Do any of you guys still play Oblivion?

Post » Thu Jun 14, 2012 12:05 pm

I still play it a lot, in my opinion its the better game. I prefer the green and lush landscape of Cyrodiil over Skyrim's no where near as beautiful landscape. Oblivion also has many more RPG elements to it as Skyrim has no real class system I can be playing as a mage but I still level up from getting a lockpick level, in Oblivion that doesn't happen.
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James Wilson
 
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Post » Thu Jun 14, 2012 4:37 am

I still play Oblivion, for me its the best ES game. Skyrim is too dumbed down with the lack of quests and no ranks in guilds plus the mandatory main quest.

Morrowind is too primitive for me and lacks some gameplay and graphics.
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JERMAINE VIDAURRI
 
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Post » Thu Jun 14, 2012 5:50 am

I play Oblivion because it gives me the best framework for what I like to do. I like creating and playing interesting characters, and I can take or leave the quest lines as fits the characters. Oblivion is just bland enough to allow me to throw my own story into it, and the graphics and animation are adequate to support my interest. It's a comfortable theater in which to role play.
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Bellismydesi
 
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Post » Wed Jun 13, 2012 11:53 pm

I'm spoiled by Skyrim. can't pick up Oblivian without getting bored in like 5 mins.
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Tanya Parra
 
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Post » Thu Jun 14, 2012 10:16 am

I played it again last night for the first time in a while and it was like visiting an old home, really great memories and the music/visual combination is still as warm as ever.

Though i believe Skyrim to be the better game overall, Oblivion had better faction lines in my opinion, but the combat felt more clunky than ever. Both great games it's just one is from 2006 the other 2011, and it does show.
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Alexander Lee
 
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Post » Thu Jun 14, 2012 4:02 am

Yes and i don't know if Skyrim is that much better honestly, Oblivion atleast had attributes, people knew your accomplishmenst, better guilds and i felt more involved.
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Dustin Brown
 
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Post » Thu Jun 14, 2012 9:57 am

I prefer Skyrim but I go back to Oblivion or even Morrowind on occasion. I'll definately be playing Skyrim and most likely also Oblivion in 6 years. Morrowind is near the end of its span for me though.
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Rachel Tyson
 
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Post » Wed Jun 13, 2012 11:12 pm

Yes.
I feel though that we all have our favorites, that after playing any given one of them, we offer suggestions on how they need tweeking. Bethesda then goes on a total revamp on there next game for marketing reasons. Personally, I love the story lines of Morrowind, the character development/ leveling of Oblivion, and the landscape/dungeons of Skyrim. The one game that, I think, got close to a good balance (after MANY game mechanical repairs), was FallOut New Vegas. We got a little of everything.
Currently, I'm a 360 player, working up the bravery to switch to PC (full time), as the modders truely have the freedom of changing their gaming world. Alas though, even they seem to be doing more, and more "repairing" of any given game.
I miss playing the older games from time to time, as each is truely unique.
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JUan Martinez
 
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Post » Thu Jun 14, 2012 11:34 am

I like just about everything better in Skyrim, except for magic, maybe, but I'm about to restart Oblivion. Last year I partly replayed Daggerfall and went all the way through Morrowind and all the add-ons. I made it about a third of the way through Oblivion, and then Skyrim came out.

So now I'm restarting what is probably my final play-through of Oblivion, with over 300 mods that I spent several weeks merging and bashing to get working. I'm looking forward to it.
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xemmybx
 
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Post » Thu Jun 14, 2012 5:08 am

I play Oblivion because it gives me the best framework for what I like to do. I like creating and playing interesting characters, and I can take or leave the quest lines as fits the characters. Oblivion is just bland enough to allow me to throw my own story into it, and the graphics and animation are adequate to support my interest. It's a comfortable theater in which to role play.
This.
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Wanda Maximoff
 
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Post » Thu Jun 14, 2012 3:36 am

i still play in time to time!
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Laura Ellaby
 
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Post » Thu Jun 14, 2012 2:33 am

I've recently come back to Oblivion, and I'm going back to Morrowind too(too many games), wouldn't touch Skyrim with a ten-foot barge pole.
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Rob Smith
 
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Post » Thu Jun 14, 2012 3:03 am

I've recently come back to Oblivion, and I'm going back to Morrowind too(too many games), wouldn't touch Skyrim with a ten-foot barge pole.

Do you mind explaining why?
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Mistress trades Melissa
 
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Post » Thu Jun 14, 2012 5:33 am

Do you mind explaining why?
Not at all.
What I want:
Spellmaking
Stats
Guild questlines with length
Weapons and armour that need to be maintained
Large selection of spell effects
What I don't want:
Dual wielding
Dragon slaying

Skyrim has nothing that interests me.
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Emily Rose
 
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Post » Thu Jun 14, 2012 3:51 am

Not at all.
What I want:
Spellmaking
Stats
Guild questlines with length
Weapons and armour that need to be maintained
Large selection of spell effects
What I don't want:
Dual wielding
Dragon slaying

Skyrim has nothing that interests me.

