I think, you can adjust your view-distance to thrice of morrowinds standard view-distance with the fps-optimizer. just type in the view-tab 7168 + 14336 instead of 7168 + 7168. make sure, you adjust bind AI-distance correctly to the maximum distance (21504), or your game will crash with animation errors. the drawback is, that you see the cell borders quite clearly... with doubled view-distance, the view still fades out in fog. this leads to the conclusion, that mw can render the surrounding 24 cells instead of only 8 like tetchy stated.
you can also bind a key to maximize view in the FPSO view-tab, so you don't have to scoll with your mouse-wheel all the time.
if you intend to use MGE, it'll only cap your view distance, if you enable distand land. disabling it still lets you double or triple your view distance.
You can certainly increase the view distance value in FPSO to any number, but Morrowind will only render the current cell and the surrounding 8 cells. You're never going to see more than that. Increasing the view distance beyond 2x will only gain you the ability to see the abrupt end of the far edges of the surrounding cell borders clearly.
You've come to the wrong conclusion. It's best to test a theory in practice before correcting someone's statement with an incorrect assumption. :slap:
Here's how you can test this yourself:
* Make sure FPSO is set to NOT auto-adjust view distance so that you can keep it at the maximum.
* Start up MW without MGE distantland enabled and FPSO set to extend view distance 3x
* Load up a game with clear weather
* Open the console and type TB (toggle borders) - each cell border will be indicated with a yellow dashed line.
* You might also want to type TCL (toggle collision) in order to move way above the ground and get a better look at what cells are rendered.
Do the test again, but with 2x view distance - the resulting viewable cells will be the same except that there will be more fogging near the borders.