And a completely useless one at that, there was a pirate version available for New Vegas a day after release. The only thing Steam has managed to do is make things more inconvenient for the honest user who doesn't mind paying full price for a game. It certainly hasn't prevented piracy at all it's just become another nuisance for the average user, and a down right PITA for some people who are encountering problems.
x3.
(I would like to mention that Steam accounts have some definite advantages. There are some very good things that Steam is doing for indy gamers, and I applaud them for that. My issue is not with Steam's ability to sell digital downloads of games, for those who choose to do that. My issue is with requiring an online account with them for those who do not wish to use Steam (for reasons partially outlined below).
There are a few reasons why I refuse to buy games with online activation schemes. You hit hard on one. Allow me to expand some logic...
Several issues boil down to this: Someone who downloads the game illegally doesn't have to deal with any of the bull that I have to, even though I gave money to the company for the game. It not only entices piracy, it REWARDS it. How much sense does that make? For some games, you are even required to connect to servers to ask permission while playing single-player-games... and by that I mean people who pay do. People who steal it get many added benefits to the software that paying customers cannot get. Why ask customers to pay for a game that is not only lacking, but is lacking in very basic functionality areas?? (And yet they try to use pirates as scapegoats, lmao. Pirates caused nothing.)
Another issue with me is future. What happens when my computer crashes and I do not have access to the internet? What happens years down the road when Steam either goes offline (for good) or when there is a hiccup in the Steam servers? That would mean that I don't get to play the game I've paid for. And I'll be (bleeped) if I'll ever allow myself to be put into a situation where I could lose access to using a piece of software I've paid for. Until I'm sure that I do not have to rely on anything outside my computer ever again once installed, I'm not going to buy. (That includes patches, obviously. zipped exe's added in my game folders, to be installed whenever I need them.) In essence, Steam activation is not only flawed, but fatally so (as I understand it).
Fallout is a single-player offline game. It is completely capable of operating effectively offline, without ever needing to connect to anything for functionality. Steam is an unnecessary tick, svcking the game's value. There are some benefits to those who choose a steam-based system, but the consequences are not worth it for me. So why make an otherwise perfectly functioning device dependent on unnecessary and flawed third party software? As an optional add-on, I can see that. but mandatory? Someone seriously dropped the ball here.
Phone activation is the best of both worlds, really. If you *must* have rights management, this is it. Once activated, the code is given, and you just keep track of that code (which is easy) and you unlock the game at any point in the future, even if the world becomes the world of the game's namesake. This protects just as well as any DRM, without the downsides. "Online phone activation" is fine as well (so long as it is an activation service, and not a registration service). So, again, incredibly intrusive steam is unnecessary and flawed (for DRM/Game activation).
That is, of course, based on my understanding of how steam works (As it was explained to me). If, in fact, I just connect and input the code to get an unlock code for the game, then that is basically online phone activation, and I have no qualms about that. It is just that people have said to me that the game must connect to the internet, and there is no code given to skip the process in the future, if needed. So is a code given to skip the process in the future, without needing the internet?