Enchanting armor

Post » Thu Jan 07, 2010 3:34 am

I want to enchant my daedric armor with the sigil stones , i know how , but i want to make them the most useful for my character... Also im wearing the Saviour's Hide so im just enchanting the greaves gauntlets and boots. here is my characters build: Dunmer , Inteligence , endurance... The thief.... Blade , conjuartion , destruction , illusion , light armor , marksman and sneak for major skills...i just need some new idea's because i usually use feather , speed , and magicka... oh yeah , i also use detect life 180 on my zero weight hood...
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Guinevere Wood
 
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Post » Thu Jan 07, 2010 4:01 am

I find situationally useful enchants like feather, night eye, detect life, etc are more useful on rings. They weigh very little so I can carry around a ton of them without worry. As such, I bring with me a veritable toolbox. I save enchantments I'll want all the time for the heavier armour pieces that I seldom swap out. Things like resist magic (or fire, or whatever) will typically go on my armour set pieces.
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Rebecca Dosch
 
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Post » Thu Jan 07, 2010 5:21 am

I find situationally useful enchants like feather, night eye, detect life, etc are more useful on rings. They weigh very little so I can carry around a ton of them without worry. As such, I bring with me a veritable toolbox. I save enchantments I'll want all the time for the heavier armour pieces that I seldom swap out. Things like resist magic (or fire, or whatever) will typically go on my armour set pieces.



Say i do use some sort of elemental resistance , would it be wise to use the shields or the resist elemental sigils??? since they are going on armor anyways wouldnt it be smarter to use the resist due to the armor lvl perks??? And speaking of rings and necklaces , i always wear the mundane ring with the 35% reflect spell and 50% resist magic , the ring of vitality which i just found in some loot yesterday with 100% resist poison , paralyisis and disease along with cruelty's heart from the DB quest line. I read all the post everyday which has helped me create some badass characters with the difficulty bar raised to max , needles to say i get whooped on alot but still come out on top. like i said before i just want some good ideas of how you all enchant your armors to make Jager Myster down right lethal.
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Kayla Bee
 
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Post » Wed Jan 06, 2010 8:37 pm

Because of a broken implementation, the elemental shield sigil stones are actually more potent than the regular shield. I don't remember the exact numbers, but for the same level stone you'll get 25% fire shield or 20% shield. Obviously, take the elemental shield. However, I wouldn't bother much with that on a suit of armour since you'll be at or near the armour cap anyways.
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Sammykins
 
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Post » Thu Jan 07, 2010 8:34 am

Because of a broken implementation, the elemental shield sigil stones are actually more potent than the regular shield. I don't remember the exact numbers, but for the same level stone you'll get 25% fire shield or 20% shield. Obviously, take the elemental shield. However, I wouldn't bother much with that on a suit of armour since you'll be at or near the armour cap anyways.



Thats what i was thinking , well , ill give it a shot and see what happens.... thnx for the input ! :goodjob:
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Phillip Brunyee
 
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Post » Wed Jan 06, 2010 8:54 pm

The most useful enchantment? In my opinion, enchanting 5 of your pieces of armor each with Resist Magic 20%, and use the strongest Escutcheon of Chorrol as your shield. Add in a Ring of Vitality, Ring of the Iron Fist, and Necklace of Swords, and you are immune to everything except arrows, traps, and lava. :)
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Chris Duncan
 
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Post » Thu Jan 07, 2010 9:02 am

Because of a broken implementation, the elemental shield sigil stones are actually more potent than the regular shield. I don't remember the exact numbers, but for the same level stone you'll get 25% fire shield or 20% shield. Obviously, take the elemental shield. However, I wouldn't bother much with that on a suit of armour since you'll be at or near the armour cap anyways.

