How to make a creature have dialogue?

Post » Tue Jan 12, 2010 11:09 pm

Can anyone explain how to give a creature dialogue? I know it isn't the same as normal npc, and you have to do something special with the filter, but thats about it. Any hlep?
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Aliish Sheldonn
 
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Post » Tue Jan 12, 2010 8:27 pm

You have to set the id to the creatures ID iirc. You can take a look at creeper for an example.
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Lovingly
 
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Post » Tue Jan 12, 2010 10:33 pm

You have to set the id to the creatures ID iirc. You can take a look at creeper for an example.

I looked at creeper and the only thing I got from it was that I need a script like this?
begin scampScriptshort scampGreetshort noloreif ( scampGreet == 5 )	set scampGreet to 0endifEnd  scampScript


Is that all I have to do?
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Tanya
 
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Post » Tue Jan 12, 2010 2:19 pm

No. That isn't it. If you look at creepers dialog, you see that all the dialog lines he says have his id set.
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Greg Cavaliere
 
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Post » Tue Jan 12, 2010 10:21 pm

No. That isn't it. If you look at creepers dialog, you see that all the dialog lines he says have his id set.

Oh, I see it now. So all I have to do is make the dialogue, then add the creatures id as the normal npc id? There isn't anything special I have to do?
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Mimi BC
 
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Post » Tue Jan 12, 2010 2:49 pm

Oh, I see it now. So all I have to do is make the dialogue, then add the creatures id as the normal npc id? There isn't anything special I have to do?

That is correct.

(99% sure it is that. Long time since I have done any dialog)
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Scotties Hottie
 
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Post » Tue Jan 12, 2010 6:21 pm

That is correct.

(99% sure it is that. Long time since I have done any dialog)

Awesome, Thanks!
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Alexander Lee
 
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Post » Tue Jan 12, 2010 5:48 pm

The only difference is that a creature will only use dialog assigned specifically to its ID not, for example, dialog spoken by everyone in Balmora. One result of this is that in order to talk to a creature at all, you must give it a specific greeting.
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Joanne
 
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Post » Tue Jan 12, 2010 11:05 pm

The only difference is that a creature will only use dialog assigned specifically to its ID not, for example, dialog spoken by everyone in Balmora. One result of this is that in order to talk to a creature at all, you must give it a specific greeting.

So i just have to make a greeting and attach a creatures id to the id blank then?
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Horse gal smithe
 
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Post » Tue Jan 12, 2010 7:05 pm

So i just have to make a greeting and attach a creatures id to the id blank then?

Yep.
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Tracey Duncan
 
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Post » Tue Jan 12, 2010 3:43 pm

Yep.

awesome, thanks :jammasterjay:
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Bigze Stacks
 
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