How randomized? I don't want random dungeons. That would make it even more repetitive.
If randomized in a smart way, it makes tha game less repetitive. Or, do you
like going after the puzzle box and 'find' it in the same place each time? Or Fists of Randagulf? I remember I looked, by chance, behind that coffin a first time, was like wow what are those things, but after that it just came a chore, either to go get them along the other unique items, or pretend I don't know where they are, to avoid becoming overpowered with them. Espacially with Boots of Blinding Speed: knowing exactly where they are but telling myself that my character doesn't know. Like the game was designed for only one play through. I play each TES game through several times, and so far TES2 is the only one where each play through is
actually different. In TES4 my only choice in the game is in which
order to do stuff. The same stuff gets done either way. BS is the most linear of course, but that's another thing, it's a FPS with actual
levels :I
I read an old perview of Borderlands, so dont know how it finally turns/turned up. There was going to be a huge desert, thousands of kilometers or something, where the places of interest were the same but not quite in the same place each time. So it took navigation or something to find them. Works in a repetitive surroundings, like an island that is shifting, or a fort ruins somewhere in a deep forest, or a desert. To make it work in other kinds of environment gets tricky.
I mean, how fun would the Civilization series be without randomization? The real world map and one imaginal to go through over and over again.