Small Villages and Settlements !

Post » Thu Jan 07, 2010 12:25 am

I'd also like to see slightly bigger camps, where there might be a few other adventurers at the camp with you, trading stories and whatnot
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Juanita Hernandez
 
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Post » Wed Jan 06, 2010 11:17 am

I think that's one of your specializations, isn't it Arthmoor.


Heh. What gave it away? :)
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stevie trent
 
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Post » Wed Jan 06, 2010 2:37 pm

Most of Oblivion's "major cities" were small enough to be called villages IMO. Anvil and Skingrad were basically just one road and a couple of small alleyways... The Imperial City was really the only true city. There are two or three main cities in Skyrim, and I hope each has at least as many buildings and citizens in the IC. I hope the other notable towns are slightly bigger than the average city in Oblivion. And then I hope there are various villages and communities that are slightly smaller than Oblivion's cities. And also some secluded villas, manors, farms, and such...
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Portions
 
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Post » Wed Jan 06, 2010 11:33 pm

Since most of Skyrim is uninhabitable or unsuitable for a city I would think we won't see too many small towns scattered about.

Only in the west do the mountains abate to the canyons and mesas of the Reach, by far the most cosmopolitan of the Holds of Skyrim. The rest of Skyrim is a vertical world: the high ridges of the northwest-to-southeast slanting mountain ranges, cleft by deep, narrow valleys where most of the population resides.


The original Nord settlements were generally established on rocky crags overlooking a river valley; many of these villages still survive in the more isolated Holds, especially along the Morrowind frontier.

The northern and western Holds -- Winterhold, Eastmarch, Rift, and the Pale, known collectively as the Old Holds -- remain more isolated, by geography and choice, and the Nords there still hold true to the old ways. Here, too, the people still revere their hereditary leaders, while the other Holds have long been governed (after a fashion) by elected moots.

Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch.
(More on this city bottom)


In most of Skyrim, however, this defensive posture was deemed unnecessary by the mid-first era, and most cities and towns today lie on the valley floors, in some cases still overlooked by the picturesque ruins of the earlier settlement.


The Region or Hold known as The Reach is one of these places where most of the cities and towns are.

The Reach could be mistaken for one of the petty kingdoms of High Rock; it is full of Bretons, Redguards, Cyrodiils, Elves of all stripes, and even a few misplaced khajiit.


So atleast there will be some diversity in the population. The common idea is all we'll see are Nordic people and I don't think that will be true for the towns and cities in The Reach.

As for the Old Holds, like Windhelm, I don't think you'll see too many other races within these settlements and cities.

Outsiders are a rarity, usually a once-yearly visit from an itinerant peddler.


And I'm not too sure how many actual Nord's, in number, will reside within these settlements.

The young men go out for weeks into the high peaks in the dead of winter, hunting the ice wraiths that give them claim to full status as citizens (a laudable practice that could serve as a model for the more "civilized" regions of the Empire).


[TRAVELER: I found many of these mountain villages almost empty of young men, who have been seduced into joining Septim's army by promises of wealth and glory; the village elders see little hope of their sons ever returning.]


Outside of Settlements, Towns, and Cities they can always do scattered Farm Houses, Encampments, and other places where a few Nordic families dwell.

Along the sides of the river valleys, sturdy Nord farmers raise a wide variety of crops; wheat flourishes in the relatively temperate river bottoms, while only the snowberry bushes can survive in the high orchards near the treeline.


One of the towns I think that will be the biggest and most populated, mainly by Nords though, is Haafingar (Solitude).

The home of the famous Bards' College, Haafingar is also one of Skyrim's chief ports, and ships from up and down the coast can be found at her crowded quays, loading timber and salted cod for the markets of Wayrest, West Anvil, and Senchal.


