Stars In The Night Sky Chp. 3

Post » Thu Jun 14, 2012 9:50 am

This was originally written by Gaiusimperator not by me.

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Based off of the canon of the Amulet of Daedra's Call and Dreams of the Fire RP threads.

And, for those not familiar, this is a Roleplaying and Q&A thread. There will be lots of roleplaying, humour, over the top drama, contrived plots, and pretty pretty colours.


THE CANON


(we must worship its mightiness!)


I SAID WORSHIP IT!!!
For those familiar with our style of Role Playing



http://www.gamesas.com/index.php?/topic/1224224-help-me-mold-my-character/



http://www.gamesas.com/index.php?/topic/1224652-help-me-mold-my-character-thread-2/



http://www.gamesas.com/index.php?/topic/1226496-the-amulet-of-daedras-call/



http://www.gamesas.com/index.php?/topic/1245869-dreams-of-the-fire/







This RP is set after the coming of Alduin. It is a time of great change in Tamriel. The Empire has entered its final death throws in the Heart of Tamriel, while the fringes of the great land fall into chaos. An ancient leader of the Dunmer has returned to restore his people to their rightful place as rulers of Morrowind, and the Daedric Princes are starting to take sides.

But that is not all of the story, for an old thief who long ago left his adventuring days has had his child stolen from him. Now, with the help of an old friend, they shall seek to find his son.

And stuck in the middle is an Imperial slowly being corrupted by both the power of Mephala, the Webspinner, and a strange old Altmer who recently sent a manifesto to the gods.

Go away, we no longer need you.

This is a time of hardship and chaos.

A time of Heroes and Villains.

This is not an adventure solely on Tamriel.

No.

Now even the STARS IN THE NIGHT SKY have become a part of this war.

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Oh, and we really don't like to follow these rules, so if you don't like rules, but like to RP, then this is a great place to come.

*Well, okay, we do have SOME limits, thought those really only come down to the Forum's limits and regulations.*


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So, without further Ado, let those who wish to join be known, and I shall put you up here. No theoretical limit on number of participants, but if I and the other Senior Rpers here think it is too crazy, we will block out new sign ups. If anyone wants to add any secondary characters up here, you can, just PM Gaiusimperator.

I am on as much as I can be, but what with College, modding S.T.A.L.K.E.R., playing S.T.A.L.K.E.R., and being depressed since my girlfriend broke up with me because I have played WAY too much Skyrim and S.T.A.L.K.E.R., that is not as much as I would like, so I apologize in advance if I don't respond immediately to PM'ss.

Anyway, I hope we all have fun, and I hope you enjoyed Gaius's life story in a paragraph or less.

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Belan Indarys: speaking in Light Cyan. Currently Deceased
Spoiler

Name: Belan Indarys
Gender: Male
Race: Dunmer
Age: 247
Birthsign: The Lady
Bio: Belan is the former Prince of Morrowind, and the Nerevarine. For two hundred years he has wandered the world seeking forgiveness for what he did to the people that he had fought to protect. Ever since his father, Hlaalu, died in the frozen lands of Solstheim, he has sworn he would find a way to restore his people.
Belan Indarys is old, but he is not helpless. He is a blademaster, and even at the advanced age of 247, he can still wield his Daedric Katana with amazing grace. Still, he must walk with a staff, but there is a fire in his eyes, especially whenever he speaks of Morrowind, longing to see Mournhold, the city of light, once again.
He is, well, a realist. Two centuries of hardship have tempered his spirit, and he knows the world is not a friendly place.
He has white hair tied in a long braid that stretches down to his shoulders tied at the end by a string with two feathers. His face is very wrinkled, but you can still see the tattoo of the Urshilaku Ashlanders, and though he is beginning to go blind, and his eyes are turning a milky white, you can still see that his eyes once shown a brilliant red.
He fights with only one sword, and wears little armor, preferring to stay on the offense than count on pieces of metal on his chest. All he wears is a tattered, ash-stained cloak, and a once finely made robe that has faded with age.
Even after all this time though, he still believes in honor in battle.
Now he has reclaimed his throne, and is he leading the Dunmer in a war to reclaim Morrowind.



