The Ideal Team

Post » Sun Jan 10, 2010 8:21 pm

What would you guys consider an Ideal team. Remember their is 8 players on a team. What weights and classes would you consider for a team that you think would bring the most wins. This is considering that all players are at the same skill level and Exp level.

I would say an ideal team for me would be:
2 Light Operatives: for scouting out ahead and flanking the enemy also can capture Control Points
1 Heavy Medic: in order to bring the fight to the enemy and get hit while healing teammates in the front line
1 Medium Medic: to heal the main heavy medic and get to players who are further quicker, and still take some hits
1 Medium Engineer: to buff players and set up mines and a turret
1 Heavy Soldier: to obviously take most of the hits and mow down the enemy
2 Medium Soldiers: for taking down enemies in the front line and pushing them back and setting up the C4 or bombs in order to complete the mission

This is a pretty basic team I think yet it has its flaws. I'm curious to see what you guys come up with.

Edit: I know an ideal team or a perfect team doesn't exist. This is just to for you to use what you know about the game to create a formula you think will be effective.
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Nymph
 
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Post » Sun Jan 10, 2010 2:38 pm

There's no ideal team. You can't even make an ideal team per map.
But If I had to chose, I'd say an ideal team would be working together in ALL aspects (switching classes etc)
However, I don't want to ruin this topic so I'll make a 'standard' team for you:

- 1 Light ops: Doing the ops things
- 1 Light medic: Fast healing around the battlefield, trying to get to spots that other medics can't reach
- 1 Medium/Heavy medic: Frontline healing
- 1 Heavy soldier: Shielding and fighting on the frontlines
- 1 Medium/Light soldier: Shielding players who try to complete objectives (like repairing stuff) and completing objectives themselves.
- 1 Medium/Heavy engineer: Placing turrets, complete as much objectives as possible.
- 2 Random classes: Used to switch people's combat role depending on the current main objective AND on the needs of the team (Let's say medics can't keep up with healing, 1 of the random classes will then be a medic)
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Crystal Clarke
 
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Post » Sun Jan 10, 2010 11:35 pm

3 heavy soldiers and 3 heavy medics, 2 light operatives to stop them from getting back-stabbed. Push like hell =D
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Gwen
 
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Post » Sun Jan 10, 2010 11:47 pm

you'll be screwed without engineers
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Bad News Rogers
 
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Post » Sun Jan 10, 2010 4:47 pm

In my mind there is no such thing as one overall best setup. Things to consider: Map, loadouts, ability selection and most importantly offense or defense. Also unless your playing with a clan or good group of friends it is likely you will have to switch in order to get objectives completed. I could go on but I think my point is clear.
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Rob
 
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Post » Sun Jan 10, 2010 12:29 pm

-1 Heavy soldiers - Would be frontiersman and pushing with the heavy medic.
-2 Light soldiers - They'd be going around killing people, and picking off people who go to regenerate/get healed if heavy soldier doesn't kill.
-1 Heavy/Light medic - Heavy would be near front lines healing everybody and such, light could keep the heavy medic alive while getting the soldiers as well.
-1 Medium - Could handle turret and such, going around buffing players and setting mines.
-1 Light/Medium operatives - Light engineer would go around doing the objectives since he'd be quicker, while medium covers him and if light gets killed he can finish the job for him.
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BRAD MONTGOMERY
 
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Post » Sun Jan 10, 2010 12:28 pm

8 Heavy Soldiers. Nothing else needed.
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Lisa
 
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Post » Sun Jan 10, 2010 9:56 am

I knew their would be people saying "their is no ideal team". I am well aware of that and I will edit my original post asking even though there is no such thing as a perfect team, in general what would be a good formula for most maps. If your not going to mention your ideal team than at least don't post about how it doesn't exist. It is very clear no one really knows for sure what classes and weights make up a strong team because few have played the game and it could of been changed since they played it.
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c.o.s.m.o
 
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Post » Sun Jan 10, 2010 11:07 pm

In my mind there is no such thing as one overall best setup. Things to consider: Map, loadouts, ability selection and most importantly offense or defense. Also unless your playing with a clan or good group of friends it is likely you will have to switch in order to get objectives completed. I could go on but I think my point is clear.

