As it is, I couldn't get it to work, so I created a new container, and told Morrowind to force the new container to open up when I clicked on one of the message box buttons. Here is what I'm working with.
begin BriggsMessageTest short MessageOn short Button ; Display message when the player activates the object If ( OnActivate == 1 ) set MessageOn to 1 endif ; Display the choices to the user if ( messageOn == 1 ) MessageBox, "Tara eats her soda. Tara drinks her oatmeal. Tara loves tiaras.", "Milk Soda", "Three Ninjas 6: Revenge of Grampa's Family" Set messageOn to 2 endif if ( messageOn == 2 ) set Button to GetButtonPressed if ( Button == -1 ) Set MessageOn to 0 elseif ( Button == 0 ) Set MessageOn to 0 elseif ( Button == 1 ) Set MessageOn to 0 endif endif"briggs_barrel_03"->Activate, playerend
I've done a lot of looking online for how to do this, and some of the code I've found just seems redundant, including what I have right now. I hope someone knows what I'm doing wrong.