Quirinus Latartus: Speaks in Light Green
Spoiler






Gender: Male
Race: Imperial
Birthsign: The Lady
Grew up on the harsh, unforgiving streets of late Third Age Imperial City. From an early age, he learned how to manage himself, and he learned that good and evil are sometimes hard to distunguish. In 3E 427, he was arrested and sent to Morrowind to help the blades defeat Dagoth Ur. However, on a mission to Ilunibi, he got Corprus, and fell to Dagoth Ur's power, and became one of his servants. Quirinus swiftly rose in the service of his new master, eventually becoming the Later that year though, the Nerevarine destroyed the Heart of Lorkhan, killing all of Dagoth Ur's minions as well as himself.
Azura spared Quirinus though, seeing that he could be useful to her. So, she cursed him with immortality until he could forever put his mark on Tamriel.
At first, Quirinus was happy with this curse, believing it to be a blessing. Still though, he tried to do good to redeem himself for the evil he had done while working for Dagoth Ur. That is how he came to be arriving to Anvil on a fateful day, and met a raving lunatic that set him on a path that would culminate in him becoming the Divine Crusader. However, as he did this, he was overshadowed by Caraulus, the Champion of Cyrodiil, and Hero of Kvatch. Because of this great hero, no one ever remembered Quirinus' brave stand with the Emperor and the Champion at Bruma, or how he lead the Knights of the Nine to victory against Umaril the Unfeathered.
After the fall of the Empire, Quirinus faded out of all history, retiring to a rural farm in Hammerfall, to spend an enternity farming and living, hoping for the day that fate would look his way.
He fought for Chancellor Ocato in the Imperial City as Titus Mede announced himself the new Emperor, and when the infernal Isle arrived, he was one of the many heroes trying to defeat it.
However, each time he tried to gain fame and save the day, someone else always did. Titus Mede won the day in Imperial City, and Prince Attrebus defeated the Infernal Isle.
Now, he is a wandering Crusader who, along with his faithful knights, are assisting Belan to liberate Morrowind.

Charon: Speaks in Medium Blue
Spoiler

Name: Charon.
Age: Unknown, estimated to be in late twenties.
Race: Imperial
Class: Night Blade Assassin
Birth Sign: Thief
Hair: Shoulder length, black
Eyes : Dark blue almost charcoal
Weapons: From his past travels (in previous RP threads) he has Gold Brand and Ebony Mail. He also has a black steel wakazashi that he uses for close stealth kills and dual wielding with Gold Brand. He has a bow and quiver that he keeps on his back as well as few throwing knives.

Spells: As for spells I had a knack for alteration, illusion, destruction and a little restoration. I'm no mage but if used in the right ways the most basic spells can be handy. My main ones I use are invisibility, chameleon, fire, water breathing, night eye, basic healing (just enough to help with minor cuts, stabs, and other injuries so don’t ask me to put your intestines back in and seal it shut, I'm not that good), and some stamina and fatigue fortification for a pick me up during the long tracks and battles.



Bio: I am Charon, I was orphaned at a young age of 6 when my parents were killed by a clan of vampires. We were setting up camp when we were attacked. My father tried to fend them, actually killing a few of them, but he fell to a blade through the chest. My elder brother was helping him in the fray and managed to kill a couple himself. But they soon swarmed him and as they left him and came for me and my mother I saw his limp body torn and broken upon the ground. My mother set me just inside the tent that they had just set up and began to charge up fire in her hands. she managed to kill three of the 10 remaining but they decapitated her only a few feet from me. As they turned towards me I could see them and the endless hunger in their eyes, I knew I was going to die, and then something in me seemed to awaken. I don’t remember much after that, after the realizing something within me had changed but when my memory picked up again I was surrounded by a band of gypsy traders who were in complete shock. I looked at my hands, and then my arms and body, and then all the way to my feet. There didn't seem to be a spot on me that wasn't covered in ash or blood.

As they travelled to the nearest town they're trackers returned in disbelief. They wouldn't let me listen in but from what I could gather they had tracked me back to the camp I came from, which was about 2 days from where they had found me. All that remained of the camp were the trees everything else was burnt to an ash. Even my family was barely there.

I was soon adopted by a Lord in Cyrodiil who had his own personal band of assassins, from what I learned, he had picked up and adopted and were trained from a high ranking Dark Brotherhood defector. Though we were assassins we learned many different arts. Everything from archery, to hand to hand combat, to swordsmanship, to studies of magicka and how to wield various spells. Our leader believed it was best to know a little of everything so to best be utilized in any situation.

