Grievances with Oblivion

Post » Tue Dec 29, 2009 5:00 pm

BETHESDA AND ALL OTHER DEVELOPERS OF SKYRIM NEED TO SEE THIS
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QuinDINGDONGcey
 
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Post » Tue Dec 29, 2009 7:15 am

Don't expect Skyrim to be like FO NV with shades of gray because BGS were not the ones making it..... the Obsidian guys focus on that aspect in their games and it shows in the writing.

For people who say "why bother fixing unbalanced gameplay mechanics in a singleplayer game?", I prefer games that have some sort of challenge and strategy in them and if there is an obviously overpowered skillset that EVERY CHARACTER CAN USE it blinds us like trying to play tennis with the sun in my eyes. At least 50% of a sandbox game is running around fighting stuff and if the fights are boring it makes me think, "Why the hell did they even put combat in this game?" Turning up the difficulty slider in OB makes the overpowered skills even GREATER as they do not suffer from the penalties applied to others. The thought nags at me until I just can not stand the game anymore. There are others who feel this way as well. I guess the best example would be if someone sold slot machines fixed so that if you pull the lever a certain way it will automatically hit the jackpot every time. Would that not defeat the purpose of a slot machine even if some people would love it? I am playing the slots in private, I do not have to pull the lever that special way, but it makes people like me want to return it for a refund because it is defective in the sense that the machine is not truly random. Bah, why should I bother trying to explain it......
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Queen of Spades
 
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Post » Tue Dec 29, 2009 9:10 pm

Biggest gripes with an otherwise awesome game for me were;

* Levelling system. I can't tell you how much I hated the fact that everything levelled with me. If I'm a level 2 roaming into the scary enchanted woods of Doom, I want something to kick my ass and make me actually quite anxious when I venture somewhere I shouldn't!

* Caves/Dungeons/Ruins - Whilst they were different and numerous, aesthetically they were very much the same. I want to see moss in certain places, evidence of things/people living there in the past, dank horrible pools of water with traces of dead creatures, mineral veins running through the walls in certain places (which I can pick at!?). Gouges out of the walls where armour and weapon have scraqed the wall. etc. etc.

* A sense of personalism - Customisation of character/weapons/armours/wears etc.

* A second of morality/ethics - If I've done something wrong in the open and people have seen it, I want word to spread. I want people to fear me or run from what I'm doing.

* Psychic guards -
Me: "har har! They won't find me... I'm just a bush.. I'm just a casual bush... nothing but nature here... they'll never find me... I am one with the wind..."
Guard: "no you're not you just stole a dagger and now you're sitting in a corner holding a leaf above your head" "Have at you!"
Well not quite.. hopefully I can disguise myself a little better and the guards won't be able to find me across city if I'm hiding.
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Iain Lamb
 
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Post » Tue Dec 29, 2009 12:23 pm

Don't expect Skyrim to be like FO NV with shades of gray because BGS were not the ones making it..... the Obsidian guys focus on that aspect in their games and it shows in the writing.

For people who say "why bother fixing unbalanced gameplay mechanics in a singleplayer game?", I prefer games that have some sort of challenge and strategy in them and if there is an obviously overpowered skillset that EVERY CHARACTER CAN USE it blinds us like trying to play tennis with the sun in my eyes. At least 50% of a sandbox game is running around fighting stuff and if the fights are boring it makes me think, "Why the hell did they even put combat in this game?" Turning up the difficulty slider in OB makes the overpowered skills even GREATER as they do not suffer from the penalties applied to others. The thought nags at me until I just can not stand the game anymore. There are others who feel this way as well. I guess the best example would be if someone sold slot machines fixed so that if you pull the lever a certain way it will automatically hit the jackpot every time. Would that not defeat the purpose of a slot machine even if some people would love it? I am playing the slots in private, I do not have to pull the lever that special way, but it makes people like me want to return it for a refund because it is defective in the sense that the machine is not truly random. Bah, why should I bother trying to explain it......

um...im pretty sure you just did.



Biggest gripes with an otherwise awesome game for me were;

* Levelling system. I can't tell you how much I hated the fact that everything levelled with me. If I'm a level 2 roaming into the scary enchanted woods of Doom, I want something to kick my ass and make me actually quite anxious when I venture somewhere I shouldn't!

* Caves/Dungeons/Ruins - Whilst they were different and numerous, aesthetically they were very much the same. I want to see moss in certain places, evidence of things/people living there in the past, dank horrible pools of water with traces of dead creatures, mineral veins running through the walls in certain places (which I can pick at!?). Gouges out of the walls where armour and weapon have scraqed the wall. etc. etc.

* A sense of personalism - Customisation of character/weapons/armours/wears etc.

* A second of morality/ethics - If I've done something wrong in the open and people have seen it, I want word to spread. I want people to fear me or run from what I'm doing.

