TES: V Construction Set

Post » Sat May 28, 2011 7:02 am

I want a function in the CS to create voice overs for conversations. That would make it easier to create quests without breaking immersion with crappy voice acting.
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Sat May 28, 2011 9:52 am

I want whatever the good modders want.

I have neither the patience nor the time to make mods. However, I will eagerly download any of the good ones! :D

Now if I could only figure out how to get OBMM to work right... :brokencomputer:
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Sat May 28, 2011 12:10 am

The best thing for those "good modders" is probably some voice acting generation ( that works ) but that technology is not used in video games ( yet; it should be by 2012 )
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Sat May 28, 2011 2:25 am

The best thing for those "good modders" is probably some voice acting generation ( that works ) but that technology is not used in video games ( yet; it should be by 2012 )

Yeah, but those sings sound so unrealistic.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Fri May 27, 2011 11:25 pm

Yeah, but those sings sound so unrealistic.

I know, they sound really fake. Especially when using words that the computer doesn't recognize (Most of the words in TES (Like Alyied, Daedric))

It would be hard, but if they could do it, I would totally love that.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Fri May 27, 2011 10:59 pm

They have already figured it out and its used in the military if i can find the youtube video i'll post it. Its used by high-ranking officials for forging things. ( its never been used so far by us but it has been used by other people aginst us )
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Sat May 28, 2011 12:37 am

Finally: Look at what OBSE and FOSE do and add all those functions and language elements to the scripting language, please! Or at least just the functions and use LUA or something like that.

This. Even if they end up not using half of them, think of the modders!
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Fri May 27, 2011 7:26 pm

This. Even if they end up not using half of them, think of the modders!

Agreed.

I think it would be cool (and very nice of them) if they made it so there were dozens of files, meshes, objects, and scripts that weren't used in the game, but they just added them in there, just for us.

Like what they did with the Opject Palette for the G.E.C.K.
Incase you don't know, in the official website for the G.E.C.K., they had some premade Object Palettes that you could download.

Think of that, but with alot more things, and all of the things coming with the Construction Set.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Fri May 27, 2011 11:36 pm

Why the [censored] wouldn't they make a construction set?
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Sat May 28, 2011 4:15 am

I want to be able to change the physics. Everything in Oblivion was way too light. And When I jump I dont want it to hover in the air for like 5 minutes before landing.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Sat May 28, 2011 8:52 am

I want to be able to change the physics. Everything in Oblivion was way too light. And When I jump I dont want it to hover in the air for like 5 minutes before landing.


You can already, it's just rather obscure and not really documented.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Previous

Return to The Elder Scrolls Series Discussion