» Tue Dec 29, 2009 1:54 pm
Molag Bal is the http://www.uesp.net/wiki/Lore:Daedric_Princes whose sphere is the domination and enslavement of mortals. He is known as the King of [censored]. His main desire is to harvest the souls of mortals and to bring mortals souls within his sway by spreading seeds of strife and discord in the mortal realms. One legend claims that Molag Bal created the first http://www.uesp.net/wiki/Lore:Vampire when he [censored] a http://www.uesp.net/wiki/Lore:Nede virgin, who in turn slaughtered a group of nomads. He is a Daedric power of much importance in http://www.uesp.net/wiki/Lore:Morrowind, where he is always the archenemy of http://www.uesp.net/wiki/Lore:Boethiah, the Prince of Plots. In Aldmeris his name means Fire Stone.
Molag Bal's http://www.uesp.net/wiki/Lore:Planes_of_Oblivion is Coldharbour. The book The Doors of Oblivion says that his plane resembles a copy of Nirn, including the Imperial Palace, but all desecrated and ruined. The ground is sludge, the sky is on fire, and the air is freezing. The Daedroths are typically counted among his servants.
He is the main source of the obstacles to the Dunmer (and preceding Chimer) people. In the legends, Molag Bal always tries to upset the bloodlines of Houses or otherwise ruin Dunmeri 'purity'. He is also the god of [censored] and is said to be the father (along with Vivec, whom he seduced) of a population of mutant degenerates living in the Molag Amur region of Morrowind. Most disturbingly, he may have fathered the race of vampires by [censored] a mortal woman. It is possible he assisted Jagar Tharn in his temporary procurement of the Imperial throne. He was also responsible for the destruction of the Bosmeri town of Gilverdale at the end of the First Era.
The Hero of Daggerfall received the http://www.uesp.net/wiki/Oblivion:Mace_of_Molag_Bal in exchange for eliminating a heretic mage. In Daggerfall, Molag's enemies are Ebonarm and Mephala. His summoning day is Chil'a.
In Morrowind, he is seen as one of the four corners of the House of Troubles, one of the "bad Daedra". In Morrowind he enlisted the help of a supplicant in dispatching a lazy minion of his who was not wreaking the havoc and terror he was created for. This deed was also rewarded with the http://www.uesp.net/wiki/Oblivion:Mace_of_Molag_Bal. Molag Bal also has a daughter named Molag Grunda, a Winged Twilight who was in love with the lowly Frost Atronach Nomeg Gwai. Molag Bal did not approve of the relationship and had them both banished to Oblivion, so they could be punished for eternity.
In Oblivion, he spreads corruption by having a follower incite a local pacifist to murder. Again, the http://www.uesp.net/wiki/Oblivion:Mace_of_Molag_Bal was given as a reward for this act.
=== === === === === === === === ===
I hope we have a quest to confront Molag Bal in his homeland Coldharbour, so for instance there are problems with people returning as a sort of unusual zombies, a while after their death, and those zombies have some memories from their former life and can be communicated to some extent, and cause a lot of problems for their former families.
And this has to do with Molag Bal's harvesting their souls, and trapping them in Coldharbour, and using those souls to reanimate the bodies, do achieve some goal, currently unknown to our hero, and other mortals.
Our hero have to join a monastery in which the members can learn how to regain some link between their bodies and souls, so that they could return to their bodies after their death, if it was not destroyed beyond repair.
He could pass the test, and become a novice in their cult, so that he could only keep a small link between his body and soul, and watch special ranked monks within the monastery resurrect him after his guided death, and then gradually improve his power in the course of several quests, to higher ranks, and in each tier, he could have more control on his soul's actions and the link between his body and soul.
Until the final stages that he could use other available bodies to return to the life, even if his last body was totally eradicated, and drop dead in a place and roam around the place in ethereal form and then return to his body whenever he liked, within the limits of his rank.
Each time there would be a timer running out that would indicate his control over the link, and after that the monks would return him to his body, or another available body, and in each higher rank, that timer would last longer, until the last stage that there would be no timer, i.e. total control.
Each time he is dead, a gate to Coldharbour would appear at his death bed, not seen by alive people, except for the monks of higher ranks in the monastery, and would try to svck his soul in, except that the monks would prevent it doing so, until he would be strong enough to do so by himself, and after that he knows better if he wants to enter, or wait for higher control.
The final stages would be filled with our adventure in the nightmarish world of Coldharbour, which would like a ruined version of the future of this world, with ruins in the places of castles and towns, and swamps instead of water beds and floating desperate zombies instead of fishes, and the zombies would try to devour anything that comes near and would crawl out of the swamp for this purpose, to return there after a while.
The players can roam in this land until their time runs out, and return to their body, and before the final confrontation, try to find adequate weapons/tools/resources to be able to defeat/persuade the daedric prince to undo his actions, and stop doing it again.