Maximillian: Speaks in Orange
Spoiler

Gender: Male
Race: High Elf
Birthsign: The Mage
Sorceror, Wizard, Necromancer

Maximillian wears the robes of a high ranking Psijic Mage and has short, brown hair. He is very well groomed, but has a small beard. His eyes are a very strong golden yellow.


Abandoned on the Artaeum in 3E 325, the high elf Maximillian (last name unknown even to himself) was raised as a Psijic wizard, and by 3E 390 had become one of the most powerful wizards of the order. However, it was around this time that Maximillian began to research the forbidden art of Necromancy, fascinated by the incredible powers harnessed by the Worm King Mannimarco.

Maximillian managed to sit out the darkness of the Imperial Simulacrum in his safe position as a member of the Psijic order, but he was supremely interested in the methods that Jagar Tharn used to imprison Uriel Septim. After the Dragon Break in Hammerfall and High Rock, Maximillian was reportedly, "disheartened" by the disappearance of Mannimarco.In 3E 420, he was discovered, and was cast out of the order, and declared an exile from the lands of the altmer. Shortly afterward, as he drank away his sorrows in a bar in Anvil, he was arrested by Hannibal Traven, a young and up and coming wizard trying to find a way of becoming the head of the Anvil Mage's Guild.

For the next seven years, he rotted in the Imperial Prison, formulating escape and revenge schemes.Then, in 3E 427, a break! Maximillian was set free and sent to Morrowind with orders to see Caius Cosades.After burning the note in his hands after leaving Seyda Neen, Maximillian quickly joined the Telvanni, the only magical faction that had no qualms with necromancy, and other decidedly dark arts. Maximillian swiftly rose through the ranks of the Telvanni, due to his Machiavellan political strategies. After barely three months in the Great House, he was appointed the Mouth of Master Aryon, and after the next two, was made a Master of the Telvanni.

Around this time, a Maximilian heard of a mysterious Dark Elf named Belan Indarys, and immediately took interest. This Dark Elf was apparently trying to fulfill the Nerevarine Prophecy, and was, against all odds and reason, actually succeeding.

When Belan Indarys came to Sadrith Mora to adress the council, Maximillian arranged a private meeting with this young hero. While no one knows what these two future greats discussed in this meeting, the results were undeniable.The next day, Gothern was in a pool of his own blood, Maximillian was Archmagister, and Belan Indarys had been appointed Hortator.This alliance between the Nerevarine and the Archmagister would continue to flourish as both grew in power.By the end of 3E 427, Maximillian had assasinated Duke Dren and the head of the East Empire Company, replacing them with with pro-Telvanni puppets, survived several assasination attempts, established four new Telvanni settlements, created a Telvanni consolate in Ebonheart, and helped Belan Indarys, now revealed as the illegitimate son of King Helseth, become the new Prince of Morrowind.

Now with official government support, the Telvanni managed to take over all of Vvardenfall, placing Maximillian in the odd position of having more power than the Duke of Vvardenfall. For 5 years, he held this post, until Frathen Drothan staged a military coup with the help of his Drothmeri Army.After Frathen left for Cyrodiil with fancies of conquest, Maximillian regained control of the Telvanni, and began to rebuild the ruins of Vvardenfall following the Oblivion Crisis, becoming the shadow ruler of the entire island.

Now, he has ascended to CHIM (a form beyond gods and mortals) and has not taken much of an interest in mortal affairs, but that can easily change...

Delam Telvanni: Speaks in Teal
Spoiler

Name: Dalam Telvanni
Gender: Male
Race: Dunmer
Height: 5, 7
Age: 280 (through his use of magic he looks around 30-35 in human years)
Moral Alignment: Neutral
Class: Sorcerer
Skills:
Combat: Excellent with a katana and dodging attacks
Magic: Over his 250 years of studying the arcane he has become a powerful sorcerer, able to cast multiple forms of magic at ease, but specializes in destruction.
Appearance: Long wavy white hair, a silver tattoo of the Telvanni symbol on the back of his neck.

Clothing/Armor: Wears a long black hooded robe (similar to Thalmor Robes) with chainmail underneath it to strengthen the armor and protect him.
Equipment:
A highly refined Elven (Oblivion style) Wakizashi and a katana made of the same material.
Miscellaneous: A Telvanni talisman that allows him to find his old master at will.

