Remove basically everything from the Vampire script except the AddSpell section, which is what gives the NPC the vampire abilities.
Be sure to make an original script.
The most basic would look something like this (untested)
Begin "name of my vamp script"short DoneIf ( MenuMode == 1 ) ReturnEndifif ( Done == 0 ) AddSpell, "Vampire Blood Quarra" AddSpell, "Vampire Attributes" AddSpell, "Vampire Skills" AddSpell, "Vampire Immunities" AddSpell, "Vampire Sun Damage" ;AddSpell, "Vampire Touch" AddSpell, "Vampire Quarra Specials" ModRestoration 75 set Done to 1endifif ( OnDeath == 1 ) AddItem "ingred_vampire_dust_01" 1Endifend
This gets rid of the Vampire checks, and Clan checks, and if you've been cured of Vampirism.... all of which can start combat.
Also be sure that the
Fight in their AI is set to
30 or lower.