QWOP walking mechanics?

Post » Fri Jan 08, 2010 10:06 am

for those of you who don't know, here's http://www.primarygames.com/arcade/skill/qwop/index.htm.
I suggest that the mechanics used in this game should be translated into Skyrim. It would make the game a ton more involved, and keep you interested on those long hikes.
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Amy Siebenhaar
 
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Post » Fri Jan 08, 2010 1:56 pm

No, just no. I would rather not die in combat because of a stupid movement system.
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Carlos Vazquez
 
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Post » Fri Jan 08, 2010 4:11 am

You want us to have to press a bunch of different buttons just to walk forward?
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Alyce Argabright
 
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Post » Fri Jan 08, 2010 5:21 am

You silly person.
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Blaine
 
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Post » Fri Jan 08, 2010 12:14 am

I think the op was just trying to advertise on here...
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Dawn Farrell
 
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Post » Fri Jan 08, 2010 1:19 pm

No thank you. That game pisses me off. :P
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Sudah mati ini Keparat
 
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Post » Fri Jan 08, 2010 10:43 am

QWOP as movement keys?!?! No thanks ill stick with WASD.
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Soraya Davy
 
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Post » Fri Jan 08, 2010 12:18 am

think about it, guys
you're standing up at the top of a vista, right
looking out over the graceful valleys of skyrim, when you decide to get a little closer
so you gentle tap Q and slowly prod O, when BAM, a rogue element of a twitchy hand hammers down on W and you fly off the cliff
sounds like Fun, eh?
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Jerry Cox
 
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Post » Fri Jan 08, 2010 2:51 pm

Poll removed - we don't do pointless polls here.

In fact the whole topic has nothing to do with anything practical in Skrim.
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Mimi BC
 
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Post » Fri Jan 08, 2010 12:11 pm

think about it, guys
you're standing up at the top of a vista, right
looking out over the graceful valleys of skyrim, when you decide to get a little closer
so you gentle tap Q and slowly prod O, when BAM, a rogue element of a twitchy hand hammers down on W and you fly off the cliff
sounds like Fun, eh?



Umm? is your name Fargoth ?
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Robert Jr
 
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