FWE question and other mod questions

Post » Wed Dec 30, 2009 10:26 am

Ive been going on a mod spree and now have a lot of new mods, FWE included. During the extraction process it wants me to replace some pre-existing files? Is that ok? Ill also post a complete load order once im done extracting everything and ive looked it over my self, Id rather a few pro opinions on it. Ive also been experiencing some problems with enhanced weather Rain and Snow. The rain drops and snow flakes are just random textures, sometimes they will be pieces of road, others they will be a bush.

Thanks,
Rydain
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Steph
 
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Post » Wed Dec 30, 2009 8:20 pm

Ive been going on a mod spree and now have a lot of new mods, FWE included. During the extraction process it wants me to replace some pre-existing files? Is that ok? Ill also post a complete load order once im done extracting everything and ive looked it over my self, Id rather a few pro opinions on it. Ive also been experiencing some problems with enhanced weather Rain and Snow. The rain drops and snow flakes are just random textures, sometimes they will be pieces of road, others they will be a bush.

Thanks,
Rydain


Yes, you need to overwrite the old files.
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Angus Poole
 
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Post » Wed Dec 30, 2009 10:23 pm

Yes, you need to overwrite the old files.


Alright thanks. Im also installing EVE, obviously this will effect Improved Sound FX, are they any merged patches for these?
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Budgie
 
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Post » Wed Dec 30, 2009 4:04 pm

Alright thanks. Im also installing EVE, obviously this will effect Improved Sound FX, are they any merged patches for these?

Ah no doesn't quite work like that :)
Improved Sound FX is "only" a sound replacer, it doesn't actually have an esp or anything, it only consists of sound files. You can use both mods together, but the energy weapon sounds will be used either from EVE or ISFX, depending on which you install as the last, but that doesn't cause any problems or anything.
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tannis
 
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Post » Wed Dec 30, 2009 9:11 am

Ah no doesn't quite work like that :)
Improved Sound FX is "only" a sound replacer, it doesn't actually have an esp or anything, it only consists of sound files. You can use both mods together, but the energy weapon sounds will be used either from EVE or ISFX, depending on which you install as the last, but that doesn't cause any problems or anything.


Ah ok thanks for clearing that up. Heres my load order, I haven't run it through FO3Edit, I could never figure that out. If one of you would be as so kind to walk me through it? if not no big deal. Im pretty sure everything should be in working order, after reading all the read-me's etc...
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Mark Churchman
 
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Post » Wed Dec 30, 2009 5:55 pm

EDIT: I googled how to use FO3 edit I think ive got it, Ill post my updated load order when Im done with it.

Whoa, sorry for double post I thought I clicked edit.

Fallout3.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Anchorage.esm
BrokenSteel.esm
ThePitt.esm
PointLookout.esm
Zeta.esm
Mart's Mutant Mod.esm
StreetLights.esm
SAS Gear.esp
ArtilleryGun.esp
enhancedsnipersandsilent.esp
GrenadeLauncher_functional.esp
TIS-1.esp
Black Scribe.esp
FerrymansHood.esp
H&K PSG-1 Sniper Rifles.esp
VltorSBR.esp
VltorSBRTest2.esp
MiniHideout.esp
MossbergSup.esp
Mart's Mutant Mod - Broken Steel.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
EVE.esp
EVE Operation Anchorage.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
SShop.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-pipboylight.esp
Fellout-PointLookout.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
KH_223EX.esp
KH_FWE Fixes.esp
KH_FWE Tweaks.esp
KH_NoAmmoWeight.esp
CRAFT - Activation Perk.esp
BoSPatrols.esp
CALIBRxMerchant.esp
KH_FWE Hellfirefix.esp
Mez's Merged Patch - FWE-WMK-MMM.esp

Total active plugins: 69
Total plugins: 102

Ok so the only problems ive spotted so far are some with EVE and one with I think FWE. First off EVE added a new laser impact mesh, but when I shoot the ground http://imgcash5.imageshack.us/img684/1061/screenshot13b.png appear, though the rest of the animation playes out, the smoke and sparks etc... http://imgcash4.imageshack.us/img684/2963/screenshot16d.png screen shot shows the other problem with EVE, why are the super mutants turning purple? This screenie also shows the problem with FWE, some gun meshes arent showing up. Ive used AII, but that didn't make a difference. some guns still work, like http://imgcash4.imageshack.us/img684/9137/screenshot21.png. Though that could be because it is using pre-existing meshes.
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michael danso
 
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Post » Wed Dec 30, 2009 4:42 pm

I would suggest using Boss for Fallout 3 or the newest versions of FOMM to get your load order right since there are several things that are out of order.

Below are links to both.