* Psychic guards -
Me: "har har! They won't find me... I'm just a bush.. I'm just a casual bush... nothing but nature here... they'll never find me... I am one with the wind..."
Guard: "no you're not you just stole a dagger and now you're sitting in a corner holding a leaf above your head" "Have at you!"
Well not quite.. hopefully I can disguise myself a little better and the guards won't be able to find me across city if I'm hiding.



i wholeheartedly agree with you, and the last part make me laugh xD
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Lizbeth Ruiz
 
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Post » Tue Dec 29, 2009 9:34 am

You know what? I agree, but seriously, I'm [censored] sick of seeing this every single day. I'm sure they know what the communities issues with Oblivion were, they've been listening to them since Oblivion was released. Talk about something different for [censored]s sake!
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Sierra Ritsuka
 
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Post » Tue Dec 29, 2009 4:21 pm

I haven't read all the posts in this thread, so apologies if this has already been brought up, but so many games exclude dual wielding, which baffles me. Also, when it comes to items (weapons and armor) there should be one philosophy: VARIETY VARIETY VARIETY!

Other than that, I agree with everything that the OP said.
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jessica sonny
 
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Post » Tue Dec 29, 2009 11:23 am

Mushroom trees are hardly Bethesda's invention. The "borrowed idea" theory spreads to everything in current existence and still doesn't make fact invalid. All Oblivion did was follow the original lore forsaken by Morrowind and follow the setting patterns of the first two Elder Scrolls games, which Morrowind also seemed to ignore.

Cyrodiil in Oblivion has snow to the north, rainforest/swamplands to the south, and barren plains to the west. It's also changed a bit, but is mostly deciduous forest, as Vvardenfell is still mostly volcanic ashlands.

Oblivion followed the old lore and gets flak for supposedly "breaking it" as a result. It makes absolutely no sense whatsoever, so why maintain it?

There is a qualitative difference between what is rendered in a primitive game which precedes any earnest attempt at lore and what is redacted in the Pocket Guide to the Empire. Algorithmically rendered trees < the first pocket guide to the empire.
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Chris Ellis
 
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Post » Tue Dec 29, 2009 2:59 pm

For starters, I agree with the original poster. I like the ideas.

Now, onto the subjective stuff:

Personally I found oblivion to have less imagination within its design, but more within it's approach or consistent reality. If someone painted a picture of the landscape in morrowind, and then a picture of oblivon. I would think the picture of oblivion seemed like cheap art. And morrowind was a masterwork. However, when you play the painting, then things such as "how you feel" matter more ---- <-- which is subjective, but justified, in the laws of subjectivity 101. While (vanilla) oblivion had trees looking, for the most part, like trees, and most other objects looking like well designed, but more generic counterparts, actually playing oblivion made me realize the design of the world itself was captivating me.

The layout, the open spaces, the imperial isle/city, the forests, and basically all the surrounding landscape, never felt (to me, remember, subjectivity 101) like something that I thought was created in a construction set. Yet morrowind, being the game that popped my open world cherry, even on the day of release I felt a similar feeling that I (unfortunately) felt with world of warcraft. Tileset merging into new tileset on next mountain. Place-Snap Enemies, cave inserted into landscape with a lack of care, etc. Other games have felt far less organic and believable than morrowind, mind you. Two worlds, for one, felt very much like someone with a map editor throwing objects on top the the landscape and then moving into the next hill without even looking back. But to me, oblivion felt like generic but satisfying fantasy, the immersion was it's own imagination. Instead being the creation of design, it was the catalyst of the players imagination. Well, actually, to be fair. my imagination. Since I responded to the big, bold, colourful world, and the juxtaposition of the caves/oblivion realm.. Although, I really found the oblivion realm to be painfully generic.

So purely from a world, atmosphere, immersion, perspective. I much preferred oblivion. Plus the browns and greys, and browns and greys, in morrowind, while not being that distracting back then, i unbearable now. Even with MGE.



Also, a few things worth mentioning.

+ I feel shiving isles was an interesting compromise, and I found it to be superior to both morrowind, and a large sector of vanilla oblivion. It's actually my favorite elder scrolls content. Ever. I

+ Mods. Mods. Mods. Most games become improved with mods. Oblivion, becomes something else entirely. I have almost every single morrowind mod (The ones that even planet elder scrolls and tes nexus don't have, right from the begging when there where more morrowind mods available, all archived) , and have tried them all, and nothing compares to what has been done within a well thought out - mastered- oblivion modded install.


