Could ED-E solve all energy problems?

Post » Thu Jun 14, 2012 2:30 am



There were not however, in Fallout 3. The divide somehow upgraded them or something.

In Fallout 3 they were advance Enclave scout and radios.

I know, I am not disputing that. I am just stating that they are also medical and repair bots also now.
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Tamara Primo
 
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Post » Thu Jun 14, 2012 12:18 am

There were not however, in Fallout 3. The divide somehow upgraded them or something.

In Fallout 3 they were advance Enclave scout and radios.
D: Oh no, Fallout 3's lore's been broken :D.

In all seriousness, they really had no explaination for being in Fallout 3. ED-E's personal improvements are attributed to an Enclave project to make the damn things actually useful frontline aides.

As for the ones in the Divide... well if you've got this gravity defying robot you don't really have to explain might as-well use it; makes sense to employ them, pre-war, for minor repair work and such.
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Betsy Humpledink
 
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Post » Wed Jun 13, 2012 7:29 pm

D: Oh no, Fallout 3's lore's been broken :biggrin:.

Not saying the lore's been broken or anything (lord knows that would be a turn :tongue: ) but I guess I just don't like the idea of them being anything other than recon scouts.

Admittedly the reason how they managed to float is yet unexplained, but ED-E (un-upgraded) isn't much more powerful than a run of the mill eyebot from Fallout 3 and his premise is still basically the same (scout and recon).

Suddenly though he gets decked out with energy cell production equipment and his eyebot brethren can repair things and act as medical drones in addition to being fairly good combat bots.

Repair work I can understand though, that would make sense. Energy cell production and the like? Ehh.....
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Quick Draw III
 
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Post » Thu Jun 14, 2012 3:54 am

Not saying the lore's been broken or anything (lord knows that would be a turn :tongue: ) but I guess I just don't like the idea of them being anything other than recon scouts.

Admittedly the reason how they managed to float is yet unexplained, but ED-E (un-upgraded) isn't much more powerful than a run of the mill eyebot from Fallout 3 and his premise is still basically the same (scout and recon).

Suddenly though he gets decked out with energy cell production equipment and his eyebot brethren can repair things and act as medical drones in addition to being fairly good combat bots.

Repair work I can understand though, that would make sense. Energy cell production and the like? Ehh.....
Yeah I get it old sport, I would imagine that the energy cell production and the portable benches are just one of those meta-game things that we aren't supposed to take seriously. Because really how does one explain it? Does ED-E keep all kinds of power-tools and a fold-out bench in his frame?

The upgrades to take seriously are the ones established through the audio-logs and frankly I stand-by what I said in Sutler, upgrading the Eyebots from weak and disposable scouts into useful companions that could be equipped to every squad.
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Jah Allen
 
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Post » Thu Jun 14, 2012 5:35 am

ED-E = Enclave tech.
NCR no no likey the Enclave, they'd likely destroy ED-E regardless of his benefits to them because you know, NCR are really lacking in common sense on all fronts...Not to mention if they overlooked him being Enclave tech they'd likely still destroy him anyway because they're that bat [censored] incompetent.
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James Shaw
 
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Post » Thu Jun 14, 2012 10:40 am

ED-E = Enclave tech.
NCR no no likey the Enclave, they'd likely destroy ED-E regardless of his benefits to them because you know, NCR are really lacking in common sense on all fronts...Not to mention if they overlooked him being Enclave tech they'd likely still destroy him anyway because they're that bat [censored] incompetent.
true NCR can be [censored] stupid at timez, but if the scientists would get their hands on it, i bet they would love to take it apart to see what makez it tick. the solja bwoyz would juzt zhoot the robot and be done with it.
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Josh Lozier
 
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Post » Wed Jun 13, 2012 7:01 pm

true NCR can be [censored] stupid at timez, but if the scientists would get their hands on it, i bet they would love to take it apart to see what makez it tick. the solja bwoyz would juzt zhoot the robot and be done with it.
Yeah but who is going to spot and get it first the scientist in their lab or the soldier with a trigger finger out on patrol...
It'll get shot and destroyed to the point it's only good for scrap metal and melting down to make more bullets.
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Bad News Rogers
 
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Post » Thu Jun 14, 2012 7:08 am

Yeah but who is going to spot and get it first the scientist in their lab or the soldier with a trigger finger out on patrol...
It'll get shot and destroyed to the point it's only good for scrap metal and melting down to make more bullets.
yes, i wasnt saying that the troopers wouldnt find it first, cause the scientists are mostly eggheads with glasses that dont tend to leave their labs, for some fresh, irradiated wasteland air.
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mimi_lys
 
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Post » Thu Jun 14, 2012 3:26 am

Yeah but who is going to spot and get it first the scientist in their lab or the soldier with a trigger finger out on patrol...
It'll get shot and destroyed to the point it's only good for scrap metal and melting down to make more bullets.
Brotherhood are familiar with Eyebots too, I think one of them says "I've never seen an Eyebot like that before"; the NCR could think it's a Brotherhood scout.
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Pixie
 
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Post » Wed Jun 13, 2012 8:57 pm

Brotherhood are familiar with Eyebots too, I think one of them says "I've never seen an Eyebot like that before"; the NCR could think it's a Brotherhood scout.
That adds more danger and a less likely chance of the bot getting to a scientist in NCR in one piece.
The only way such a thing is possible is with the guidance of another character whether it NPC or PC
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Rachael
 
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Post » Wed Jun 13, 2012 11:28 pm

What I think about the Fallout universe and an enegry crisis, is that a battery in the game is Nuclear Fission powered. How the hell do you ever run out of energy with that? put like 5 of those in a pile, and you can power a city. Plus the cars are also nuclear powered (blow one up and receive a mushroom cloud and radiation.)
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Mashystar
 
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Post » Thu Jun 14, 2012 12:48 am

What I think about the Fallout universe and an enegry crisis, is that a battery in the game is Nuclear Fission powered. How the hell do you ever run out of energy with that? Put like 5 of those in a pile, and you can power a city.

