my char is too good at everything - its making things dull..

Post » Thu Jan 07, 2010 2:53 am

I sometimes wish you could pick less than 7 majors. Some of my characters are not that good at lots of things.

I've wished that a few times myself. It's not unusual for me to pick the Majors I want and then have one or two left over.
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Penny Flame
 
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Post » Thu Jan 07, 2010 1:23 pm

I sometimes wish you could pick less than 7 majors. Some of my characters are not that good at lots of things.


I intentionally pick 3 or 4 majors that my character will never use. I like that because it slows leveling and limits how high my char can go. I like to level no higher than 20 - 30, depending on the character.

Normally, my 'never use' majors include speechcraft and h2h. After that it depends on the character.
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Hussnein Amin
 
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Post » Thu Jan 07, 2010 2:35 pm

Do you use Realistic Health/Fatigue/etc?

In that mod list there is one that is for spells. I don't use them so I didn't pay attention to the name.

I also have Duke Patrick's Basic Hypothermia II.
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Phoenix Draven
 
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Post » Thu Jan 07, 2010 4:26 pm

Do you use Realistic Health/Fatigue/etc?


The OP is on PS3.
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Kevan Olson
 
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Post » Thu Jan 07, 2010 3:46 am

Ok, I have begun again with the same char at the point she leaves the sewars. changed her stat build. not worrying too much about endurance or strength, gone for personality/speechcraft and intelligence cos i figure the altmers to be civilized (but not pompous or obsessed with material things like imperials) and clever - thinking something like LOTR s elven folk at Rivendell. She will now be positively averse to weapons and use h2h only in emergency melee encounters. I'm make her have to eat regularly and sleep at nights like a person has to. Also, she has to walk - or jog for short periods only, no more running flatout across cyrodiil. she will only kill if attacked for now. For the future development direction i'll think about joining the MG as soon as she hears about it in rumours and when her close friends at Bruma get creamed that may twist her psycologically enough to join the DB. I'd like her to become grey fox, but i can't see a young girlie mage, intelligent yet naive, becoming a devious rogueish thief - having said that, a time behind bars will naturally take you in that direction. But, there we are! already i can see her role play being taken over by the game. she'll definitely avoid the Arena and FG. but what about the SI ? i can see her being curious enough to visit the little island, but would she follow the SI storyline? i guess the plot kinda svckers you in.

I might leave the diff slider in the middle for this - since i can see she'll have a hard enough time surviving wolf attacks for now. Its stll gonna be Dead is Dead for this - so i reckon the challenge is there now.

What do you think?????
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J.P loves
 
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Post » Thu Jan 07, 2010 3:12 am

Ok, I have begun again with the same char at the point she leaves the sewars. changed her stat build. not worrying too much about endurance or strength, gone for personality/speechcraft and intelligence cos i figure the altmers to be civilized (but not pompous or obsessed with material things like imperials) and clever - thinking something like LOTR s elven folk at Rivendell. She will now be positively averse to weapons and use h2h only in emergency melee encounters. I'm make her have to eat regularly and sleep at nights like a person has to. Also, she has to walk - or jog for short periods only, no more running flatout across cyrodiil. she will only kill if attacked for now. For the future development direction i'll think about joining the MG as soon as she hears about it in rumours and when her close friends at Bruma get creamed that may twist her psycologically enough to join the DB. I'd like her to become grey fox, but i can't see a young girlie mage, intelligent yet naive, becoming a devious rogueish thief - having said that, a time behind bars will naturally take you in that direction. But, there we are! already i can see her role play being taken over by the game. she'll definitely avoid the Arena and FG. but what about the SI ? i can see her being curious enough to visit the little island, but would she follow the SI storyline? i guess the plot kinda svckers you in.

I might leave the diff slider in the middle for this - since i can see she'll have a hard enough time surviving wolf attacks for now. Its stll gonna be Dead is Dead for this - so i reckon the challenge is there now.

What do you think?????


I think you're gettin' hte hang of this! Yea, I always leave the diff slider in the middle. No more blatant running all the time is good, too. Oblivion feels a little less like a videoame and more like a real place if you take the time to walk more often. :thumbsup:

One thing to point out is your character is going alot of different directions. You're going Mage's Guild, you're doing Dark Brotherhood, thinking of doing the Thieve's Guild, and you'll no doubt do some random exploring.. A word of caution: the PS3 can't handle more than about 350 hours of Obvlivion before it starts glitching terribly. All a sudden, you won't be able to open doors or gates anymore, they literally get stuck. It's a terrible glitch, I've lost a couple games to it. I only mention this because with this problem, a PS3 game can't just go on forever; therefore you might want to consolodate some of your goals.
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Spencey!
 
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Post » Thu Jan 07, 2010 4:16 pm

Let me just address the SI question. My character is curious and goes in there to look around. Things that interest her she does. Things that don't she wrinkles her nose at. Basically the SI Main Quest is out. Based on her experience with his shrine quest, she quite dislikes the litlle crazy fellow and has zero interest in helping him. She enjoys exploring and talking to people, but turns down more quests than she accepts. That is even more true in the SI. Fun to explore though.
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Rob Davidson
 
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Post » Thu Jan 07, 2010 2:52 am

I think you're gettin' hte hang of this! Yea, I always leave the diff slider in the middle, unless I'm fighting imps, then I'll put it at 25%. I figure it shouldn't take more than a few hits to kill an imp. No more blatant running all the time is good, too.

One thing to point out is your character is going alot of different directions. You're going Mage's Guild, you're doing Dark Brotherhood. A word of caution: the PS3 can't handle more than about 350 hours of Obvlivion before it starts glitching terribly. All a sudden, you won't be able to open doors or gates anymore, they literally get stuck. It's a terrible glitch, I've lost a couple games to it. I only mention this because with this problem, a PS3 game can't just go on forever; therefore you might want to consolodate some of your goals.

Ouch, I didn't think that could happen
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Rachel Tyson
 
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Post » Thu Jan 07, 2010 2:35 pm

Ouch, I didn't think that could happen


My high elf mage's game started glitching just as she was wrapping up the Main Quest. She was literally in the final structure (no spoilers here) when she got to a door that wouldn't open! It svckED! :mad: Her game had about 340 hours on it. This is the reaon all my latest characters only take on one or two of the longer questlines, and have severely cut back on sidequests.
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Francesca
 
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Post » Thu Jan 07, 2010 11:17 am

Lvl 48 here. My char has a mix of Combat and Magic and has a lot of powerful spells (mostly from mods), in addition to very high stats (Str/End: 200, Int/Will 110, Agi/Spd: 105, Per: 100, Luck: 68), but has his HP capped at 100, which makes things challenging even at Normal difficulty. I think that's pretty much the balance of being a powerful kick-ass and being done for if I'm too reckless or not careful.
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Leticia Hernandez
 
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Post » Thu Jan 07, 2010 11:11 am

yes, i have previously experienced the animation failure glitch. other than stuck doors, signs include fireball spells remaining glued to their target and won't extinguish, plus smoke/mist effects that fail to move or dissapate, frozen waterfalls and light glows from torches that remain at fixed points. The bad news is that such glitches are started in the game code a while back before they become noticable so any recent game saves will still carry the glitch disease. Good news, if you've a game save a few days old it will likely not have developed the glitch and so a full restart is unnecessary. Once you've 'gone back before the glitch' its possible to redo some of your gameplay differently and this affects the development of the glitch - which in turn means you can often reach and complete sections that the glitch effect previously prevented you. however, its true that as you progress the tendacy for the glitch to develop gets ever stronger, so its gonna getcha in the end...........
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JeSsy ArEllano
 
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