And yes, I totally get that we are talking about "vanilla oblivion" since that is the obvious frame of reference, i simply think complaints, outside of the subject of improves, in general, should take this aspect into consideration more often.
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jessica breen
 
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Post » Tue Dec 29, 2009 5:47 am

I totally agree, but i don t have any expectation in this sector. This downfall happened because BETHESDA jupped from a PC gaming, to a CONSOLE gaming, Console are more limited, the public have a diferent mind, and so on. Beeing Elitist or not, Skyrim has already announed itself without much imagination compared to other Fantasy games : DRAGON FIGHT, YOUR THE HERO, YOU SAVE THE WORLD. This smell a lot like Gothic, and gothic 3 and 4 are failures.
I am merely curious about Skyrim, certailnly the last chance i ll give to the séries, the sad its, i m probably not the only one that are customers since arena. I bought only Vanilla Oblivion shalved it about 2 month later a absolute guiness for Elder series and went back to MORROWIND, as i wanted a decent gameplay and the GFX in Morrowind where pushed near Oblivion.

Lets hope Beth doesn t blow it but i doubt they wont, The start is already flawed.

Yes, Morrowind was turned into absolute trash to get it on the xbox.

You did know that Morrowind came out on on the xbox,? With no changes for Morrowind or Tribunal that I can recall, and only the size of the EEC in Bloodmoon being different between pc and the xbox? And that was the xbox, not the 360.

I hope you can find a game you'll enjoy, but platform bashing isn't allowed here.
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Killer McCracken
 
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Post » Tue Dec 29, 2009 8:46 pm

Keep the Oblivion criticism in the Oblivion section please.
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Life long Observer
 
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Post » Tue Dec 29, 2009 9:56 pm

*Takes a deep breath*

*Clears throat*

THE GAME IS LESS THAN A YEAR FROM RELEASE. PEOPLE WHO THINK THESE SUGGESTIONS WILL BE TAKEN INTO ACCOUNT NOW ARE ONLY FOOLING THEMSELVES!!!


I'm not saying that Beth hasn't already seen these concerns. Your suggestions are not new, they have been made since Oblivion's release. I am also not accusing anybody of thinking this way, merely stating the facts for people like this:

BETHESDA AND ALL OTHER DEVELOPERS OF SKYRIM NEED TO SEE THIS

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Schel[Anne]FTL
 
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Post » Tue Dec 29, 2009 12:54 pm

Ok, when Oblivion was announced, I had a bunch of worries, along with a bunch of other people. We put up quite a fight, but eventually we either lost interest or couldn't stand the ravenous [censored] telling us that Oblivion would be perfect. Turns out we were entirely right. Don't get me wrong, I've purchased Oblivion 3 times on XBox 360 (first one broke, third one I bought cause I'm in the Navy now and my brother has all my old XBox stuff) and once for PC. It's a fun game, definitely worth buying and playing. But there's a difference between a good game and a great game, or, in the case of Oblivion, a HUGE difference.

The game releases 11.11.11. Obviously it's too late to make a difference (don't disagree, you'll just be wrong. In this stage of development, the game is not going to go through any significant changes. But I still feel the need to point out the terrible shortcomings of Oblivion. If The Elder Scrolls makes it to TES VI, as we all hope it will, if the developers actually read feedback maybe they can gather up the effort to make another game as good as Daggerfall and Morrowind (Arena's good for it's time, but it didn't age well).

First, the NPCs. Ironic that the whenever the developers addressed things like no mounted combat and no crossbows or throwing weapons and no spears, their argument was that they didn't want to half ass anything; that if they were going to do it, they were going to do it right. Ironic then that NPCs were done SO horribly. They had the most ridiculous conversations with each other, their facial expressions were robotic and lifeless, the voice acting was ehhhhhhhhh, and they all said the same things. Radiant AI was also wasted. It was a quest gimmick that didn't have wings outside of that. All the things gamesas did to try and bring life to the NPCs had the opposite effect. The Morrowind NPCs were more convincing and far less ridiculous (as well as more useful).

Second, the stealth/guards. I was glad when I heard one of the developers from the acclaimed Thief series was on board and had plans for the stealth system. But when the game was released... I'm not seeing what he might have done, if anything. Killing people in their own homes was very poorly done. Crime reporting was very poorly done. The whole thing was horrendous. The only way stealth was playable was to learn all the flaws and work the system, but it was very poorly done and playing a stealth character was a chore and not at all natural feeling. Leading the guards on a high tension chase through the town was really fun... until you noticed that they'd chase you halfway across Cyrodil... even though you broke the line of sight 10 minutes ago. And, breaking the line of sight, they still ALWAYS knew where you were.

