[REQ] Bicycle

Post » Tue Dec 29, 2009 8:23 pm

I find travelling on foot a bit slow, yet i hate fast travel because its so unreal.
Now, i was wondering. There are bicycle frames lying around in the wasteland and with the right materials (i.e. tires, chain and some lubricant) you could make a working bike on which you could cross around the wasteland a bit faster, like 2 times as fast as running. You wouldn't be able to shoot, drive onto steep hills and rocks, and the tires will go boom once in a while. Maybe a bicycle shop where you can buy parts would be cool.
Would this be do-able?
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Trish
 
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Post » Tue Dec 29, 2009 10:10 am

I've been working on a http://www.gamesas.com/index.php?/topic/1134434-wipz-hoverboard/, but a bicycle would also be really cool. There are two problems with vehicles: appearance and collision detection.

Appearance:
Since there's no cycling animation and no working bicycle model we can pretty much forget about thirdperson perspective until someone goes ahead and makes them. Tilting the bicycle's angle according to the terrain is another problem. It can be done, but it's extremely hard to get to look right. Tilting the player is impossible, so it'd look pretty weird anyway. Forcing first person perspective is your best bet for making a bicycle mod that doesn't look very strange.

Hit Detection:
Moving a vehicle means either setting the player speed higher and then moving the vehicle to the player, which will make you hear footsteps when using WASD, or disabling the player controls and using your own setup, which also disables collision detection. Using your own collision detection is an option, but this might not always work, and will probably be a bit wonky. So you won't get a smooth ride anyways.

The reason why I've made the hoverboard is that it avoids some of these issues. It doesn't need to tilt, and it can soar above low objects to avoid having to hittest against everything. Incidentally, the player already has an animation that's perfect for the board, which is the current melee stance. Until NVSE comes out, making any other type of vehicle will be very very hard.
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Fanny Rouyé
 
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Post » Tue Dec 29, 2009 8:13 pm

Yea exactly, i see what you mean. i was not expecting it to be easy. Your hoverboard looks really nice i will try it later. But seems like an expensive thing to make lol.
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Christina Trayler
 
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Post » Tue Dec 29, 2009 4:42 pm

I like to increase my run speed. Unfortunately, this also increases enemy run speed.

Console: setgs fmoverunmult #

where # is somewhere around 4 by default I think, I usually like to set somewhere between 6 and 10 depending on how fast I want to run.
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Quick Draw III
 
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