Predict the problems with Skyrim.

Post » Fri May 27, 2011 7:00 pm

My biggest concern is that poeple will finally catch on to Bethesda and realize that they are, in fact, wizards. 0o
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Kathryn Medows
 
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Post » Sat May 28, 2011 8:35 am

I'm betting it will be a Roguelike!

Random dungeons ahoy! :tongue:
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Maya Maya
 
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Post » Sat May 28, 2011 9:00 am

Terrible DRM and crashes are my main concern.
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J.P loves
 
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Post » Sat May 28, 2011 10:18 am

The combat won't be up to what people want
The quests will be "dumbed down"
Someone's personal favortie weapon will be left out
Fast travel won't be perfect
It will be released with bugs
While the graphics will be great, they still won't be perfect
The game will be released as complete, and with DLC which will cause dissention as said content should have been in the game
The GUI won't be perfect

note: this is just a compilation of what people here will probably complain about and does not represent the this author's views
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Life long Observer
 
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Post » Sat May 28, 2011 1:32 am

Instead of a quest compass, there will be flashing arrows on the ground and your character can only walk 10 feet away from those arrows before he snaps back into position.

The sword fighting will be a series of combos that require the player to press 3 buttons and then watch his player do 20 strike combos that the enemy can't dodge or block.

Fast travel between cities will be mandatory.... MANDATORY! The world outside cities will only be viewable from small windows in the cities walls.

There will be only 3 suits of armor and 5 weapons available and they must be bought from shops or given from a quest, you can no longer take weapons and armor from fallen foes.

The main quest will move on in real time, the player can no longer deviate to do other things, the main quest is all that matters and once it's finished the game can no longer be played again, ever.


:rofl:

I think it's too early to be talking about what is wrong with the game. Although, probably people will complain about voice acting/animation/armour/weapon animation. I don't care though, I'll be playing it to death anyway.
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Liv Staff
 
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Post » Fri May 27, 2011 8:46 pm

I'm really gettin' tired of pessimists (read: rigid Morrowind fan-boys)
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Vicki Blondie
 
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Post » Sat May 28, 2011 1:44 am

I think there will always be the merchant problem, in Morrowind you could buy items to make the merchant richer so you could sell and item and then wait 24 hours until the merchant has natural money again, now I got about 1.200.000 gold in Morrowind and you can guess just how many days I′ve spent in front of Creeper, selling and buying things from him, I′d have gone crazy already if it wasn′t for the Dwemer coins, they are just so beautiful. Took me many days to sell Keening and Sunder and while my character was supposed to be a traveler that takes on the problems of the world he is more of a merchant considering about 95% of in-game-hours have been spent in front of Creeper.

In Oblivion they decided that merchants always had the same gold... that just left me crying my eyes out every time I found an item worth more than like around 1200 since I knew I′d never get the true value from the item.

Both Morrowind and Oblivion merchant systems work fine at low levels but when you become the rich adventurer you most likely will become, the merchant systems show how broken they are, this could be fixed in Skyrim but having merchants with infinite money may be unrealistic, it′s one of the few things in an RPG where I′d rather have it a little bit unrealistic than not (at least within the game world).

Edit: I′d like to add to those that look at the posters here at pessimists. Well I think I speak for most here when I say that TES is the best game series that has ever been made, there is a reason that when you look into space all you see is darkness with gas and big rocks, it′s because the TES series svcked all the awesomeness out of the world in the dawn of time, the only reason Earth has cool stuff is because nothing can contain the awesomeness that is the TES series so it leaks out. The miracle of life or any god or king pale in the shadow of TES, they are like dirty mud oozing slime beside the clean, polished and shiny TES series.
So yeah... we don′t dislike TES, we just realize the humans that create it as awesome as they are may falter from time to time.

May the TES series live on to the end of time and may there be a thousand new TES games.
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Eve(G)
 
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Post » Fri May 27, 2011 9:10 pm

Bugs. Oodles of bugs, on the first edition before patches.

When you make a game as complex as the ES games, it seems bugs come with the territory.
What is a testament to Bethesda is that people dont care and love the games anyway.

Only I do hope the bugs will be more like the oddities in Morrowind, instead of major quest breaking such as in oblivion.
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lauraa
 
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Post » Sat May 28, 2011 5:27 am

I'm really gettin' tired of pessimists (read: rigid Morrowind fan-boys)


You're in the wrong thread then. Plus I get really tired of people who obviously aren't at all bothered by the implementation of FT in Oblivion telling me it's optional... I am certain that it's going to be back along with the quest compass, hopefully a differently broken combat system - variety! I'm not so worried about the game graphically or animation-wise I'm sure a new engine is going to make the thing look fantastic... I just hope that there's depth to the world, after all that was the main difference IMO between Oblivion on one side and Morrowind + Fallout 3 + Shivering isles on the other the latter games (and expansion) had much more interesting worlds to explore.
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neen
 
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Post » Sat May 28, 2011 7:20 am

[
I'm really gettin' tired of pessimists (read: rigid Morrowind fan-boys)



I'm a Morrowind really devoted fan. Yes, Oblivion was great and kept me at bay for over 500 hours but.... MORROWIND :intergalactic:
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Breanna Van Dijk
 
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Post » Sat May 28, 2011 8:32 am

morrowind fan-boys unite!! *pulls out shiney MW sword and holds to the sky*
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Soku Nyorah
 
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Post » Sat May 28, 2011 6:26 am

Game still has to load at every door entrance.
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mike
 
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Post » Sat May 28, 2011 6:47 am

I'm very optimist about skyrim and really excited about it.

I really loved Morrowind.

I liked Oblivion, if a bit disillusioned.

My only problem with the current trend would be that, with voice acting for every line, it would be really hard for modders to add some types of content to the game without decreasing some immersion.

We do not have access to the original voice actors, so changing, correcting or adding to the dialogs of current NPCs would probably break the immersion, because the new lines would either have no voice or voices that are not exactly like their original ones.

And adding new NPCs, would require a lot of work and are harder to implement if we do not like to have silences lines that would contrast the other part of the game, and I do not foresee mods like Morrowind's "Less Generic NPCs" for Skyrim that could add a lot of life, back ground, and drama to its population.

Voice acting has made it harder to added spoken content to the games, and there is no hope for this situation, until some decent procedural voice generation is added to the games, maybe by some middle-ware technology.
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RAww DInsaww
 
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Post » Sat May 28, 2011 6:58 am

There will be no beards :hehe:


I can't begin to imagine how FAIL that would be
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Guy Pearce
 
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