I can picture this city in my head, A larger city, one of the most influential and wealthy in Skyrim. The northern most in all of Tamriel, along the coast of the ice-choked Sea of Ghosts with Viking-esque longships at port and some oaring out to sea. Throughout the city I can picture all kinds of buildings built partly underground made with stones, with wood used for support, and roofs of straw above the wood. Ranging from small to larger citizen homes, a marketplace distract for all the towns shops and blacksmiths. A castle where the Wolf Queen Potema once lived. And of course a larger building for the Bards' College. With the streets being filled with bard students, , of varying races, who invade the marketplace for a week of revelry. Holding lively and noisy festivities with every citizen; man, woman, or child out enjoying themselves. All with a flagon of Nordic Whiskey in hand.

The other major city I definitely think will play a role in quests and possibly the main storyline is Windhelm.

Once the capital of the First Empire, the palace of the Ysgramor dynasty still dominates the center of the Old City. Windhelm was sacked during the War of Succession, and again by the Akaviri army of Ada'Soon Dir-Kamal; the Palace of the Kings is one of the few First Empire buildings that remains. Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch, and serves as a base for Imperial troops guarding the Dunmeth Pass into Morrowind.


And last but certainly not least, the most famous place I want to see for sure is, High Hrothgar on top the Throat of the World Mountain.


This is the highest mountain in Skyrim, and the highest in Tamriel aside from Vvardenfell in Morrowind.

The Nords believe men were formed on this mountain when the sky breathed onto the land. Hence the Song of Return refers not only to Ysgramor's return to Tamriel after the destruction of Saarthal, but to the Nords' return to what they believe was their original homeland.

Pilgrims travel from across Skyrim to climb the Seven Thousand Steps to High Hrothgar, where the most ancient and honored Greybeards dwell in absolute silence in their quest to become ever more attuned to the voice of the sky.


I wonder how many caves and tunnels and stuff we'll see in the mountains too considering they cover most of Skyrim and make a huge portion of the playable area. That would be some fun exploring climbing the long lost mountain paths and finding a cave or a long tunnel that leads you into a dragon's secret lair. :flamed: :dead:
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Amy Cooper
 
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Post » Wed Jan 06, 2010 6:46 pm

If the gaming area is as small as Oblivion, there isn't much room for additional settlements...
However, Oblivion is far too dense. Artificially dense, creating roads that irl would be impossible to use.
Stretch by a factor of 10 (100x in area), then it could be possible. Increase draw distance though.
If it has magic markers, they should fade away as you get close, as they point to a general area rather than a specific one (imho).
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Christina Trayler
 
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Post » Wed Jan 06, 2010 10:40 pm

Anyone seen 30 days of night?
I think it would be pretty awesome if there were a small deserted village, and you arrive during a blizzard and u enter the towns inn but nobody is there. Maybe some blood stains on the walls to keep things interesting. Add in a unique quest (werewolves or vampires perhaps?). I think would add quite alot to the gameplay. Its things like things (unique quests/details) that makes the elder scrolls series stand out from the crowd.
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JR Cash
 
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Post » Wed Jan 06, 2010 4:00 pm

If the gaming area is as small as Oblivion, there isn't much room for additional settlements...
However, Oblivion is far too dense. Artificially dense, creating roads that irl would be impossible to use.
Stretch by a factor of 10 (100x in area), then it could be possible. Increase draw distance though.
If it has magic markers, they should fade away as you get close, as they point to a general area rather than a specific one (imho).



Oblivion always felt too empty. I agree the area should be a bit larger, but only 1.5 to 2 times the size, and also have larger and more numerous settlements. 100x? That's insane and would be hell to get anywhere.
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Jessica Thomson
 
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Post » Wed Jan 06, 2010 9:08 pm

I think small settlements should have twice the size and depth of Bleaker's Way from Mephala's Daedric Shrine Quest from Oblivion. And that representatives from the nearest major city should visit the settlements for imports and exports and ( if applicable in Skyrim ) collect taxes. And to further keep in line the relation of the Nord religious leaders with the ruling body.
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matt white
 
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Post » Wed Jan 06, 2010 6:49 pm

Personally, I think they should do both. More small villages to make the game feel more alive, and some slightly larger and more unique villages with a backstory and/or quest.

