OK, right, I have another question. I'm building a flintlock rifle in Blender for use in Morrowind, set to function as a crossbow.
Now, when I use it ingame, it tells me that the "arrow bone" is missing. This appears to be the animation for the flight of the arrow. How would I go about placing this in the model? Would it be enough to assign an object in the model to be an "arrow bone"?