolf rp, you will be playing as one of two factions, the remaining wolves of the clan or the villagers, I'm going to try to make sure there is at least 3 villagers per wolf so you might want to make a second character to boost your chances if you want to play a werewolf. The wolves inhabit the surrounding counrtyside and so can be found in either human or wolf form, wounds remain but apart from that they will be at most slightly familiar to anybody who had seen their other form. This will work on a collective day and night cycle so that everybody is in the same timezone. You'll need to post location and a rough time, (e.g. evening) for each post. Any mind reading will be severely punished and I warn you not to get too attached to your characters because lots and lots of people are going to die.

Werewolves
The werewolves as depicted in this rp change nightly into their furry forms. They are especially succeptable to silver, which drains them of their wolfy abilities and making them look more human. They can still be harmed by normal weapons. Wolves are faster and stronger than normal humans, this alone means that any wolf can easily beat a well armed professional. In a 1v1 a wolf will win every time in this rp. The wolves also have an extremly heightened sense of smell, meaning that they can locate targets by scent, this is by no means exact and can be overcome by strong smelling substances or barriers such as walls.

Missed this out but, when in human form werewolves retain none of their abilities

Villagers
If you are a villager weapons are going to be strictly contrlled I will allow a few people to own them, if they have good reasons, also I'd like one person to play the village blacksmith, he'll be in control of the only silver weapon in the rp, unfortuneately because he killed thr last alpha he will alos be a major target for the wolves.

I'll add more if anybody has questions but for now, onto the rules and character sheets

Character Sheet
As a werewolf you don't get to have armour, complex weapons or magic
Name:
Race:
Age:
Class:
Skills: (don't have to be combat skills, in fact its reccomended that you don't take many directly combat related skills as a villager)
Physical Description:
Mental Description:
Clothes:
Armor:
Weapons:
Misc Items:
Bio:

Rules
PM ME YOUR CHARACTER SHEET BEFORE ENTRY
No ubering, even as a wolf you are easily killable
Do not character control
Please make posts of a descent length (not too short)
romance is fine
keep fighting scenes pg-13
Combat is decided by the participants but I will step in if it gets unrealistic
what I say goes
do not control another player's movements
you can decide the outcome of fights vs npcs but be realistic
You can have up to 7 skills
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Antony Holdsworth
 
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Joined: Tue May 29, 2007 4:50 am

Post » Thu May 26, 2011 10:40 pm

Character Sheet
Name: Benedictus Luther
Race: Imperial
Age: 54
Class:Vicar
Skills: Restoration, Alchemy, Gardening, Public speaking

Physical Description: Ben, as he likes to be known, is a stooped old man, a shadow of his former self. Though only in his 50's recent illness has weakened him making him appear far older than he is, his has a thin frame and is slightly balding though his eyes are a bright green.

Mental Description:Ben embodies the kindly old man, a pilgrim during his youth he has retired to one of the many small villages that scatter northern Cyrodil. He is at peace with his life and enjoys teaching the villagers and delivering his once famous sermons on the nine. His greatest passion however is his garden from which he grows the plants and herbs required for the healing potions that he doles out to the villagers.

Clothes: A tattered grey habit and sandals
Armor: none
Weapons: a walking stick (its really quite heavy)
Misc Items: An amulet given to him by a friend, various minor healing potions

Bio: Ben was born and brought up in Anvil by the wife of a sailor. With a seafaring father such as his there is always the risk that they won't make it back alive from thir voyaging. This was constantly on Ben's mind, and drove him to prayer. His father never did die, he was lucky several times, surviving pirate raids, stroms and shipwrecks. Ben grew up with and unshakeble faith in the Nine, founded on the belief that they had listened to him. At 12 he was accepted by the priest at the city Cathedral as a religious student, as part of an community outreach program by the clergy. Ben was a dilligent studier and, a restless traveller, he spent much of his youth guiding pilgrims inbetween shrines, all across Tamriel, picking up some facinating stories of derring do in the process.

Unfotuneately everything good has to coome to an end, at the age of 45 whilst trying to protect a friend Ben was grieviously wounded by Bandits and his friend slain. Ben was rescued by the Legion but had lost his passion for adventure, he retired to the village and soon settled down there, crippled slightly by his injury.
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Symone Velez
 
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