The only way I can see to make a workable hybrid would be to have weapon skills and related attributes affect the speed, aim, and recovery time of your moves. The game would play out like OB's combat in a way, but a more skilled character would just be faster, smoother, and more accurate than a novice, and a lot easier to control. Having your L1 "fresh meat" character fight just as fluidly as a L30 swordmaster, only doing a lot less damage, make no sense, and felt just as wrong to me as MW's "whiff" attacks without a decent animation to show what happened. There wouldn't be a need for a "hit or miss" die roll, because with the lower speed and accuracy, you'd ACTUALLY miss a moving, dodging opponent on plenty of occasions.
Bingo! The solution to
everything is right there -- a character's limitations would matter, but they'd be represented in a
natural way, rather than with a "hit or miss" die roll.