SMART. Is it to smart?

Post » Tue Dec 29, 2009 8:46 am

Perhaps the game does make a difference between standard obstacles and special ones (like the Security Sensor in the video), though. But to slide, I had to use the crouch-button. And if I wanted to climb onto something which was neither requiring me to jump off an edge or walk against a wall, SMART wouldn't automaticly make me jump onto something.

watch the "dawn of smart" vid and you'll hear that seperate items have actions bound to them, sliding under, crawling over. what can be wallhopped on, what can't be. humans are still involved as they still have to bind the actions to the items, and that's the reason why destructible environment won't work yet

Thanks for answering the one above as well, that way. ;)


I guess, SMART ain't smaRt yet, then, but only smat. Or perhaps smadt.
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Danial Zachery
 
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Post » Tue Dec 29, 2009 3:30 pm

it's still smart. it's not because something is random that there are no limitations. for instance, picking random in a fighting game will not give you a character from a different game.
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Vicki Gunn
 
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