Morrowind/MGE Benchmarks

Post » Tue Dec 29, 2009 3:34 pm

So it could be because of texture replacements that I got it so slow ?

Even with distant land disabled, no mods, no shaders, I never have better fps than 32-33 outside !
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Tue Dec 29, 2009 4:14 pm

on my last computer i would have had to answer just ok however on the one i have it installed on now ( as well as upgraded my vid card )works great even with close to 150 mods pluss every high rez texture replacer i can get my hands on and MGE
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Tue Dec 29, 2009 3:04 pm

Around 12-15 FPS with 241 mods and 5 MGE shaders(ssao, dof, improved water, sunshaft and true bloom) and distant land.

Around 20 FPS without shaders.

Around 20 FPS without any mods (but shaders)

Less than 30 FPS with zero mod and zero shader.

My processor is athlon dual core at 2,8Ghz and my graphic card is nvidia GTX 260 (win xp and 4Gb ram) !!

:(

That is pretty bad, did you tried lowering view distance slider. Mine is set at %33. And I can get 60-70 FPS without MGE(with mods), and I have a 2.8 CPU too. Windows 7 greatly reduces stuttering. Super fetch is working great for Morrowind. :)

It is pretty clear that GPU has almost no contribution to Morrowind FPS. And unless you have gone past 3.2 Mhz, Morrowind performance suffers around 60 FPS. But miraculously, getting past 3.2 Mhz, like 3.5+, and instant boost that lets you see 100+ FPS and even max 240-300 FPSs.

My whole point is Morrowind's initial performance is too bad to add MGE goodies.

There is a mod for Oblivion that increases FPS by tweaking "hash tables"(don't know what it is exactly, something about memory)
http://www.tesnexus.com/downloads/file.php?id=23208
claiming Oblivion's memory management is pretty bad. I can say there is something wrong with Morrowind too there. I made a test earlier, which brings down any computers performance in Morrowind around 5 FPS and less.

Example: this CPU is slow compared to others here but check the FPS:
400 MAX
150-220 AVG

2.4 core2 quad
It is not a q6600 but a Q8200.

A quote I found regarding them:
Smaller physical cache size for Q8200. Lower latencies for Q8200.

The biggest advantages the Q8200 (vs the Q6600) has is the lower power consumption and the addition of SSE4 instructions.

So I don't know what can be found from this info. SSE4 instructions don't think so. Maybe new architectures are really that good. :shrug:


I am think there is an artificial cache limit for between CPU-GPU for rendering, and it is very low like 3-4 MBs. And when lot's of things tries to go in there, that creates a great bottleneck. Those fast CPUs are fast but not that fast, I can see that they have high cache levels though, the above example kills my theory. :shrug:

And again for Oblivion, there are distant land mods. Mods that altering meshes for distant land usage
"Really almost everything visible"
http://www.tesnexus.com/downloads/file.php?id=20053

That kind of mod might improve distant land's look and also provide better performance.

I would want an "all landmarks visible" distant land mod myself. This at the very best can make distant land tweaking a lot easier.

Morrowind performance is a maze.
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Tue Dec 29, 2009 7:20 am


There is a mod for Oblivion that increases FPS by tweaking "hash tables"(don't know what it is exactly, something about memory)
http://www.tesnexus.com/downloads/file.php?id=23208


How i wish this mod could be ported to Morrowind. I tried the first (or so) version of this mod quite some time ago and it did absolute wonders to Oblivion's stuttering, it was suddenly just as fluid as Fallout3, i was extremely impressed!

I really, really hate stuttering, even if its just like 0.1 sec of stuttering it's very distracting and immersion breaking. It doesnt seem to have anything to do with the harddrive (i have 3x SSD's in RAID0) it's just some limitation with the older engine.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Tue Dec 29, 2009 1:23 pm

I have an old Athlon XP 3200+ at just 2.2gHz and an ATI HD 3650. Without MGE I am averaging 60 fps but adding MGE drops me to under 20 fps. No shaders and I haven't been able to get any 3.8 versions of MGE working so I'm using 3.7.2. Lowering my screen resolution and FOV did add about 15 fps. It's at least playable now with MGE.
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Tue Dec 29, 2009 11:50 am

How i wish this mod could be ported to Morrowind. I tried the first (or so) version of this mod quite some time ago and it did absolute wonders to Oblivion's stuttering, it was suddenly just as fluid as Fallout3, i was extremely impressed!

