The Thrassarian plague has just hit Tamriel. The populace, completely unexpectant of such a horrific event, are decimated. Over half of the population are obliterated. People lock themselves within their homes, boarding them inside. The streets lay deserted and misty with exception to the giant black "corpse carts" piled high with the diseased remains of both men and mer. Gaunt black robed Imperial "Inspectors" search houses for traces of the infected before dragging them out of their own homes and executing them in the street to stop the deadly contagion from spreading. The sky seems forever gray, and the land in shrouded with fear. It is an epidemic of which the likes have never been seen before, and it has the officials squirming in their seats.
The High Elf of Summerset suspect the Sloads are behind the ordeal. Not far off from their homeland, the noble Altmer know that the repulsive race of slug-men are keen practitioners of necromancy. A malicious and vengeful people, the Sload inhabit the bitter and blackened isles of Thras, a despicable and hostile kingdom of corral islands and desolate reef's surrounded by malicious sea. Dark waves crash upon the land angrily whilst gusts of forceful wind blow any nearby ships into the jagged and bloodied rocks. Little is known of these evil landmasse's , but the people of Tamriel are desperate. The plague has done enough damage already, and the Sload people must be punished before they can tamper in the dark arts even further and unleash even more chaos.
Bendu Olo is the current reigning colovian king of Anvil, and has gathered a gigantic fleet of naval battleships and frigates for a full on assault in which the Sloads would surely suffer heavy casualty, but the careful king does not want to risk losing too many good men. He wants the area surveyed to indeed confirm if there is a large presence of the necromantic slugs on the isles, and if the area is calm enough to send the ships in. Thus he has amassed a small team of able folk to scout the area out, going in under cover of darkness and scoping out good places for the ships to make their landing , aswell as gather other vial intel that would prove valuable in the operation.
The Seabreaker sets sail early in the morning from the port of Anvil, and travels for many weeks through harsh weather before finally sighting what seems to be a series of reef's in the distance. A small and nimble vessel, it carries on it six agents. Things however, start taking a turn for the worse as day becomes night...
The sea crashes as massive bleak waves batter the small ship to and fro. Lightning rages overhead as claps of thunder deliver harsh rains upon the crew of the vessel. The sky is black as the plague itself, and visibility is almost nill. The storm rages on as the ship is svcked towards the islands of Thras, the crew battling for desperate control of the boat to no avail. The ships nears the western coast of a small island at alarming speed, and it becomes clear that this is the Seabreakers last journey. The captain gives the order to abandon ship as the vessel approaches the jagged and welcoming rocks that lay scattered on the rocky wall of the reef.....
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And thus you are thrown right into the action. You are one of these six agents sent to survey the islands of Thras, a series of desolate landmasses ruled over by the necromantic Sloads. You know your fellow agents well enough to call them by name, but little bonding has formed between other members of your team as this was to be a strictly professional military operation....
That all seems to of gone out the window now. The RP begins just as the Seabreaker makes contact with the jagged rocks of the reef, shattering it to splinters. You are about to embark on a brutal tale of survival in this unwelcoming land. Food and water are scarce, as are weapons and spirits. You will have to form a bond with your fellow stranded men to survive, both physically, and mentally. Thras is a hostile place, and not all of you may make it out alive.
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RULES
Now, if you haven't guessed already from the somewhat long opening prologue and the fact only Ten will feature in this RP ( plus me ), this paticular roleplay I would rather reserve for the more "hardcoe" or "devoted" members of the fan fiction board. Ten character slots are not alot to fill, and I would rather have these spots filled by players with prior experience with RP's. Thus, I may reject some character sheets. Please understand that this is not a way of saying "no your not experienced enough now GTFO", but rather me being an elitist nitpicker. Its really only bad spelling that gets me down, so it shouldnt be a problem anyway.
With that in mind, here are the rules :
