Previous Splash Dmg Games

Post » Mon Jan 11, 2010 3:14 am

The reason I am attracted to Brink is specifically the fact that it will be a splash damage product and therefore will be created by the best team-based FPS creators. I personally hope to see very similar game play mechanics and level design and hope that the game will not sacrifice these aspects of the game in order to attract more standard FPS players.
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Baylea Isaacs
 
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Post » Mon Jan 11, 2010 2:05 am

The reason I am attracted to Brink is specifically the fact that it will be a splash damage product and therefore will be created by the best team-based FPS creators. I personally hope to see very similar game play mechanics and level design and hope that the game will not sacrifice these aspects of the game in order to attract more standard FPS players.

There are elements that are similar to their older games, and many of the people who worked on Wolfenstein as well as all of the people who worked on Quake Wars are still part of the SD team. So, it would be easy to think that there's a large risk of Brink becoming more of a sequel than its own game. To me, the gameplay footage dispels any such worry. I say worry because if I wanted to play W:ET or ET:QW, I would just go and play those games.

SD's main goal with Brink seems to be one of creating a new game that is unlike any game out, that includes their own games. Experince in making [good] objective, class, and team based games will lend itself to making Brink a better overall game, but I don't expect or want it to make me think of either game, or any game at all. Yes, both of their other games had successful gameplay mechanics and level designs, but I see no reason that Brink has to be similar to either game in those aspects for it to be successful. I hope Brink will be entirely its own game.

That being said, I would prefer they mimic their own games over current mainstream shooters. But, I don't think being unique when compared to either would be a "sacrifice".
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Alyna
 
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Post » Mon Jan 11, 2010 3:14 am

There are elements that are similar to their older games, and many of the people who worked on Wolfenstein as well as all of the people who worked on Quake Wars are still part of the SD team. So, it would be easy to think that there's a large risk of Brink becoming more of a sequel than its own game. To me, the gameplay footage dispels any such worry. I say worry because if I wanted to play W:ET or ET:QW, I would just go and play those games.

SD's main goal with Brink seems to be one of creating a new game that is unlike any game out, that includes their own games. Experince in making [good] objective, class, and team based games will lend itself to making Brink a better overall game, but I don't expect or want it to make me think of either game, or any game at all. Yes, both of their other games had successful gameplay mechanics and level designs, but I see no reason that Brink has to be similar to either game in those aspects for it to be successful. I hope Brink will be entirely its own game.

That being said, I would prefer they mimic their own games over current mainstream shooters. But, I don't think being unique when compared to either would be a "sacrifice".


I do agree with you. I too look forward to the uniqueness of Brink. But, as for going and playing the previous games, my experience has been that Wolfenstein is rampant with cheating, badly made mods, and games full of nothing but bots... a.k.a. basically unplayable. Quake Wars is much better but is none the less plagued by a lack of support, updates and a real player base. Thus, a new game that refreshes the Splash Dmg I know and love would greatly please me.
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Amanda Leis
 
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Post » Mon Jan 11, 2010 2:01 am

I hope it's something along the lines of APB, spread and recoil wise.
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Zosia Cetnar
 
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Post » Mon Jan 11, 2010 2:03 am

I played Quake Wars on the PS3 and it was terrible. I understand that it was received very well on the PC but it was simply not well done on console. It was laggy, it was confused, the hitboxes were off, you would get caught on random obstacles, the aiming mechanics felt loose, and it was all together not well done. So no it's not important that Brink be like Quake wars, and I hope that SD has done as well as they've been saying they have when it comes to consoles.
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Kevan Olson
 
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Post » Sun Jan 10, 2010 10:41 pm

Splash Damage only did the PC version of Quake Wars, the console versions were done by others and BTW, it's Wolfenstein:Enemy Territory, Wolfenstein is a separate game


I'd be happy if Brink was anywhere near the fun I had playing W:ET
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Chris BEvan
 
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Post » Mon Jan 11, 2010 12:13 pm

Additionally, Brink is being developed separately for each platform, rather than being developed for PC and then ported to console like quake wars was.
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Mariaa EM.
 
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Post » Mon Jan 11, 2010 4:36 am

If you think about it, all games are developed on PC, consoles are not good coding platforms
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Reven Lord
 
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Post » Mon Jan 11, 2010 12:51 pm

If you think about it, all games are developed on PC, consoles are not good coding platforms

That was true for past consoles, which were basically just modified computers. Even the original Xbox just had a mobile Pentium 3 processor, quite weak by the standards of the day. The newest generation of consoles have been designed with unique processors to specifically tackle games, however. That is why you can have comparable graphics to modern computer games with a 5-10 year old console.

Take a look at the PS3's processor sometime, named "Cell". It is a highly specialized processor that is somewhere between a conventional desktop CPU and what you would see in a typical graphics card.

Yes, games are programmed on PCs, and devs need a bit of experience to get used to the abilities and coding of a console to get the best out of it (that's why the games at the end of a console's lifespan tend to have better graphics). But, if all you're talking about is performance, consoles are much more efficient these days.
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Star Dunkels Macmillan
 
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Post » Sun Jan 10, 2010 10:56 pm

After playing Quake Wars a very short span of time I can hope that Brink improves on this already stellar game. By the looks of things Brink has aspects of Quake Wars but improves on them drastically. Like Brink's distinct art style and easier to understand leveling it looks like a major improvement to me.
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Portions
 
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Post » Sun Jan 10, 2010 11:50 pm

I played both, but Enjoyed Wolf ET more because of the faster gameplay and the lack of vehicles.
Other than that I loved both ^^
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josie treuberg
 
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