Could be cool, if done properly. As in, Renaissance-style firearms, and obviously not 'guns' as we know them. (And it would have to be something that had 'always been there', not some kind of 'kerazy new invention', in which case it would be lame.)
Think of the first firearm options in games like Medieval 2 Total War, more noisy and scary than actually precision projectile.
It would add to the unique feel of TES, and help keep away from the 'medieval Europe' generica of TES IV.
All I'm sayin' is, if Morrowind can have goggles, Skyrim can have primitive 'firearms'. Just adds to the sense of a lack of 'parallel history' which is too easy to fall into otherwise.
Hmm...
Think of the first firearm options in games like Medieval 2 Total War, more noisy and scary than actually precision projectile.
It would add to the unique feel of TES, and help keep away from the 'medieval Europe' generica of TES IV.
All I'm sayin' is, if Morrowind can have goggles, Skyrim can have primitive 'firearms'. Just adds to the sense of a lack of 'parallel history' which is too easy to fall into otherwise.
Hmm...
From the view point of the happen in Oblivion, "Renaissance" isn't the word I would think is going to happen after the Oblivion Crisis. "Dark Age" sound alot more better, as the Empire itself is not really in a balance as to that the Emperor dead and the whole invasion. And in a nutshell, it wasn't always there.
The unique feel can exist, but I do not think it need guns for that. It need better handling of how the game is made.
Morrowind having Goggles is not really a good comparison for the existence of Skyrim having firearm. Its like saying Morrowind have spear, and because of that, Oblivion have Swords.