1. Rename the object you wish to alter. Double click on the line in the object window, and under ID, give it an id unique to your mod (i.e. my_mod_crystal_01), and try to keep to the same naming convention. Save it to accept the changes.
2. The ACT_Crystal_01_Pulse (and 02) have sound scripts already attached. You can do one of two things, keep the sound or lose it. Either way you will need to create another script. To do this find the icon on the task bar with a pencil in it. Click that to open the script compiler. Once that window opens, click on [Script] then new. Copy whichever one of these you choose and paste it into the editor;
Without soundBegin MyScaleif ( GetScale != 0.4 ) setScale, 0.4endifend
With sound
Begin MyScaleSoundif ( CellChanged == 0 ) if ( GetSoundPlaying "crystal ringing" == 0 ) playLoopSound3DVP "crystal ringing" 1.0 1.0 endifendifif ( GetScale != 0.4 ) setScale 0.4endifend
Of course you can tweak the scale value until you have the desired size you're looking for.
Now save the new script and close the window. Go back to your object and open it up. You'll see a script drop-down box. expand that and look for your script and select. Again hit save.
That should be it!
[edit]
IIRC you need at least Tribunal to use the scale function.