Personality: Dalam is a generally caring person, but puts his goals above others. When he is angry he is in a blind rage.
Unique Trait or Ability: He has discovered ways of creating spells.
Background: He was born into the Telvanni dynasty of mages and was put into apprenticeship under Maximillian, when a coup attempt happened Max and Dalam hid and killed all who pursued them. They had been put in charge of keeping the Ministry of Truth from crashing into Vvardenfell (I have no clue if I spelled that right) and they did, for a time, but when Maximillian and Dalam were told that they had to use their own souls to keep it up they blatantly refused. Maximillian had blocked this event from his memory and believed it to be a Daedra’s fault. Dalam is the only one who knows this and has finally started seeking out his old master. He has usurped Belan and claimed the throne of Morrowind.
Allegiance: Maximillian

Drake Cassamir: Speaks in Dark Slate Grey
Spoiler

Name: Drake Cassamir
Gender: Male
Race: Imperial although he has Daedra Blood
Height: 5ft 8in
Age: appears to be in late twenties - very early thirties
Moral Alignment: Chaotic Neutral

Class: Demigod
Skills: Knows how to use both armor types but prefers heavy armor, he is an excellent swordsman, knows how to fire a crossbow with excellent precision, and he prefers to dodge his attacks rather than block.
Unique Trait: he has been given the "gift" of being able to see fate itself (he recieves visions) while in this state all of the veins in his body begin turning red and buldging throughout his skin and his eyes turn as red as a Dunmer's.
Appearance: Long wavy dirty blonde hair, small scars on his chin and one small scar near his cheek.

Clothing: Wears a darkened steel plate armor that increases his power, but makes him unable to disobey Mephala, without removing the armor.
Equipment:
Primary: Deciet: An Elven Blade that morphs from shortsword to Longsword at the wielders will.
Secondary: A Dwarven crossbow made to puncture through armor.

Miscellaneous Items: Arrows, throwing knives, and other small weapons.

Personality: Has immense bloodlust (most likely due to his daedric blood), tries his best to assist others, cares about his Friends.
Major Flaw: Incredibly power-hungry, he would do anything to become an Aedra or Daedra (perhaps even try to kill one :devil: )
Background:
Drake unknowingly was the child of Mephala. He was placed on the realm of mortals where he would be quickly trained by her worshippers in secret so that she could hopefully attack and kill the other Daedra. After his training he had received a vision from Mephala which showed men named Charon and Raize’s accomplishments and he was simply told “find them!” With that he was granted his equipment and would begin his search, and Mephala would finally attempt to accomplish her ulterior goal.

Raize Darda - Speaking in a Cherry Red.
Spoiler

Name: Raize Darda
Gender: Male.
Age: Unknown.
Race: Imperial.
Birthsign: The Thief.
Backstory (short version): He was born in (what used to be) the Imperial City Waterfront to a Breton mother and an Imperial father. Despite children taking after their mother's race in TES, there was some sort of mix-up with Raize, possibly due to high amounts of residual magic in the area of birth.
He grew up an orphan, his mother dying in child birth and his father, an Imperial guard, mauled on the roadside.
He quickly found he was adept as a thief, and was in the Cyrodil Thieves Guild until he was kicked out. After being knocked out and transported to the Skyrim border, he was left for the guards to arrest for trespassing over the border.
Now, Raize has retired alongside his wife Kiva and they have two children, Adna and Elon.
Narved Chillvein: speaks in Muddy Brown
Spoiler

Name: Narved Chillvein.

Race: Imperial.

Age: 36.

Class: Dark Guard.

Weapon(s): Two Handed Dwarven Battleaxe.

Personality: Serious most of the time, Narved tries to focus on how to get the current task done as quickly and efficiently as possible. He has quite a grim sense of humour and can often be quite biting to those who he travels with. However, his loyalty is almost unmatchable. If you have a promise or oath made by Narved, you have a promise that will never be broken. Because of this, he only usually makes promises to people when necessary or when he trusts them very much. A thinker and a strategist in and out of battle, Narved always plans his moves carefully but often has to come up with new strategies on the fly to meet the demands of the battlefield. Speaks with a strange accent that no one is quite sure where to place and fire makes him flinch.