1. Decent spelling and Grammar is vital
2. Please do add some substance to your posts . No one or two lined posts.
3. No flaming or character controlling without said characters consent.
4. Keep OOC's realistic please. OOC's at the beginning of every post are unneccesary.
5. Romance is aloud, but nothing tasteless or explicit.
6. Violence on the other hand, go nuts. Your fighting for your survival so make it as gritty and dirty as possible
7. Any other basic common knowledge of may of missed.
8. Enjoy!
9. Oh and use the character sheet I have provided.
10. Oh! And Post the sheets to me for approval first, obviously!
The Character Sheet
Name:
Nicknames: ( if any )
Age:
Race:
Gender:
Physical Description: ( Eyes, hair, build, tone, any other notable marks/scars/tattoo's aswell as anything else )
Mental Description: ( How does your character think? )
Armor: ( Your main "kit" apparel-wise. Bear in mind the crash has come unexpected and thus you wont have too much hefty gear on. A studded jerkin maybe, but no daedric! This is a survival themed RP )
Clothing: ( What you wear under your armor. You may have an extra pair of boots or gloves also, or you may wear only clothing and no armor at all. Up to you, but keep it realistic )
Weapon/s : ( Keep it basic people, youll be scavenging most of the good stuff )
Miscellany : ( What else you keep in your backpack )
Bio : ( keep it brief )
Things of note: ( Anything else you may want to add. Fears? Traits? Quirks? Specialties? )
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My Character
Name: Clayton Hearst
Nicknames: Scrap, Clay, "The Hearst"
Age: 47
Race: Imperial
Gender: Male
Physical Description: A reasonabley burly man, Hearst is muscular, but not by too much. He is of average height and sports a reasonably fit physique. He sports a broad chin and somewhat large nose with a wide grinning mouth. His eyes are small in comparison to the rest of his facial features, and he has luminous green eyes that seem to pierce those he looks at. His hair is greased back in a gentleman-like fashion , coloured black, with grey hair down by his ears. he has a decidedly "french" looking moustache...two thin toothpick-like strips angled just below his nose. He has an overall gruffled and earthy look about him, mainly owing to his bristley stubble.
Mental Description: A unexceptional "by the book" man. Clayton just gets the job done as he was trained to do. He tries to keep things in order when he can and seems to have a voice of reason with him. He tries to avoid situations whenever possible but when things get hairy he can show a brutal and angrier side to him. He is overall respectable, dependable, and friendly to others.
Armor: Hearsts only real armor is a pair of black leather boot's with mithril spurs on them, and a brown leather vest with copper buckles, roughly sown together in parts. Other then that, he managed to scavenge little from his quarters before the ship amde impact with the reef.
Clothing: Under his vest, Hearst wears an orange cotton shirt, simple and practical, aswell as standard tan linen pants. He also wears black fingerless leather gloves and a rather brown leather belt that runs diagonally from his shoulder across his chest. His gear has a weathered but reliable look to it.
Weapon/s : Usually, Clayton carries a fine silver shortsword and bow with him at all times. However, he could scrounge up little more then a slightly blunted iron machete before impact. Its sheathed onto his "chest belt".
Miscellany : Items basically that are in Claytons pockets. One small potion of healing, scarcely bigger then a shot glass...a box of tinder with flint, and a small silver pocket-knife in a smart black sheathe.
Bio : Hearst is by no means a team leader or exceptional soldier. A lowly corporal in Anvils ranger corps. , Clayton did little work military-wise. With things quitened down with the Plague, conflict was a small problem as most people were either dead or dying in their homes. Instead, he took to living in a small shack outside the city walls, hunting his own food and surviving by himself. It was only when an Anvil official came knocking on his door and told him he was called upon to serve his kingdom that he took his dusty sword from off his fireplace mantle and "geared up" again. It still perplexes him why the king chose him over more capable soldiers.
Things of note: Hearst is a keen tracker and bushman. He can make a wide variety of traps from mere sticks and rocks and also knows basic first aid. He is an average shot with a ranged weapon and hits pretty slow with a melee one, but what he lacks in agility he makes up for in being a strong person capable of heavy lifting or climbing. He got pretty good eyesight too.
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CHARACTERS :
( this space will be filled as our places fill up )
1. Clayton Hearst ~ Atomic
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2.
Darkom
Name: Farnet
Age: 29
Race: Redguard
Gender: Male
Class: Sailor/Scout
Skills: Athletics, Alchemy, Sneak, Hand to Hand, Light Armor, Sailing, Reading Maps, Tying Knots, and Making Fire.
Physical Description: Farnet has brown eyes, black cropped hair, and an average amount of muscle, not skinny or large, but a good balance for his scouting/sailing career. His wrists are scarred and his hands are callused from rigging ropes and other jobs associated with sailing.
Mental Description: A very professional man, he has a very dry sense of humor. He rarely socializes, but loves his friends and family deeply, and is very faithful and trustworthy as he does not want to lose the few friends he has. His main drive is money to support his still growing family. He is away for months at a time, and spends almost every minute at home with his wife and daughter.
Armor: Was wearing no armor at the time of the crash.
Clothing: Upon the crash landing at Thras, he was wearing a brown cotton shirt and rough tan pants. He was also without shoes.
Weapon/s : None
Miscellany : He grabbed a small bag containing a few articles of clothing, a coil of rope, and a few pieces of food. He also has with him a small locket containing the painted image of his wife and daughter around his neck.
