TES V Ideas and Suggestions #156

Post » Sat May 28, 2011 9:49 am

Strategy? "Maybe if I click the attack button this way..." if the combat was as good as they claimed it was (good enough that adapting it to horse combat was impossible) there might actually be strategy with power attacks, fast attacks, blocks, and perk moves. But there's not. It's just hack and slash and slash and slash. No bear should take more than six arrows to kill. No ogre should take more than 10. And in a fight between two men and full plate wielding claymores should be over in five hits, unless you invent a parrying system, and let's just assume that's what block is.

And that 8 year old sounds pretty cool. I don't see why some Argonians couldn't have a poison attack, and while the game shouldn't be easier, it shouldn't be a grind. Especially against goblins at level 20 when gonblins at level 1 were easier than an fat girl on prom night.

This man maketh sense.

Except for the Argonian part :D

The game was "Easy" in that you couldn't die on easy or normal difficulty, but it was hard in that the combat system >svckED< I guarentee if you hit someone with a 30lb claymore they will be seriously messed up (like 1/2 of their health, gone).

So really I'm not arguing for the game to be easier, just a bit more "realistic" and far more fun with the combat system. (and yes I know the argument that Nirn physics are different, just..don't...)
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john palmer
 
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Post » Fri May 27, 2011 7:24 pm

This man maketh sense.

Except for the Argonian part :D

The game was "Easy" in that you couldn't die on easy or normal difficulty, but it was hard in that the combat system >svckED< I guarentee if you hit someone with a 30lb claymore they will be seriously messed up (like 1/2 of their health, gone).

So really I'm not arguing for the game to be easier, just a bit more "realistic" and far more fun with the combat system. (and yes I know the argument that Nirn physics are different, just..don't...)

Um, ok. Let me ask you something. What would be the POINT of a game where the combat system was realistic?
K, say you have a 60 pound claymore and you hit someone with it, in real life, yeah, they'd probably die. In a RPG, they don't.
RPGS =/= Real life?
No, not at all. YOU ARE SHOOTING FIRE FROM YOUR FINGERTIPS. This aint real life.
Also, do you realize how long it would take to level skills up via 1 shotting enemies?
Also, what would be the point of doing ANYTHING else besides using claymores and warhammers if they one shot enemies? Why would a mage not carry a warhammer? Why would a thief not carry one? Because that's silly.
The combat system in OB was phenomenal, and the combat system in Morrowind was atrocious.
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Brentleah Jeffs
 
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Post » Sat May 28, 2011 7:08 am

No, not at all. YOU ARE SHOOTING FIRE FROM YOUR FINGERTIPS. This aint real life.

You are right, its a game. And a game that could get better from an improved combat system.
lets drop realism for a second. In theory a bigger weapon is better, ie more damage per strike. They are the heavy hitters.
This is using Daedric from the http://uesp.net/wiki/Oblivion:Weapons-
If only by weight alone they should do about 6 times the damage of a dagger. It is currently at about 1.25 the damage of a dagger.
- Iron Claymore vs Dagger: 7 times the weight and 2.something times the damage
- Silver Claymore vs Dagger: a bit over 7 times the weight and a little under 2 times the damage

This is broken. Along with level scaling that, by OB standards, is broken. In OB combat is broken.

Mages and thieves would generally not carry claymores and warhammer due to weight and and clunkiness. Although a few MW Altmer could pull of the Dai-Katana.
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Lynette Wilson
 
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Post » Sat May 28, 2011 4:53 am

Time for http://www.gamesas.com/bgsforums/index.php?showtopic=1080894 ...
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priscillaaa
 
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