Hold on there. If you plan on spending much time in the Planes of Oblivion. you need to consider how often you encounter Dremora with weapons enchanted to destroy armor. You can very quickly find yourself the equivalent of naked even with Daedric armor.
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Eve(G)
 
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Post » Thu Jan 07, 2010 12:42 am

I don't remember dealing with that much, but then I've also spent the most time in Oblivion with mages who only wear robes. The few others who've worn armour....I'm sure they had a lot of repairing to do, but I don't recall it being any more than usual :shrug: IIRC the spells and enchanted weapons carried by dremora are always random -- I've seen the Disintegrate effects appear, but more often than not it's been Damage and Drain effects.

But then, that's the thing about random -- every experience will be different.

Another thing about the Oblivion planes: Spell Absorption is VERY helpful there. Some of the planes have lots of those fire turrets, and after a while, my mages start to look for them to recover most or all magicka. Add that to all the other magic attacks there, and you're never out of magicka :thumbsup:
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NO suckers In Here
 
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Post » Thu Jan 07, 2010 2:37 am

that sounds like a good idea for a mage , especialy if ur birthsign is the atronach but... at low levels its hard to keep the magicka well full , isnt it???? i have wanted to build a mage using the atronach birthsign but always figured it would be too much of a pain trying to keep my magicka well full.
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Rachel Eloise Getoutofmyface
 
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Post » Thu Jan 07, 2010 3:50 am

you know, all armor would be better if it was enchanted, but then again, that was a really bad tip.
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Elina
 
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Post » Thu Jan 07, 2010 1:48 am

that sounds like a good idea for a mage , especialy if ur birthsign is the atronach but... at low levels its hard to keep the magicka well full , isnt it????

Well yeah, that's why I said "after a while." By the time I'd be running through Oblivion gates, my characters were usually past level 17, and already well-geared. That's why I suggested including Spell Absorption, not just for mages, but any character who uses magic. Plenty of magic there to be absorbed ;)
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Melissa De Thomasis
 
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Post » Thu Jan 07, 2010 2:11 am

I want to enchant my daedric armor with the sigil stones , i know how , but i want to make them the most useful for my character... Also im wearing the Saviour's Hide so im just enchanting the greaves gauntlets and boots. here is my characters build: Dunmer , Inteligence , endurance... The thief.... Blade , conjuartion , destruction , illusion , light armor , marksman and sneak for major skills...i just need some new idea's because i usually use feather , speed , and magicka... oh yeah , i also use detect life 180 on my zero weight hood...


I have a hybrid thief-tank myself, he wears daedric armor while sneaking around.

I got a 65-points of Feather ring. Some strength on my necklace and another ring which brings my encumberance up to 730. So I have a lot of liberty with my Daedric-enchantments. I DO think my gauntlets have some +str, but that's all.
I wear a +INT hood, though getting a direct +Magicka would be better. Actually, I have several different hoods to fit different situations. Keep your Detect Life one, too!
Spell absorb on my greaves (Sacrificeable, been too lazy to go get a better enchant.) +20 Athletics on the boots. I forget the specifics of the rest.

Basically, a mix between Strength, Magicka, and Feather.
No +sneak you say? At 75, you can RUN while sneaking with no penalty, so who cares?
No +Illusion? At 100, you can do anything you want to do.
No +Light Armor? We're talking about the daedric set, obviously.
No +Marksman? Simply unnecessary. All weapon types do what you need them to do at 100.
+Magic types do decrease the cost (I think), but that's sacrificeable.
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suniti
 
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Post » Thu Jan 07, 2010 2:24 am

Hold on there. If you plan on spending much time in the Planes of Oblivion. you need to consider how often you encounter Dremora with weapons enchanted to destroy armor. You can very quickly find yourself the equivalent of naked even with Daedric armor.