Appearance: Is very tall for an imperial, almost reaching seven foot. As such, he is often mistook for a Nord, which is one of his pet peeves. He has the silver hair of an old man cut short and practically, but his eyes are a mystery. You can definitely tell he has them, but no one is quite sure what colour they are. He wears dark steel armour, very close to black, adorned with red trim which makes it seem like blood is trailing down him.

Skills: Is a great strategist, be it on the fly or pre-planned. Unfortunately, this can often mean that his actions have a slight delay, something his enemies can exploit if they can spot it. He is heavily muscled, meaning that a swing of that great axe has meant the end of many a man. He has mild skill in magic, mostly culminating in the schools of alteration and mysticism, but also dabbles in illusion.

David Lachance: Speaks in Saddle Brown.
Spoiler

Name: David Lachance
Gender: Male
Race: Imperial
Age: appears 23 (exact age unknown even to David)
Height: 6ft 4in
Birthsign: The Steed
Moral Alignment: Chaotic Evil
Appearance: straight black hair, with dirty blonde tips covers his eyes partially and stops in the back roughly at the neck, his skin is tan has black flame war paint on his left arm but is covered by his armor, and he also has a Mythic Dawn tattoo on his neck. He has gained black decayed wings that can only glide that sprout from his back at will from Mehrunes Dagon.
Class: Daedric Champion.
Skills: Able to glide due to wings, excellent swordsman, blocks attacks frequently, smiths armor and weaponry decently, wears light armor
Spells: N/A
Equipment:
Armor: Blackened leather armor (full set except for helm) with a Mythic Dawn symbol into the chainmail gauntlets, pauldrons, and greaves all worn under the leather with a cloth mask that covers the bottom half of his face. He also possess an enchanted wolf tooth necklace that allows him to have Night-Eye.
Weapons:
Blade: A steel longsword made with partial amounts of Ebony ore to give it a darkened look.
Shield: A kite shield made from the same material.
History:
At a young age trained to fight with sword and shield in guerrilla tactics and was raised by Lucian Lachance’s family after multiple years of Sithis worship the family began to raise their children in a way that made them somewhat insane and unstable by common standards. After leaving his family he went west and hid in caves for time to time and climbed mountains in his spare time. He then took to crafting weapons and armor and has become an amateur in the craft.
While in hiding he encountered a mythic dawn sanctuary. He became a devout worshipper as Dagon had reminded him of Sithis. After the Oblivion Crisis when the other followers wanted to abandon Daedra worship he performed a purge against his former mentors and for this act of change Dagon made him his champion.
After that he was sent into Oblivion to train for when Dagon would again try to take Mundus in his grasp.
Allegiance: Mehrunes Dagon
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Tina Tupou
 
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Post » Thu Jun 14, 2012 6:11 am

Fine. I'll switch over...
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luis ortiz
 
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Post » Thu Jun 14, 2012 12:32 pm

Aw man, I'm not sure about this new ending lark. I mean, not the part about main characters dying, I was going to go for that anyway eventually. The bone I have to pick with it is that it centres rather heavily around Max. Now, that wouldn't be bad in and of itself, but the fact that Max is so insanely overpowered means that there are going to be issues. The reason I was going for the fusion biz was because I couldn't see any other way for the good guys to stand up to someone like Max. I mean, come on, he's supposed to be higher than a god. If that's not OP I don't know what is.

In any case, you're also missing out a few vital things in your plot idea. Firstly, the Thalmor hate Max because he's making himself into a very nice copy of Talos, a mortal who ascended to become a god. The only reason they would ally themselves with Maximillion is if they believed that they could manipulate him enough to actually cause his own destruction, and I really don't think even they are that overconfident.

Secondly, Erik Stahlsong is still chilling down in the library. Yeah, remember him? When the three most powerful gathered in the first saga, there was Tenebrae, Maximillion and Stahlsong. I think Stahlsong could give Max a run for his money, even if he is weakened by the universe reset that happened in Dreams of the Fire.

Thirdly, if Narved came from the future, reading the Dwemer history book to find out what happened and how to stop it, surely he already knew about Maximillion's goal and how he was going to go about it. It would seem odd for everyone to just get tricked into Maximillion's hands like lemons. Especially Raize, since he's known Maximillion since the first thread and he's quite the trickster himself.

