Those games did not exist, but others did. Wing Commander (1 and 2), the latter of which introduced speech with an add-on pack? (Yes, there was a time when all games were "silent movies.") Wolfenstein 3D and its successor, Doom, which created an entire genre?
There is a massive difference between the games that were cutting edge in the 90s and games that are cutting edge now and I don't mean technologically. The concept of creating a game where the key selling point is some bleeding edge visual wizzardry just didn't exist then. Yes no one had seen a game like Wolfenstein before but the visuals were not what sold it, it was the revolutionary concept of first person shooting and Descent, while again it looked better than anything that came before it was the idea of adding a Z axis to the FPS genre that made it what it was. These games were not defined by their visuals.
There are certain games nowadays who's entire stock in trade is their engine and the fancy things it can do. The first game I can remember doing it is Red Faction in 2001,where the entire marketing campaign was based on the games revolutionary "destroy anything you want" physics engine. The kings of the genre however are Crysis and Unreal Tournament, games that are built deliberately as tech demos to show off an engine with the hope of selling it to other developers.
Games don't arise out of a cultural vacuum, purely as technical constructs.
True for most games, not for all. Some most certainly are technical showcases first and foremost.
It surprises me that you'd criticize story in one game and then turn around and praise it in another. It sounds like the Rockstar developers did a fine job getting you to care about your character, to invest yourself in their fortunes. Because if we don't care what happens, if we don't believe and aren't invested, why not treat the whole thing as a mindless shooting gallery?
If I wanted, I could dismiss the game you like as "Grand Theft Stagecoach, a cheap moneygrab by a studio with no new ideas." I imagine that you would disagree, saying that it's much more than that.
The Fallout universe doesn't really stand up to any kind of serious scientific scrutiny, that's correct. There's no excuse for why some things are as they are other than "for the sake of the story." That does not mean that the story, the narrative of the setting, is unworthy of anolysis on those terms.
If I wanted, I could dismiss the game you like as "Grand Theft Stagecoach, a cheap moneygrab by a studio with no new ideas." I imagine that you would disagree, saying that it's much more than that.
The Fallout universe doesn't really stand up to any kind of serious scientific scrutiny, that's correct. There's no excuse for why some things are as they are other than "for the sake of the story." That does not mean that the story, the narrative of the setting, is unworthy of anolysis on those terms.
You completely misunderstand my standpoint here. I love the world with the Fallout series has created. There are very few games as immersive or atmospheric, the fact that it manages to be genuinely funny on top of that is the icing on the cake. However, as I said before, there is a difference between enjoying fiction for what it is and becoming obsessively attached a series, to the point where you are compelled to see meaning and depth in parts of the story that have none. It's a similar sort of mind set to that of the Trekkie trying to debate how phasers work and whether "reversing the shield polarity" would have worked against a being of pure energy. Trying to come up with the definitive answer to fictional questions when the original author didn't even consider it worth thinking about is probably the most futile thing humanity has ever done.