BOSS for F
http://www.gamesas.com/bgsforums/index.php?showtopic=1058962

FOMM
http://sourceforge.net/projects/fomm/files/
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Dewayne Quattlebaum
 
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Post » Wed Dec 30, 2009 9:43 pm

Thanks for the links, I downloaded the newest version of FOMM and it cleared a few things up. Heres my updated load order:

Fallout3.esm
PointLookout.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
StreetLights.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
MiniHideout.esp
MossbergSup.esp
SAS Gear.esp
ArtilleryGun.esp
enhancedsnipersandsilent.esp
GrenadeLauncher_functional.esp
TIS-1.esp
Black Scribe.esp
FerrymansHood.esp
H&K PSG-1 Sniper Rifles.esp
VltorSBR.esp
VltorSBRTest2.esp
Mart's Mutant Mod - Broken Steel.esp
CRAFT - Activation Perk.esp
BoSPatrols.esp
CALIBRxMerchant.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
SShop.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
KH_FWE Hellfirefix.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
KH_223EX.esp
KH_FWE Fixes.esp
KH_FWE Tweaks.esp
KH_NoAmmoWeight.esp
EVE.esp
EVE Operation Anchorage.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mez's Merged Patch - FWE-WMK-MMM.esp

Total active plugins: 69
Total plugins: 102


I still have the problem with EVE where the white squares appear, I noticed that this is also happening with the plasma rifle, so im guessing it will do it with all the energy weapons now. Some of the weapon meshes are now working, like the H&K CAWS, but others like the ls86 or what ever its called still dont work. I also noticed random weapons in my inventory randomly now have full condition, as well as random weapons appearing in m inventory, like the drifters laser rifle? That may be intentional i dont know.
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SHAWNNA-KAY
 
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Post » Thu Dec 31, 2009 12:05 am

Thanks for the links, I downloaded the newest version of FOMM and it cleared a few things up. Heres my updated load order:


I still have the problem with EVE where the white squares appear, I noticed that this is also happening with the plasma rifle, so im guessing it will do it with all the energy weapons now. Some of the weapon meshes are now working, like the H&K CAWS, but others like the ls86 or what ever its called still dont work. I also noticed random weapons in my inventory randomly now have full condition, as well as random weapons appearing in m inventory, like the drifters laser rifle? That may be intentional i dont know.


The FWE WMK FOIP patch file also includes additional meshes and textures. It seems you don't have those installed correctly, because the H&K CAWS is unchanged, but the WMK foip patch changes the model from the LSW.
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Anna Krzyzanowska
 
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Post » Wed Dec 30, 2009 11:18 pm

The FWE WMK FOIP patch file also includes additional meshes and textures. It seems you don't have those installed correctly, because the H&K CAWS is unchanged, but the WMK foip patch changes the model from the LSW.


:embarrass: seems I didn't have them installed at all, must have missed them when I was un-zipping them. Thanks for the help. Im still having several issues, ill see if they stop now, I just downloaded some FOIP patches I needed but missed.

EDIT: Alright all the missing mesh problems have been fixed thanks again. The EVE problems still persist though. Heres an updated load order based on the example at the FIOP page at nexus and run through FO3Edit:

Fallout3.esm
PointLookout.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
StreetLights.esm
MiniHideout.esp
MossbergSup.esp
SAS Gear.esp
ArtilleryGun.esp
enhancedsnipersandsilent.esp
GrenadeLauncher_functional.esp
TIS-1.esp
H&K PSG-1 Sniper Rifles.esp
VltorSBR.esp
VltorSBRTest2.esp
Black Scribe.esp
FerrymansHood.esp
Mart's Mutant Mod - Broken Steel.esp
CRAFT - Activation Perk.esp
BoSPatrols.esp
CALIBRxMerchant.esp
SShop.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Sneak Msgs.esp
KH_223EX.esp
KH_FWE Fixes.esp
KH_FWE Tweaks.esp
KH_FWE Hellfirefix.esp
KH_NoAmmoWeight.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
EVE.esp
EVE Operation Anchorage.esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE with WeaponModKits.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mez's Merged Patch - FWE-WMK-MMM.esp

Total active plugins: 73
Total plugins: 106

Oh, one more thing. I will be DLing DarNs UI soon, but how did you get the primary needs to be part of the UI and pop up like that in your video? Amazing video BTW, it caused me to get all these wonderful mods.

EDIT:Annnnd another thing, when ever I try to breach a lock I CTD.
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Sophie Louise Edge
 
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Post » Wed Dec 30, 2009 10:31 am

Sorry for the bump. Im still having the EVE issues, though its not game breaking, its still really ugly. I also cannot for the life of me figure out how to use the night vision built into FWE. Since I have Fellout I cant see at night for [censored], so that makes it just a tad impossible. On good note I cant imagine playing fallout with out FWE and all the other mods I recently dl'd. I have a sticky note on my monitor now saying "SAVE!!!" because Im always dieing, I fear for my life even when its just a group of raiders. Its great!
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rolanda h
 
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Post » Wed Dec 30, 2009 6:31 pm

Sorry for the bump. Im still having the EVE issues, though its not game breaking, its still really ugly. I also cannot for the life of me figure out how to use the night vision built into FWE. Since I have Fellout I cant see at night for [censored], so that makes it just a tad impossible. On good note I cant imagine playing fallout with out FWE and all the other mods I recently dl'd. I have a sticky note on my monitor now saying "SAVE!!!" because Im always dieing, I fear for my life even when its just a group of raiders. Its great!


Start the NV menu through the < Nightvision > item and bind a hotkey. Then when you wear a power armor helmet you simply press the hotkey and voila nightvision is activated.
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Destinyscharm
 
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Post » Wed Dec 30, 2009 9:48 pm

Locked by request ;)

Greetz,

Milt
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Dean
 
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