HI Solver problem

Post » Thu Jun 14, 2012 1:27 am

I have created new animations with HI Solver in 3ds max. Animations look flawless in 3ds max and in nifskope, but for some reason in the game HI Solved parts of the animation skeleton won't stay still and look like they haven't been solved at all.
Is there any way to fix this problem? I tried to set bone priority to 100, but it doesn't do the thing.
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Leilene Nessel
 
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