Beyond the Sea

Post » Sat May 28, 2011 1:49 am

(just a wild one-shot plotbunny I had, regarding that other game; requires some timeline fudging, but the rest fits pretty well)


23 OCTOBER 2077
63? 2' N, 29? 55' W


Fifty fathoms below the icy waves of the north Atlantic, Andrew Ryan sat alone in his office and drank to the end of the world.

He had known it was coming for months now, if not years. The radio masts atop the lighthouse brought him not only civilian news broadcasts but also military intercepts; though his people were unable to decode most of them, the sheer volume and increasing urgency of the traffic also carried meaning. Now the inevitable had happened: a little over an hour ago, those distant voices had started to go silent, replaced by emergency messages that repeated mindlessly until they too were cut off, or simply swallowed up by a rising tide of static. And just now, confirmation had come to him from another source: those who watched the seismographs for underwater tremors reported that the needles were jumping from hundreds if not thousands of disturbances, far too many (and too faint) to be ordinary earthquakes.

So they had finally done it: the parasites, careless with the Promethean fire given to them by greater men, like an idiot child playing with matches. In their greed and short-sightedness, squabbling over the final scraps, they had destroyed not only themselves but civilization... the hard work of centuries undone in hours. Art, industry, progress, all gone. But thanks to Ryan, and his vision, it would not be the end of mankind - the best of Man would live on here in Rapture, safe from the bombs and fallout, safe at last from discovery. Safe, and free.

Of the billions that must be dead or dying up there right now, Ryan mourned only a handful. Some of the great minds he had tried to entice to his city had been unwilling to give up their former lives and start over; a few, like Braun, had made arrangements of their own. Perhaps the hole the scientist had dug for himself would be deep enough to survive this holocaust. Ryan wished him well, and drank.

Aside from those few regrets, he was content. Neither the eagle nor the dragon would ever find him now. His greatest rival was dead, and the industry Fontaine had built was in Ryan's hands. Shortly he would announce to the people, his people, what had happened to the world they had left behind. Faced with the reality of the situation, they would fall in line behind him and the troubles would finally end. The smuggling trade would dry up, as would notions of revolution, once it became clear there was nowhere else to go. The sea would provide them with everything they needed to survive. The few who still refused to work to make the city strong and prosperous would be exposed as the parasites they truly were, and dealt with.

Perhaps someday, Ryan thought as he drained his glass, their descendants would re-colonize the land above the waves - founding a better kind of civilization on ground that had been swept clean, as if by another deluge. But that would be their choice, and it was a long way off in any case. Right now, he had a city to run.

(end)
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benjamin corsini
 
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Post » Sat May 28, 2011 3:43 am

Wow. I remember reading TES Bioshock a LONG time ago, and I really enjoyed that. I don't know what it is I like about Bioshock crossovers, but I do. Regardless, well done.
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Vera Maslar
 
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Post » Fri May 27, 2011 11:05 pm

Great writing and concept. Really enjoyed it. Would love to see a story take place in Rapture during the current Fallout time period.
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Brandon Wilson
 
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Post » Sat May 28, 2011 8:12 am

Just wanted to say, I LOVED the phrases, metaphors and similes and so forth.

I dunno, but talking about the US & Chinese government as "The Eagle, nor the Dragon" is a pretty common phrase, but when coupled it sounded so intriguingly unique. Style points awarded, StClair.
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Crystal Clarke
 
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Post » Sat May 28, 2011 9:45 am

Thanks, everyone. I've been catching up on some of the teasers for the sequel, and was reminded again of how very similar the two settings are in some respects. Rapture could even be considered Ryan's personal Vault, built for his own "social experiment"... or perhaps the Enclave's Oil Rig might be a more apt comparison.

Great writing and concept. Really enjoyed it. Would love to see a story take place in Rapture during the current Fallout time period.

Contemporary with Fallout 1, maybe, and even that would be a bit of a stretch. Despite Ryan's grand ambition and ideals, his utopia is not sustainable; if it started coming apart after a mere ten or fifteen years, who knows what it would look like in eighty?

One thought: Ryan himself could still be alive, sustained (like Braun) beyond decrepitude by the Vita-Chambers, still trying to rule over a city of the damned.
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Nicole Kraus
 
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Post » Sat May 28, 2011 7:21 am

*timidly puts hand up* erm, I have an idea if anyone wants to listen.

Maybe we could have rapture being discovered by the enclave, and have the enclave and rapture's citizens fight over the city.

Just a thought.
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SiLa
 
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Post » Fri May 27, 2011 8:20 pm

Actually I like that "Idea" of yours... Enclave and Rapture citizens fighting it out? Well... NOw that I think about it, that would be pretty damn close. I like the idea a lot.
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Romy Welsch
 
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Post » Fri May 27, 2011 9:00 pm

Nice work, St Claire. You have the best prose of any I have seen around here. Keep it up!

