» Fri Jan 01, 2010 9:47 am
Seriously!? This hasn't died yet? Time to kill it with FIRE! :flamethrower:
Right, then. Let's get this thing settled once and for all. There are exactly TWO reasons why nothing is cleaned up in Fallout 3 and New Vegas.
The first, is simple... and our friend Styles has it right. Over the course of 200 years of struggling to survive... there are BIGGER [censored] fish to fry than keeping clean. Why should they want to? Why should they even know what benefits it brings? Hell... as previously mentioned... places like Detroit, Michigan already look -worse- than anything the Fallout universe has showed us, and that's in real life! Right now! When they -know- about soap and recycling and all that fun stuff!
When you try to apply modern-day logic to the Fallout-universe's logic, it doesn't work. There's no comparable time, in history, during which the human species has been so taxed. The closest you might find to a situation like Fallout, is perhaps the Dark Ages... at which point, the idea of hygiene and cleanliness weren't even thought up yet. The odds are highly in favor of most knowledge regarding cleanliness and sanitation being destroyed... and the means with which one would keep things clean even if they -could- would be largely destroyed or too technologically advanced to make for the common peasant.
Secondly, most of the cars and vehicles you see scattered around the Capital and Mojave Wastelands have -already- been largely stripped of anything valuable. The metal which remains is heavily rusted and weathered... and that's about all there is left to them, save for the ones which still have their nuclear power cells. Do you really think the typical wasteland scavenger is going to know how to handle a nuclear power cell?
And why should they salvage rusted, largely worthless metal when there are other sources of metal which have been partially maintained? Especially given that these cars are most frequently found in wide open areas, where stopping to salvage them would leave one open to attack!
It's a different kind of logic, these people use... and the reasons why they leave things the way they do are not something that anyone who has not had to make the same decision under the same circumstances has any authority to pass judgement on.
The second reason these things are the way they are... is atmosphere.
It is a design choice, by the developers, made to invoke visions of real world places... third world, war-ravaged countries... where the dead and dying and the waste and the refuse litter the streets of even the most prominent cities. It invokes destitution and misery... an inescapable squalor in which the bones of the old world are buried.
If this image is lost on you, that's fine...
... but it doesn't mean that there's something wrong with the game. It means that there's something wrong with the way you're -playing- it.