Magic was decent. It was kind of disappointing in a single player only game that the power of the spell system would be gimped so horribly. I could make some spells in Morrowind that, while they might not be the most practical, were badass as [censored]. I could jump across the entirety of Vvardenfall in a few jumps. In Oblivion you can do damage in a few different ways and hurl objects around harmlessly. The only cool spell was paralyze, but that was cool because of physics. Enchanting items was gimped, spells were gimped, so while the magic system wasn't bad, it wasn't good, and I still prefer the clunky Morrowind magic system, BY FAR. For magic, I'd like to see tiers. Tier 1 is magic with a weapon out. It's quick, it's convenient, it's easy to incorporate into combat. Tier 2 is magic without a weapon equipped. Two handed magic. It's quick, but you're vulnerable. It's a little more powerful than Tier 1. Tier 3 is the height. It's the equivalent of a charged attack with a sword. You hold the casting button down. You have no weapon equipped. It's two handed, full focused magic. This is where things should approach Morrowind territory where some truly powerful things are accomplished. It takes longer to perform, you're vulnerable for longer, but the effects are more powerful. I'd also like to see old magic brought back, levitate, lock, etc... It's kind of annoying to see a company like gamesas relying on modders to complete their game, especially when there are console versions of the game that don't benefit from those mods.

Combat was also decent, but it also had a touch of down syndrome. Weapons attack with pretty much the same speed and do different damage depending on what skill you're good with, and that's pretty much the depth of the weapon types. In Morrowind I could burden someone to the point that they couldn't move (or damage strength, which was more fun cause they were helpless), and then use a spear to attack them from a range they could do nothing about. But Oblivion didn't really make the different weapons feel any different. It was different based on where/when you found them, what you were good with, and what type of weapon artifacts were. If you did a horizontal power attack with a sword, you hada chance to disarm. If you did a horizontal power attack with a hammer, you had a chance to disarm. Christ, is there really such a lack of creativity at gamesas that axes and swords and hammers and daggers hadto be carbon copies of each other? I suppose with what a let down Oblivion was it isn't too surprising but damn. It's hard to imagine that Morrowind came from the same developers.

I dunno, there's so much wrong with Oblivion that it's hard for me to bring all of it up without getting disorganized and sporadic. From the ridiculousness of level-scaling to the retardation of quest-NPCs that were invincible (not everyone who plays TES on every playthrough wants to complete the main quest), there's so SO many things that take what could have been a GREAT game and instead keep it as a slightly above average game in a niche with little competition (which is why it did SO well). I'm really hoping Skyrim isn't more of the same, but at this point it's too late to make a difference. We can only wait until the middle of January and HOPE that they haven't made the same mistakes and have actually put TES back on the right track as the amazing series it should be and used to be. Maybe when I've had time to organize more of my thoughts on the shortcomings of Oblivion I'll post more.

I'm interested in all of your thoughts as well. Try to keep discussion civil, though (not that I set the best example). Discuss.


Radiant AI served the ONLY purpose of giving NPCs things to do, and not stand lifelessly like in Morrowind. All the other bells and whistles that people speculated about Radiant AI were ALL made up by people in the community. In th einterviews, Bethesda made it CLEAR Radiant AI was not implemented for the bunch of crap people were suddenly expecting it did.

While I agree with your criticisms, I disagree with your conclusions. You talk as if the game were broken. The game wasnt broken; it worked well with what it had. You are comparing it too much with Morrowind, on categories that dont even apply, which is why your arguments have a glimpse of truth. For example, you talk of slowing enemies down on Morrowind, then attacking them with spears. Well, thats all fine, but given the combat direction of Oblivion, its really hard to see just how it could have gone differently with what they wanted to achieve. Instead of criticizing and criticizing, you could maybe PROPOSE an alternate battle system that, while balanced and exciting, is still deep and doesnt allow for you to be overpowered (the Oblviion system with spears...now THAT would have been broken).

You talk of all that is wrong, but dont seem to be able to come up with a way they could have harmonized all the issues surrounding making a balanced combat system. Your idea for a magic system, it seems to me at first glance, is actually a good idea. But in terms of combat....I get tired of people complaining, as if developers were some sort of gods who are supposed to find every possible answer for every possible issue.

In the end, what made Oblivion feel weird in places, was just the direction in which they wanted to tackle the issues Morrowind had. Its obvious not all of us agree with their approach in tackling the issues, but should be able to come up with good feedback. I dont see too much good feedback on these forums, just people whining about what they want to see and what they dont, as if that mattered from a design standpoint.

However, most of these things were criticized already by the gaming press. So saying it'll be "more like Oblivion" is actually insulting their capacity as game developers, which I think is taking your "Oblivion grievances" to the extreme.
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Judy Lynch
 
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Post » Tue Dec 29, 2009 5:39 am

rambling

This is really confusing to me. You made a really long post, which you'd expect means you've read the posts in this thread and have made some kind of response to them... and then you go on for all that time and everything you're saying is nonsensical and ridiculous. Did you read anything I said? Half of your post tells me to do something I've already done. The other half of your post is either taking my points and skewing the context so that you end up not really saying anything related to my points, or you say things that are just off the mark entirely. Go through the thread, read all my posts, and try again.
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Susan
 
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