I really, really hate stuttering, even if its just like 0.1 sec of stuttering it's very distracting and immersion breaking. It doesnt seem to have anything to do with the harddrive (i have 3x SSD's in RAID0) it's just some limitation with the older engine.

There is also this one.
http://www.tesnexus.com/downloads/file.php?id=10400

I haven't use either but thinking about it. I installed All natural, raevwd and open cities at the same time, 60 FPS to 12 FPS. Must do tweaks I guess.
EDIT:Wow, osr and streamline, my FPS went back to playable framerates and Oblvion seems more fluid. Thanks to all modders. I can see the dynamic LODing, but it is almost non noticible, and FOG seems to be nice. Also the darker nights are really dark, just the way I like it. Complete void. I also noticed, grass isn't lit by torches just like MGE.

I have an old Athlon XP 3200+ at just 2.2gHz and an ATI HD 3650. Without MGE I am averaging 60 fps but adding MGE drops me to under 20 fps. No shaders and I haven't been able to get any 3.8 versions of MGE working so I'm using 3.7.2. Lowering my screen resolution and FOV did add about 15 fps. It's at least playable now with MGE.

Everybody is averaging between 60-80 FPS in the 2.2-2.8 Mhz area(except the lucky Q8200). So you're not alone. :foodndrink: :sadvaultboy:
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Tue Dec 29, 2009 6:22 am

Specs:
Q9550@3400Mhz
GTX260 216
6GB Ram
win7

No MGE, no shaders, max mods: 38 min 44 avg 62 max at Seyda Neen test location
MGE enabled 4 shaders max mods 18 min 20 avg 26 max

Shaders: sunshaft/ knx SSAO but editted for more strength/ Sharpen/ HLSLbleachbypass

Draw distance 8
Reflection: landscape, sky, nearby statics
Distant Blur: 1

Edit: with 4*AA and 16*AF
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Tue Dec 29, 2009 8:56 am

statement no longer the case.


-kmw
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Tue Dec 29, 2009 6:31 am

Actually using rev126-fixed and changing my shaders to:
DX9 HLSL HDR 1
knx_SSAO_v09
ImprovedWaterCaustics06a

Gets me 17-20 FPS now, 18-19 FPS avg.

EVERYTHING is MUCH faster, menus, loading, etc.

Changing the shaders has MUCH more effect for me than changing ANY of the other MGE setting which was getting me nothing.

Removing SSAO from the above chain got me about a whopping 1 FPS boost and it looked like crap, so I'm sticking with the above for now.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Tue Dec 29, 2009 11:06 am

Are you happy with your Morrowind performance?

A 2002 game, runs below 30 FPS most of the time, looks better than most games today, yes!
Actually using rev126-fixed and changing my shaders to:
DX9 HLSL HDR 1
knx_SSAO_v09
ImprovedWaterCaustics06a

...

Changing the shaders has MUCH more effect for me than changing ANY of the other MGE setting which was getting me nothing.

What combination did you use before?
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Tue Dec 29, 2009 9:39 am

A 2002 game, runs below 30 FPS most of the time, looks better than most games today, yes!

What combination did you use before?
HDR lighting
knx_SSAO_v09
Bloom
ImprovedWaterCaustics06a

Which got me ultra slow menus and loading times and practically pegged @ 8.5 FPS...
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Tue Dec 29, 2009 2:09 pm

A 2002 game, runs below 30 FPS most of the time, looks better than most games today, yes!
....

I adore it. But if it can work little above 30 FPS instead, I would be more happy.
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Tue Dec 29, 2009 11:36 am

DX9 HLSL HDR 6
knx_SSAO_v09
ImprovedWaterCaustics06a

Looked UGLY. Everything at the horizon was very distinctly reddish/orangish at the horizon line at sunset still around 20 FPS. i.e. all the trees looked outlines in this almost white orange -> red. I used to see this before with my older shader chain but not quite as bad.

DX9 HLSL HDR 1
knx_SSAO_v09
Bloom
ImprovedWaterCaustics06a

Found the problem shader, Bloom, used this combo and BAM back to c. 8.5 FPS or so.

So then I tried this combo:
HDR lighting
knx_SSAO_v09
ImprovedWaterCaustics06a

Looks a little better IMO. Little better FPS seemed to be 21-22 FPS all of the time, but it had this weird effect where things would go darker(when they shouldn't), but I can't help but wonder if it's not a problem with rev126-fixed, as I also see occasional artifacting that I don't recall happening with rev120 just since rev124 and forward IIRC.
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Previous

Return to III - Morrowind