New Gameplay PC version of Crysis 3 by Gamespot (UPD)

Post » Thu Jun 14, 2012 5:21 am

You have to admit that crytek do an admirable job at the AI, they get to cover, don't 'usually' run in to walls or get themselves killed. With such complexity, the AI are just prone risking absolutely nothing, at any point f time, which results in the trademark glitches
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Kellymarie Heppell
 
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Post » Thu Jun 14, 2012 12:56 am

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Jonathan Braz
 
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Post » Thu Jun 14, 2012 1:40 pm

I'm not convinced that the Nanosuit 2.0 is the best thing ever made, but it's good to see that Psycho is back. Nomad and Helena died before Crysis 2 started though. And it'll be interesting to see what exactly happened to Psycho--is he still wearing the Nanosuit 1.0? Will he be fighting at any point?
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Harinder Ghag
 
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Post » Wed Jun 13, 2012 10:00 pm

The gameplay sure was exiting, im loving the look of it. Just remember everyone, it's only an early build so certain things will change throughout development, for example the HUD, enemies, and environment colour tones were quite different in Crysis 2 early alpha builds compared to final release.

As for the AI I agree with Ceph_Gabriel it's really quite good, especially for maneuvering around huge environments. They will respond to things like when you come out of cloak or throw objects, they'll hide behind cover, communicate with allies, when they see a dead enemy they will scout out the area, etc, a lot of the stuff they did in Crysis 1 and 2 but they're continually improving on it.

The AI will also become more challenging when you up the difficulty, by usually inflicting more damage upon you. As Crazyfist mentioned this gameplay demo was probably played on an equivalant 'easy' mode, so don't worry about it being too easy, you'll have a difficulty choice.

looks really cool
it would be awesome if crytek uses all the abilities of their engine of physics and let us destroy us everything
that would raise gaming to a whole new level

That reminds me of a video I saw about a team called BeamNG who are implementing their own soft body physics into Cryengine 3. I saw it posted on the Crydev Facebook page and it's amazing!



Wouldn't it be awesome to have a car with soft body physics like this drivable in Crysis 3?
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Vera Maslar
 
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