Lastly, the "we already did the fusion thing" complaint. Well, yes, we did, and no we didn't. Anyone look back and see what actually happened in the Amulet of Daedra's Call?
Quirinus stabbed Max, which got him out of the equation until the ending in which he brought Raize back to life.
Stahlsong helped bring Dawn's Dusk into existance but was otherwise somewhat ineffectual.
And finally, the one fusion character we had, Tenebrae, dissolved in a puff of shadow, being pretty much as ineffectual as Stahlsong was. The real thing that saved the day in that thread was Dawn's Dusk, not the fusions.

Ahem...that's it for now. I'm okay with going with your plot idea, Gaius, but it just seems clumsy and riddled with plot holes. If you can explain it a little better than I'm all ears.
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joeK
 
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Post » Thu Jun 14, 2012 2:35 am

Why not combine all 3?

Max has been the mastermind behind everything, he pulled the strings of the Daedra to make them war and he staged the war in Morrowind. Our characters will slowly begin to see the strings that all lead back to him. Once the all the pieces are on the board and the battle between everyone begins it becomes clear that Maximillian is a force to be reckoned with even with Erik. He could have already taken some of the power from the Daedra to enforce himself or something, hince the chess game he was having earlier.

Eric then takes the remaining champions (at some point i would like to see Raize become the Nightingale) and fuses with them to even the playing field. It eventually becomes apparent that its a stale mate. Something i would like to be seen done is to trap Max in something much like Umbra was trapped in a sword. Perhaps the item that Faire had could come back?

As far as Narved goes he could have read the book that shows him all the events, but Max is CHIM, i would assume that not all of his actions would be traceable, if any.
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koumba
 
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Post » Thu Jun 14, 2012 3:56 am

I like Charon's idea...
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Tom Flanagan
 
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Post » Thu Jun 14, 2012 9:31 am

Second.
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Dawn Farrell
 
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Post » Thu Jun 14, 2012 12:53 pm

I agree, and it's fair enough what you said about tracing, Charon. The reason I'm so loath to drop the fusion part is because I've set up certain details that foreshadow the event and things to do with it, and if it never happens they'll look quite out of place and confusing. But I'm fine with going along with Charon's idea, that sounds pretty good.

I don't know when I'll do my next post, might be tonight. (Un)fortunately The Sims 3 arrived yesterday so I'll probably be playing that for quite a bit.
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jessica sonny
 
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Post » Thu Jun 14, 2012 1:00 pm

I agree, and it's fair enough what you said about tracing, Charon. The reason I'm so loath to drop the fusion part is because I've set up certain details that foreshadow the event and things to do with it, and if it never happens they'll look quite out of place and confusing. But I'm fine with going along with Charon's idea, that sounds pretty good.

I don't know when I'll do my next post, might be tonight. (Un)fortunately The Sims 3 arrived yesterday so I'll probably be playing that for quite a bit.

And I finally started getting into the Witcher, so I'll be rather distracted as well...
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Ladymorphine
 
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Post » Wed Jun 13, 2012 11:19 pm

And I am still balancing my Skyrim mods to get the game to play like i want, but I always check in.

But here's a rough time line of events as i see them.

Hero's continue into Blackreach encounter a little trouble but find Erik

Erik agree's to help (may have his own motives) and opens portal to Boethia's realm

In between being transported Raize ends up in Nocturnal's realm where she asks him to be her champion and grants him the title of Nightingale.

Hero's battle through the realm (Boethia has a considerable force of Daedra and Lilith is leading them)

Hero's finally make it to Boethia with Lilith at his side.

Somethings happen between Charon, Lilith and Boethia that I wont spoil. and then they rescue Raizes son.

Boethia flee's to Max after Erik almost kills him.

Max betrays Boethia (not sure how but it seems like that would happen)

Delam begins to see little signs of what's really going on and contacts the hero's who now think things might have settled.

And then some how they end up going after Max.
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Amysaurusrex
 
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Post » Thu Jun 14, 2012 1:45 am

On top of that, Narved already knows that the end happens in Winterhold, so Quirinus' group begins to head for Winterhold.
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Susan Elizabeth
 
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Post » Thu Jun 14, 2012 5:28 am

Ah yeah forgot about them. That will work. Though they might be waiting for a little bit.

EDIT

Oh and while Narved might not know exactly what Max is doing ( being his actions were probably not in that book) he could still know of the ripples caused by Max and suspect that it is his doing. Just wont have hard proof.
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Colton Idonthavealastna
 
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