Not really, you don't just plug a nuclear reactor into a power supply - it produces electricity like any other power plant, with steam and turbines. They're likely just batteries that, because of some internal fission reaction, don't run flat for a real-long time.

Plus the cars are also nuclear powered (blow one up and receive a mushroom cloud and radiation.)

Some of the latest cars were powered with the http://images3.wikia.nocookie.net/__cb20050422023224/fallout/images/c/ce/DCELLS.gif Micro-Fusion Cells from Fallout 2 yeah, Bethesda decided to change that to every singe car though for the sake of being cool though - turns out the whole global energy crisis was a little over-blown because we could just run everything on nuclear power... thanks Bethesda for making the Nuclear War itself apparently pointless.
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Rachell Katherine
 
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Post » Wed Jun 13, 2012 10:48 pm



Not really, you don't just plug a nuclear reactor into a power supply - it produces electricity like any other power plant, with steam and turbines. They're likely just batteries that, because of some internal fission reaction, don't run flat for a real-long time.



Some of the latest cars were powered with the http://images3.wikia.nocookie.net/__cb20050422023224/fallout/images/c/ce/DCELLS.gif Micro-Fusion Cells from Fallout 2 yeah, Bethesda decided to change that to every singe car though for the sake of being cool though - turns out the whole global energy crisis was a little over-blown because we could just run everything on nuclear power... thanks Bethesda for making the Nuclear War itself apparently pointless.


We can't really determine that the batteries couldn't power a city and for a good amount of years because in the fallout universe we really can't always apply real life mechanics. Also in real life we haven't developed cold fussion yet.
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Roberta Obrien
 
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Post » Thu Jun 14, 2012 6:28 am

We can't really determine that the batteries couldn't power a city and for a good amount of years because in the fallout universe we really can't always apply real life mechanics. Also in real life we haven't developed cold fussion yet.
Well given that we see them attached to come street lights in New Vegas I think we can, or do you really believe that such a small battery is able to power cities. You know, the global energy crisis, plus the fact that they were building new fission reactors at the Gecko nuke plant when the war came.
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Cameron Wood
 
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Post » Thu Jun 14, 2012 1:59 am


Well given that we see them attached to come street lights in New Vegas I think we can, or do you really believe that such a small battery is able to power cities. You know, the global energy crisis, plus the fact that they were building new fission reactors at the Gecko nuke plant when the war came.



I don't believe 1 battery can but say if you got 100 or so maybe you could power a small town or something. I never played fallout 1 or 2 (even though I own them) so I don't really know about the ones they were working on before the war. Care to tell me about them if you have time
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Janine Rose
 
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Post » Thu Jun 14, 2012 12:46 am

I don't believe 1 battery can but say if you got 100 or so maybe you could power a small town or something. I never played fallout 1 or 2 (even though I own them) so I don't really know about the ones they were working on before the war. Care to tell me about them if you have time
There were no such thing as "fission batteries" and new cars cost upward of $300'000 dollars and the rather new Chrysalis "Highwayman" was a car you could get in Fallout 2 which ran on the old-style, car-battery, micro-fusion cells; based off memory that could get you from San Francisco to Reno and back again - off-road; going off Google Maps that's about 600 miles on a full cell.

In the town of Gecko, Ghouls operate a nuclear reactor - at the same site are other, unfinished, reactor buildings which were presumably abandonned because of the war; even the Enclave's Oil Rig had a nuclear reactor and now I remember it a lot of the Vault's had nuclear reactors too. They provide, as evidenced I guess, extremely long-term, high out-put, power generation without the need for having to get more fuel than that stored (Gecko being the exception as it buys Uranium from Broken Hills); I can only assume therefore that these fission batteries are very much similar in intent, designed for consistant, long-term usage - perhaps initially for the military before becoming commercial?
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Dewayne Quattlebaum
 
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Post » Thu Jun 14, 2012 4:42 am


There were no such thing as "fission batteries" and new cars cost upward of $300'000 dollars and the rather new Chrysalis "Highwayman" was a car you could get in Fallout 2 which ran on the old-style, car-battery, micro-fusion cells; based off memory that could get you from San Francisco to Reno and back again - off-road; going off Google Maps that's about 600 miles on a full cell.

In the town of Gecko, Ghouls operate a nuclear reactor - at the same site are other, unfinished, reactor buildings which were presumably abandonned because of the war; even the Enclave's Oil Rig had a nuclear reactor and now I remember it a lot of the Vault's had nuclear reactors too. They provide, as evidenced I guess, extremely long-term, high out-put, power generation without the need for having to get more fuel than that stored (Gecko being the exception as it buys Uranium from Broken Hills); I can only assume therefore that these fission batteries are very much similar in intent, designed for consistant, long-term usage - perhaps initially for the military before becoming commercial?


Alright thank you for explaining the car and te battery to me! As for the batteries I though the were first for military use then became commercial later also. Kinda just like how the MF cells were first military but then made their way into the general public.
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Bigze Stacks
 
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