System:
- AMD Athlon II X2 250 CPU @3.0 GHz
- HD Radeon 4870 1GB VRAM
- 4GB DDR2 RAM
- Windows 7 Ultimate 64-bit
No AA. HDR enabled. All view distances highest settings. Texture size Large. 1280 X 1024 (which is my monitor's native resolution).
Load order: (Nothing running except the below - no texture replacers, no OBSE or various plugins) I did run TES4LODGen.
Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Cobl Main.esm [Version 1.72]04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]05 Mart's Monster Mod.esm [Version 3.7b3p3]06 FCOM_Convergence.esm [Version 0.9.9MB3]07 Unofficial Oblivion Patch.esp [Version 3.2.4]08 DLCShiveringIsles.esp09 Unofficial Shivering Isles Patch.esp [Version 1.4.0]0A Francesco's Optional Chance of Stronger Bosses.esp0B Francesco's Optional Chance of Stronger Enemies.esp0C Francesco's Optional Chance of More Enemies.esp0D Francesco's Optional Leveled Guards.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9]++ Item interchange - Extraction.esp [Version 0.78]0F DLCOrrery.esp10 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]11 DLCMehrunesRazor.esp12 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]13 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]14 Cobl Glue.esp [Version 1.72]15 Cobl Si.esp [Version 1.63]16 OOO 1.32-Cobl.esp [Version 1.72]++ FCOM_Cobl.esp [Version 0.9.9]17 Bob's Armory Oblivion.esp18 FCOM_BobsArmory.esp [Version 0.9.9]19 Oblivion WarCry EV.esp1A FCOM_WarCry.esp [Version 0.9.9MB3]1B Oscuro's_Oblivion_Overhaul.esp [Version 1.34]++ OOO-Water_Weeds.esp [Version 1.33]1C Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]1D FCOM_Convergence.esp [Version 0.9.9Mb3]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]1E FCOM_RealSwords.esp [Version 0.9.9]1F FCOM_DurabilityAndDamage.esp [Version 0.9.9]++ FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3]20 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]++ FCOM_LessReaversInGates.esp [Version 0.9.9]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]21 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]22 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]23 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]24 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]25 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]26 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]27 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]++ FCOM_HungersUnitySI.esp [Version 0.9.9]++ FCOM_Archery.esp [Version 0.9.9]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]28 DLCBattlehornCastle.esp29 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]2A Knights.esp2B Knights - Unofficial Patch.esp [Version 1.0.9]2C Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]++ FCOM_Knights.esp [Version 0.9.9Mb3]2D Salmo the Baker, Cobl.esp [Version 3.08]++ Item interchange - Placement for FCOM.esp [Version 0.78]++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.78]++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]2E Bashed Patch, 0.esp
FPS Results:
- Tutorial prison cell: 120 and up, jumping all over the place within that range.
- Coc'd to Vilverin: 60 and up, dropped to 20-25 when encountering NPCs.
- Coc'd to Weye: 190-ish in the room, dropping to 105 when the sleeping man is on the screen. This was the surprising bit to me.
- Outdoors in and around Weye: 40-ish, dropping to 20 with 2 mounted guards holding torches on the screen.
- In the nearby fort: 120 at the entrance, dropping to 60 when torches come into view, dropping to 15 and holding with 5+ NPCs on the screen.
gothemasticator