Agreed, but...

2 Light Operatives for scouting and backstabbing.
1 Light Medic for fast reviving.
1 Mid Medic for general healing.
2 Heavy Soldiers for damage sponges.
1 Mid Engineer for turret placement.
1 Mid Spare for filling gaps.

(What do Soldiers have that others don't, apart from ammo distribution and explosives? Do they have higher damage, or more health, or what?
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jessica Villacis
 
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Post » Sun Jan 10, 2010 11:57 am

I would pick the following lineup:

  • 3 Soldiers
    • One Heavy Soldier with a Minigun
    • One Medium Soldier with either an Assault Rifle or Shotgun (depending on map-layout)
    • One Medium or Light Soldier with either an Assault Rifle or Semi-Auto Rifle (depending on map-layout)


  • 2 Medics
    • One Medium Medic with an Assault RIfle, Shotgun or Semi-Auto Rifle (depending on map-layout)
    • One Light Medic with a SMG


  • 2 Engineers
    • One Heavy Engineer with an Assault Rifle or Automatic Shotgun (depending on map-layout) and a medium/heavy turret
    • One Medium Engineer with a Shotgun or Semi-Auto Rifle (depending on map-layout) and a light/medium turret


  • 1 Operative
    • One Medium or Light Operative with a SMG or Semi-Auto Rifle (depending on map-layout)



Generally, firepower is important. So a frequent supply with ammo is requiered. Three soldiers should be capable of having 5-7 people supplied constantly.
With two medics the chances of being revived are high, because usually a medic is around. However, in lack of a third medic they have to focus on buffing one or two players of their team only.
With two engineers important locations can be secured with two turrets and in addition, one or two soldiers can get increased firepower (preferable the ones who get health-buffs).
I don't think there will be too much need for Operatives in most situations. But at least one should be present to hack command-post/terminals or other useful stuff across the map.

Of course, depending on the very situation, this layout can and will be modified. But I think, it's very solid and capable of all scenarios.
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Ray
 
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Post » Sun Jan 10, 2010 11:16 am

8 Heavy Soldiers. Nothing else needed.


Except you would never win except maybe on defense.
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CArla HOlbert
 
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Post » Sun Jan 10, 2010 2:20 pm

I'd say in an ideal team most of the people are comfortable switching between at least two classes, and preferably more. If you have a few people who stick to one class and they're really good at it that's great but adaptability goes a long way in a game like this.
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Kortknee Bell
 
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Post » Sun Jan 10, 2010 10:42 pm

First of all I think that the format in competition will be either 6v6 (like oldschool RTCW/ET/QuakeWars) or the 5v5 format (like all other games :D)

Imagine building a team of 8 and having to play an official war :will every single one be one time , will you find 8 people that can get along with each other , etc etc

Then a lot will depend on what map you have to play : think of the number of obstacles , close range /mid range , what objectives have to be completed and last but not least , what's the opposing team's composition

but I think you should count at least 2 medics as a rule of thumb ;D
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Vicki Blondie
 
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Post » Sun Jan 10, 2010 12:57 pm

I'd say 3v3-5v5 is best for clan wars/tournaments. If it was 3v3
1 medium medic, 1 heavy soldier, 1 light soldier.

If 5v5

1 heavy medic, 1 heavy soldier, 2 light soldiers, 1 medium engineer.
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Noraima Vega
 
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Post » Sun Jan 10, 2010 7:57 pm

In my mind there is no such thing as one overall best setup. Things to consider: Map, loadouts, ability selection and most importantly offense or defense. Also unless your playing with a clan or good group of friends it is likely you will have to switch in order to get objectives completed. I could go on but I think my point is clear.

I agree. Most likely everyone will have to change their class to get anything done, At least that was what happen in Battlefield: Bad Company 2.
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Joe Bonney
 
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