Bio : Nothing extraordinary about his past, he grew up in Rihad, Hammerfell. His father was also a sailor, and was away for years at a time, something Farnet vowed never to do to his family (the longest time he has ever been at sea is two months) His mother lamented his absence, and grew bitter. Him declaring he was moving the family to Anvi was the last straw for Farnet's mother, as she stayed in Rihad with Farnet's brother. Farnet grew up in Anvil, apprenticing to a ship captain until he became an advlt. He met his wife in a tavern after returning from a long voyage out to sea.
Things of note: His biggest fear is his wife leaving him or his children growing up without knowing their father. He commonly holds on to his locket when afraid or homesick. He is frequently victim to nightmares, and does not sleep well.
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3.
HolyWalrus
Name: Omas Chaldrego
Nicknames: Oma Socha Rego
Age:43
Race: Nord
Gender: Male
Physical Description: Socha has medium length corn rows, streaking down the back of his head. His eyes are a simple dark brown color, very unremarkable. Omas is a very wide man, very muscular. He stands at 5'8, but if he stood straight up he would be 6'1. A hideous scar marks the right side of his face where a swinging spiked club ripped off part of his cheek. Small gold stud earrings dot 3 places on each of his ears. He has an almost ogreish look to him.
Mental Description: Omas is a very, very simple man and is very hard to surprise. It almost seems as if he is living in his own little world. At best, he is distant, but guarding. At worst he is a dribbling buffoon. When the fighting gets tough, though, you could always count on this huge Nord to save your arses. His simple ways sometimes draws pity from the other men, but he doesn't understand what they're talking about when they confront him about it. He thinks he is perfectly normal.
Armor: Only real armor is a heavy leather overcoak.
Clothing: Under the leather is a huge white undershirt, and below it large black slacks. Dirty brown boots cover his legs up to beneath his knees.
Weapons : An oak crossbow with thirteen bolts.
Miscellany : Two rings lined with gems were upon his right hand, one on his left. A flask of heavy ale sloshes attached to his belt. A small compass.
Bio : Was raised by Khajiits in the Waterfront. Then he joined the Legion and was sent to Anvil. No unusual things mark his life until now.
Things of note: The Nord can be a very loud man when drunk, but usually is very quiet and friendly. Some of the men joke about him, others sympathize. Some think him insane. The Nord has very good reflexes even though he appears to be constantly daydreaming.
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4.
Jonasvault
Name: Vistha-Kai
Nicknames: Kai
Age: 32
Race: Argonian
Gender: Male
Physical Description: His eyes are a reddish color with the same vertical pupils as any other Argonian. His scales are a light shade of green on his shoulders and legs, but on his back it is a deep blood-Red color. On his head he has a two webbed frills stretching from forehead to the back of his neck. On his back, each scale has a Daedric symbol on it, if you read it from top to bottom, it spells out something rather disturbing...
Mental Description: Vistha-Kai is not the warmest Argonian, though he will tolerate and even be friendly to those he holds dear. To most, he comes off as simply another cold-blooded Lizard-folk. He was very fond of the Hist when he was young, which clouded his mind, and to this day it effects him by giving him flashbacks, and on rare occasions sending him into a frenzy, or giving him horrid hallucinations.
Armor: He wears a simple thick leather curaiss studded with bronze, on his chest. On his legs he wears basically the same thing. On his left arm he wears an Iron pauldron and a leather vambrace. On his right arm he simply wears a Banded leather vambrace that goes from elbow to the knuckles on his hand.
Clothing: Underneath his leather curaiss he wears a a long thick robe (much like a Heretics Robe from Shivering Isles, can't find a damn screenshot), he then wears fingerless cloth gloves on each hand. He wears a large leather belt around his robe.
Weapon/s : A basic 4 ft wooden Javelin, a wooden shortbow with 16 arrows, and a small curved Iron short-sword
Miscellany : a small sack of Scrib Jerky, a vial of Hist sap, a small bottle of wine, a sharpening stone, and a thick bedroll strapped to his belt.
Bio : Vistha-Kai was born in Blackmarsh near the Morrowind borders, even at just the age of a hatchling he knew what guerrilla warfare was. As he got older, his tribe made him and some of the other males, warriors. He fought slavers for most of his young life before getting involved with the Twin Lamps. Spiriting away slaves and fighting in guerrilla warfare made him an expert in stealth and sabotage.
He was eventually captured, but then set free due to the Sload plague crisis. He was signed on for the expedition into Thras because he wanted to get out of Tamriel, and also to test his abilities.
Things of note:
-Good with tracking, even in the waters and reefs.
-Proficient with a bow, also with javelins.
-Has a fear of birds, he doesn't know why, it may be from a bad Hist trip.
-Can camouflage and ambush excellently, in any environment
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I think thats all, Im dead tired here and will post an IC tommorow. Remember, Post sheets to me before listing them . I will fix any grammatical or spelling errors tommorow morning.