This is why I enjoyed Crysis (1). When I picked up a weapon for ammo etc Nomad reached out and picked it up; it didn't just vanish and add to my ammo. This "psychic" power when I noticed it in Crysis 2 though small to some people just ruined the immersion for me because with a game that boasts amazing graphics that is almost life-like, seeing how I can't reach out and push a button or open a vent reminds me that this isn't as real as the game lets on if you understand what I mean.