this
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Justin Bywater
 
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Post » Wed Jan 06, 2010 2:47 pm

what's important is to give each small settlement something unique to remember them by, maybe some sort of nordic settlement/fort trying to survive in one of the coldest areas and therebymaking it extremely notable... Besides that, if anything skyrim SHOULD feel a bit deserted in some areas, considering the climate
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Richard
 
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Post » Wed Jan 06, 2010 11:05 pm

I want the villages and settlements to feel like they exist where they exist for a reason. Morrowind had this: Seyda Neen was a port village, Balmora was built on a riverbed, Pelagiad was there because there were mines nearby, etc. Oblivion doesn't really have this: only Hackdirt comes to mind with a logical explanation (wanting to be isolated, the caverns underneath the city, etc.) The Infernal City mentioned a new city called Ione, which started off as the fortifications built around an Oblivion gate.
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Ross
 
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Post » Wed Jan 06, 2010 4:08 pm

If http://www.imperial-library.info/sites/default/files/gallery_files/cyrodiillargelowrescr7.jpg is any indication, it's not all ice and snow, and there should be plenty of space for villages and settlements. There's already plenty of them labeled.
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gemma
 
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Post » Thu Jan 07, 2010 12:39 am

what's important is to give each small settlement something unique to remember them by, maybe some sort of nordic settlement/fort trying to survive in one of the coldest areas and therebymaking it extremely notable... Besides that, if anything skyrim SHOULD feel a bit deserted in some areas, considering the climate

This. I've played Oblivion far more than Morrowind, but I can't remember the name of ANY village. In Morrowind I still remember Scyda Neen, Hla Oad, Gnisis, Dagon Fell and many other small settlements. They felt a lot more alive.
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Lil'.KiiDD
 
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Post » Wed Jan 06, 2010 9:00 pm

If http://www.imperial-library.info/sites/default/files/gallery_files/cyrodiillargelowrescr7.jpg is any indication, it's not all ice and snow, and there should be plenty of space for villages and settlements. There's already plenty of them labeled.


What strikes me as most odd is that they have pretty much ignored the whole grassy area of Skyrim for settlements.I mean you've got all that grass but basicaly every settlement is in the mountains? Stupid Nords.


I want to see a town built almost vertically into the side of a mountain.
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Jade Barnes-Mackey
 
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Post » Wed Jan 06, 2010 7:18 pm

I'd be seriously suprised if there's not some snow elf settlement hidden away somewhere.
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Nick Tyler
 
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Post » Thu Jan 07, 2010 1:14 am

(...)

The young men go out for weeks into the high peaks in the dead of winter, hunting the ice wraiths that give them claim to full status as citizens (a laudable practice that could serve as a model for the more "civilized" regions of the Empire).


[TRAVELER: I found many of these mountain villages almost empty of young men, who have been seduced into joining Septim's army by promises of wealth and glory; the village elders see little hope of their sons ever returning.]


(...)



You know what this means, right?

Lots of lonely young Nord women in those settlements. :drool:
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Tha King o Geekz
 
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Post » Wed Jan 06, 2010 7:32 pm

I'd be seriously suprised if there's not some snow elf settlement hidden away somewhere.


They'll probably have plenty of snow elf ruins, serving as a parallel to Ayleids in OB and Dwemer in MW. I think it's not very likely there will be a Falmer settlement.
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Kevin Jay
 
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Post » Thu Jan 07, 2010 12:37 am

It should be more random like Morrowind - instead of having large towns all the same size and many tiny towns, have towns of varying sizes.
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Emma louise Wendelk
 
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Post » Wed Jan 06, 2010 9:13 pm

You know what this means, right?

Lots of lonely young Nord women in those settlements. :drool:

How can you tell the difference?

j/k :happy:
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{Richies Mommy}
 
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Post » Wed Jan 06, 2010 3:03 pm

They must feel more a life. An absolute must.
And they need to do some actual realistic work too..
REAL farming, and perhaps some real lumberjacking... tending the fire, etc :)
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Genevieve
 
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