The mod is pretty much done, here are a few ingame screens:
http://i73.photobucket.com/albums/i201/Vality7/Screenshots2/AIR-01.jpg - http://i73.photobucket.com/albums/i201/Vality7/Screenshots2/AIR-02.jpg - http://i73.photobucket.com/albums/i201/Vality7/Screenshots2/AIR-03.jpg - http://i73.photobucket.com/albums/i201/Vality7/Screenshots2/AIR-04.jpg - http://i73.photobucket.com/albums/i201/Vality7/Screenshots2/AIR-05.jpg
I just need to fix up the tree mesh placement. I placed all the meshes back when I made the AI mod, so to make this new mod all I needed to do was to replace the trees/bushes. So I didn't need to place one mesh, I just need to fix up some of the placements - the new different sized trees make it a little complicated, as they sit at different depths into the ground, and some trees now overlap other trees, as well as buildings. So don't be suprised if you see a few floating trees and ferns, overlapping buildings etc on release, of course if I don't rush a release, there will be less problems.
I also might be adding falling leaves everywhere, I have done some which you will see in the video when I put it up. I can't say when the mod is going to be released, won't be that far away.
http://i73.photobucket.com/albums/i201/Vality7/Screenshots2/AIR-01.jpg - http://i73.photobucket.com/albums/i201/Vality7/Screenshots2/AIR-02.jpg - http://i73.photobucket.com/albums/i201/Vality7/Screenshots2/AIR-03.jpg - http://i73.photobucket.com/albums/i201/Vality7/Screenshots2/AIR-04.jpg - http://i73.photobucket.com/albums/i201/Vality7/Screenshots2/AIR-05.jpg
I just need to fix up the tree mesh placement. I placed all the meshes back when I made the AI mod, so to make this new mod all I needed to do was to replace the trees/bushes. So I didn't need to place one mesh, I just need to fix up some of the placements - the new different sized trees make it a little complicated, as they sit at different depths into the ground, and some trees now overlap other trees, as well as buildings. So don't be suprised if you see a few floating trees and ferns, overlapping buildings etc on release, of course if I don't rush a release, there will be less problems.
I also might be adding falling leaves everywhere, I have done some which you will see in the video when I put it up. I can't say when the mod is going to be released, won't be that far away.
Work of beauty.
What did you decide about sounds? Will they conflict with BC sounds? You changed the IDs? Will you release 2 Esp versions? If you cover the entire BC area, then for me it'd be just fine to disable the original BC sounds and run your version alone, but there might be others with a different view on these things...
EDIT: will you also add some sounds to Balmora itself?