What about the new things that Skyrim introduced like perks, shouts, improved graphics and animations? Just to name a few.
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Benjamin Holz
 
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Post » Thu Jun 14, 2012 1:27 am

What about the new things that Skyrim introduced like perks, shouts, improved graphics and animations? Just to name a few.
I'm not particularly interested in the graphics or animations of a game, they're secondary concerns at best. The perk system is outright moronic, a simplistic p.o.s. compared to the system in Fallout 3 or NV. Since the shouts are dragonshouts, no dragons means no shouts, I just don't see a need for them except to force in more "epic" to the character. They might've added some good stuff, but what they took away were the aspects of the previous games I liked the most.
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Gwen
 
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Post » Thu Jun 14, 2012 6:08 am


Not at all.
What I want:
Spellmaking
Stats
Guild questlines with length
Weapons and armour that need to be maintained
Large selection of spell effects
What I don't want:
Dual wielding
Dragon slaying

Skyrim has nothing that interests me.
I like all those things, but I never liked the attribute / leveling system of oblivion. I never understood how leveling up makes you smarter. I dont like how things were taken out, per se, I just wish they'd have been reintroduced better. Like maybe the more combat skills you improve, the stronger you get all around. Maybe they reintroduce the athletics skill which increases your speed and fatigue regeneration. I think there were better ways to improve the leveling system, but I think it was improved all in all

Also, there should have been more perks along with the ones we already have. "General Perks" that actually create synergy between different skills. I dont like how perks pidgeonhole you into one thing
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Marilú
 
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Post » Thu Jun 14, 2012 5:13 am

no game in the world means as much to me as Oblivion, will play it again as part of my Elder scrolls marathon
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Kira! :)))
 
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Post » Thu Jun 14, 2012 6:11 am

I do, although I bought Oblivion well after

Skyrim and Oblivion are, IMO, two different games which offer different things. Oblivion is a more traditional RPG with a more friendly environment, whereas Skyrim offers some new ideas and a much harsher landscape.

But of course, both offer the thing that I love the Elder Scrolls series for - the ability to tell a story, I live through a character's life an immerse yourself in a beautifully crafted world that is pure fantasy, yet in many regards similar to our own world.
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Lily
 
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Post » Thu Jun 14, 2012 6:14 am

I'm not particularly interested in the graphics or animations of a game, they're secondary concerns at best. The perk system is outright moronic, a simplistic p.o.s. compared to the system in Fallout 3 or NV. Since the shouts are dragonshouts, no dragons means no shouts, I just don't see a need for them except to force in more "epic" to the character. They might've added some good stuff, but what they took away were the aspects of the previous games I liked the most.

The perk system is better then Fallout because it requires you to become more specialized which is exactly what people complain about when saying they miss the attribute system. Basically they dont force you to roleplay a certain character based on invisible barriers. You are instead forced to specialize by using(or practicing) certain skills and then being able to unlock certain perks depending on your level in that area. So your role play has more freedom but still has to be specialized in order to beat the game on anything but easy, apprentice, or adept. So youd rather be "locked in" then have to freedom to roleplay in a more realistic way? The perk system IS tha attribute replacement. The reason lockpicking can level a mage is because it's the perks that determine the strength of your character not the level they are in certain places. The perks have a stronger effect on the game then almost anything else in character development.
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Tammie Flint
 
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Post » Thu Jun 14, 2012 7:46 am

...

I just can't even tell you how much I agree with this. Even though I personally would love to keep both the attributes and the perks, because it's more "comfortable" for RP games. But I understand; they're trying to move away from the table-top style RPG system as much as possible. I wish someone would make a Skyrim-perk style levelling mod for Oblivion.
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Tanya
 
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Post » Thu Jun 14, 2012 5:26 am

The perk system is better then Fallout because it requires you to become more specialized which is exactly what people complain about when saying they miss the attribute system. Basically they dont force you to roleplay a certain character based on invisible barriers. You are instead forced to specialize by using(or practicing) certain skills and then being able to unlock certain perks depending on your level in that area. So your role play has more freedom but still has to be specialized in order to beat the game on anything but easy, apprentice, or adept. So youd rather be "locked in" then have to freedom to roleplay in a more realistic way? The perk system IS tha attribute replacement. The reason lockpicking can level a mage is because it's the perks that determine the strength of your character not the level they are in certain places. The perks have a stronger effect on the game then almost anything else in character development.

In Fallout 3 and New Vegas perks were sectioned off by level, as well as potentially having both skill and attribute requirements. So not only did your character have to have certain skills, as well as attributes to match, but also had to reach certain levels. Granted, a high intelligence character got more skills and therfore more options, but that is still specializing the character, because it's a trade of attributes, potentially locking him out of certain perks. Sounds more specialized to me.

The Skyrim perk system could've been good, if it had been better implemented. Take a look at the one-handed tree, it's pretty much just damage increases. Perks doing what attributes used to do, in a fairly over the top way, rather than actually demonstrating higher levels of skill. A Fallout style system could've resulted in perks that required stats and skills, necessitating a greater level of specialisation, rather than a half-hearted attempt to compensate for the lack of stats.
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Czar Kahchi
 
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