Also, if you are looking for an editing buddy, I would be happy to lend a hand.
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luis ortiz
 
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Post » Sat May 28, 2011 4:40 am

Thats nice......Kepp it up
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Hella Beast
 
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Post » Sat May 28, 2011 6:18 am

Ask me again after the sequel's been out for a while, and I have a better idea what the post-collapse society might evolve into. :)

(And while I appreciate the offer of an editorial eye, I prefer to remain a "one-man band.")
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Matthew Barrows
 
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Post » Fri May 27, 2011 9:14 pm

BTW much spoilers for Bioshock if you have not played do so now!
then come back and read this.
.
.
.
.
No seriously right now.
.
.


the Idea of the enclave and rapture (fontaine/ ryan depending) would be interesting also a thought for you would be the fact that the Vita-Chambers are keyed to Ryan's DNA (and the players) by some arcane psuedo-science and either (this revalation is explained by one of Cheng's audiotapes right before your meeting with Ryan.)
1. revives the dead andrew ryan by means of flash cloning a body and somehow picking his brainwaves out of his body
2. teleports a dead or near dying Ryan into the chamber allowing recovery (as teleporting in the classical sense is the disassociation of molocules in one place and reassembly in another you would be in effect cloning the person regardless

if the vita-chamber revives him then it would be easy for him to have Cheng (cant remember his name) create a second variation that could revive him at a specific age making it possible to reverse aging entirely. the entire reason that game had a change in reqime was because of the players actions.
both of the major doctors in the game combine their efforts to create a quick growing human child it would be simple to create more of them correct? or at the very least possible. meaning more big daddy candidates and more chances for Ryan to breath life back into his city.
if this is not possible then by the use of plasmids and adam treatments (perhaps having ryan consume one of the Slugs in an effort to gain the little sisters amazing regeneration? and possibly reduce or remove aging entirely)
one question would be how the enclave would find rapture but the I imagine you might have an idea of how to swing that so I'll leave it alone.

now the question of how to keep rature afloat or some ideas that likely wont work

1. have all of the events of the game occur and have the ocean around the area archive a legend status like that of the Bermuda triangle with rapture creatures preying on ships to repair the ruined city
2. have fontaine win the events of the game by Ryan allowing a more democratic trade in his city and declining from his seat of power (tyrant Fontaine
3. have Ryan place value in fixing the plasmids before exterminating fontaine and remove the threat of insanity reducing the cravings to that of a cigarette withdrawal
4. have no one discover the Sea slug focus on the upgraded weapons of the game
5. have everyone die leaving the little sisters to ghost through the halls of the decaying city making the exploration one of archeology instead of firefights.

I do not beleive that the second game takes place much more then a few years after the events of the first so I somewhat doubt you would find an example of how it would decay, all of the citizens are insane so it does not really matter that the leaders are dead.

Eh, still an awesome idea hopefully something works out.
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Mashystar
 
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Post » Fri May 27, 2011 9:46 pm

BTW much spoilers for Bioshock if you have not played do so now!
then come back and read this.
.
.
.
.
No seriously right now.
.
.


the Idea of the enclave and rapture (fontaine/ ryan depending) would be interesting also a thought for you would be the fact that the Vita-Chambers are keyed to Ryan's DNA (and the players) by some arcane psuedo-science and either (this revalation is explained by one of Cheng's audiotapes right before your meeting with Ryan.)
1. revives the dead andrew ryan by means of flash cloning a body and somehow picking his brainwaves out of his body
2. teleports a dead or near dying Ryan into the chamber allowing recovery (as teleporting in the classical sense is the disassociation of molocules in one place and reassembly in another you would be in effect cloning the person regardless

if the vita-chamber revives him then it would be easy for him to have Cheng (cant remember his name) create a second variation that could revive him at a specific age making it possible to reverse aging entirely. the entire reason that game had a change in reqime was because of the players actions.
both of the major doctors in the game combine their efforts to create a quick growing human child it would be simple to create more of them correct? or at the very least possible. meaning more big daddy candidates and more chances for Ryan to breath life back into his city.
if this is not possible then by the use of plasmids and adam treatments (perhaps having ryan consume one of the Slugs in an effort to gain the little sisters amazing regeneration? and possibly reduce or remove aging entirely)
one question would be how the enclave would find rapture but the I imagine you might have an idea of how to swing that so I'll leave it alone.

now the question of how to keep rature afloat or some ideas that likely wont work

1. have all of the events of the game occur and have the ocean around the area archive a legend status like that of the Bermuda triangle with rapture creatures preying on ships to repair the ruined city
2. have fontaine win the events of the game by Ryan allowing a more democratic trade in his city and declining from his seat of power (tyrant Fontaine
3. have Ryan place value in fixing the plasmids before exterminating fontaine and remove the threat of insanity reducing the cravings to that of a cigarette withdrawal
4. have no one discover the Sea slug focus on the upgraded weapons of the game
5. have everyone die leaving the little sisters to ghost through the halls of the decaying city making the exploration one of archeology instead of firefights.

I do not beleive that the second game takes place much more then a few years after the events of the first so I somewhat doubt you would find an example of how it would decay, all of the citizens are insane so it does not really matter that the leaders are dead.

Eh, still an awesome idea hopefully something works out.


Buh...geh...whah?
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keri seymour
 
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Post » Sat May 28, 2011 3:14 am

really good, pretty cool how fallout 3 and bioshock kinda mesh together
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Beulah Bell
 
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