I dont plan on getting that close to any enimies , my characters are always archers of some sort.
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Crystal Clarke
 
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Post » Thu Jan 07, 2010 8:12 am

On a atronach character I would say absorbtion, but as you took the thief and have the mundane ring.
Go for getting 100% magic res, as this negates every spell, turrent or trap out there, if I remember right, where as some abilities can't be absorbed.
Plus you only need 3 peices compared to 5 plus, so you can spread more enchantments into the mix.
Which is why breton plus mundane ring plus elemental shields on clothing equals a demi god in vanilla.
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BEl J
 
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Post » Thu Jan 07, 2010 12:16 am

On a atronach character I would say absorbtion, but as you took the thief and have the mundane ring.
Go for getting 100% magic res, as this negates every spell, turrent or trap out there, if I remember right, where as some abilities can't be absorbed.
Plus you only need 3 peices compared to 5 plus, so you can spread more enchantments into the mix.
Which is why breton plus mundane ring plus elemental shields on clothing equals a demi god in vanilla.


Add Amulet of Axes/Necklace of Swords and Ring of the Iron Fist and the best Escutcheon of Chorrol and you'll never take any dmage except for poisons. But what's the fun in that?
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Greg Swan
 
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Post » Thu Jan 07, 2010 1:03 am

Non at all for me.
I do feel however when giving advice all options and views should be given and discussed, not just that which is acceptable to one group.
Just because I no longer feel the need to fudge everything in my favour in oblivion, does not mean that others may benefit from or dislike
some method of godhood ( boring as it maybe, which it can as you rightly pointed to ).
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Emily Rose
 
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Post » Thu Jan 07, 2010 7:54 am

Non at all for me.
I do feel however when giving advice all options and views should be given and discussed, not just that which is acceptable to one group.
Just because I no longer feel the need to fudge everything in my favour in oblivion, does not mean that others may benefit from or dislike some method of godhood.


Ya I know. I'm just throwing it out there. I did what I said for like a day then grew tired of it.
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aisha jamil
 
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Post » Thu Jan 07, 2010 9:56 am

Ya I know. I'm just throwing it out there. I did what I said for like a day then grew tired of it.


Oh damn, sorry I misunderstood your post.
I thought it was aimed at why you would want to use the tricks I posted, rather than saying you had used them and grew bored.
I apologise, I reacted without thought, also to be honest I never tried your sugestion, now I think I missed a chance for when I first started.
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LuBiE LoU
 
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Post » Thu Jan 07, 2010 4:29 am

I prefer enchanting armor over weaponry because when the weapon runs out, it makes an annoying message at the top and i don't feel like getting more souls.
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Misty lt
 
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Post » Wed Jan 06, 2010 9:19 pm

My character changes outfits far too often to be bothered trying to enchant any of it. She just carries a couple rings with loads of detect life on them.

That said though, I think it depends how you play. Depending on your style, i think top candidates could include:

Fire, frost, shock shield (high level sigils are tops for this)
More magicka (50 per item at higher levels)
Absorb/resist/reflect damage/spells - if going this route, I would consider focusing on spell absorption (especially if you an atronach) or resist magic (especially if you are a Breton or even an orc).

A Breton with a mundane ring and three transcendant elemental shield sigil stones = armor rating of 75% and immune to magic. Of course that character is also boring to play. That's another reason my character prefers unenchanted apparel. :lmao:
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Pete Schmitzer
 
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Post » Thu Jan 07, 2010 2:30 am

that sounds like a good idea for a mage , especialy if ur birthsign is the atronach but... at low levels its hard to keep the magicka well full , isnt it???? i have wanted to build a mage using the atronach birthsign but always figured it would be too much of a pain trying to keep my magicka well full.


I've started that project, I'm not finding too difficult but it is a bit time consuming

I have potions and welkynd stones for regenerating, but so far I have hardly had to touch them

I have just been doing the rounds of the ayelid wells, there's plenty of them when you start looking for them and noting their location

I just read on the wiki the blessing of the "lucky lady" is an inexhaustable supply for atronachs

Spell absorbtion also works on any telekinesis spell you cast, so when your mysticism skill is high enough you can always replenish your own supply
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Queen of Spades
 
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