Mirror's Edge on steroids?

Post » Wed Jan 13, 2010 12:33 pm

Correct me if am wrong, but BRINK reminds me of Mirror's Edge.

I've got nothing against it, but I was just wondering if anyone thought of the same thing, when they saw some ingame footage.
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Louise Dennis
 
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Post » Wed Jan 13, 2010 1:36 pm

It's been discussed, and a lot of people have thought it's more like a mix of Borderlands, TF2, and Mirror's Edge.

I've never played Mirror's Edge so I wouldn't exactly know.
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BRAD MONTGOMERY
 
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Post » Wed Jan 13, 2010 7:05 pm

Yes, it's a mix of Borderlands (Graphics), Mirrors Edge (S.M.A.R.T. button / movement) and TF2 (Classes, Spy / Operative and different size = Different HP)
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Jessie Butterfield
 
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Post » Thu Jan 14, 2010 12:17 am

with a lot of objective based gameplay.
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Nuno Castro
 
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Post » Wed Jan 13, 2010 4:08 pm

W:ET, ME, Borderlands and TF2, hopefully with a healthy dose of MGS calibre storytelling (without the drawn out and weird side).
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Rusty Billiot
 
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Post » Wed Jan 13, 2010 11:22 pm

Well, there is wall running and stuff. But the gameplay itself is nothing like Mirror's Edge.
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Kevan Olson
 
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Post » Wed Jan 13, 2010 4:13 pm

TF2+Mirror's Edge+Borderlands+APB=Brink IMO

Must've been one messed up orgy.
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Blaine
 
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Post » Wed Jan 13, 2010 11:23 pm

i dont really see the borderlands connection, i mean the physique yeah, but borderlands looks like a comic book or a cartoon, which to me brink doesnt. and why cant brink just be brink?
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jeremey wisor
 
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Post » Wed Jan 13, 2010 3:08 pm

Based on what I've seen, I'd say it's going to play a lot like Quake Wars but with the SMART system.
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jessica breen
 
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Post » Wed Jan 13, 2010 8:07 pm

I just came across something when looking through interviews.

VG247: When the first gameplay video came out just before Christmas last year, I labelled it “the bastard child of Mirror’s Edge and Assassin’s Creed”. Would you agree it’s a combo of those two and a drop of Killzone?

Ed Stern: One of the many privileges and pleasures of developing in games is that you get to work on things for decades, and people go, “It’s just like the last thing I heard of,” and you spend ten years trying to get movement right and inevitably other people are doing the same thing. I mean, we were already working on SMART and freedom of movement when Mirror’s Edge got announced, and it’s like, “Oh no, people are going to go…”

Actually, though, I think they’re sufficiently different. For a start, we’re primarily a shooter that happens to have this extra movement stuff. I don’t think there’s going to be any confusion between the games at all. They feel so different. So, I think what you’re trying to say what something is least unlike. I can see how people can go “Oh, it’s kinda like that,” but not really. I think it’s going to stand on its own; stand and slide on its own two feet. (http://brink.chefenco.com/brink-in-pre-beta/)

I mainly found this interesting because it turns out that SMART was being programmed before Mirror's Edge was even released. So it turns out to be more of a case of convergent evolution rather than mimicry.
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TOYA toys
 
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Post » Thu Jan 14, 2010 1:19 am

I have heard it be described as TF2, Mirror's Edge, and MW2. I DO NOT understand how it is ANYTHING like Borderlands. AT ALL. But that's their opinion.
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c.o.s.m.o
 
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Post » Thu Jan 14, 2010 2:04 am

i dont really see the borderlands connection, i mean the physique yeah, but borderlands looks like a comic book or a cartoon, which to me brink doesnt. and why cant brink just be brink?

If you ever played borderlands you'd know they love their parkour in there I have to climb stuff for hours to get a dumb repair kit.
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Beulah Bell
 
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Post » Thu Jan 14, 2010 2:00 am

I have personally compared Brink to many of the games mentioned, but this is just for the sake of trying to get a feel for it. I don't think that SD has mimicked any specific game, they are just making a game that's as fun as possible.

There are very few truly unique games in the world, and most of the ones that can be called that are very obscure. You can find different aspects of any game in any number of other games. What makes a game innovative is adding new twists, a few novel ideas, doing old ideas better than has been done before, and just mixing concepts in new ways.

Yes, parkour has been done in mirrors edge. Yes, a stylized artistic look has been done in borderlands, and classes in TF2, objectives in any number of FPS games as well as weapon customization. Mixing RPG elements and character creation into an FPS has been done before. But look at how big of a range of games you would have to list just to say "its been done before", that's what makes it innovative.
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Harinder Ghag
 
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Post » Wed Jan 13, 2010 8:26 pm

I mainly found this interesting because it turns out that SMART was being programmed before Mirror's Edge was even released. So it turns out to be more of a case of convergent evolution rather than mimicry.


I think this is really interesting and makes me even more excited, games that have been
(even if it's just core concepts) in development for a long period of time always bring something to the table.
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Cat
 
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Post » Wed Jan 13, 2010 1:01 pm

To be honest when a saw the texture it looked like borderland the free running ability and the fact of how the play feels it is indeed TF2 Borderlands and Mirrors Edge
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Genocidal Cry
 
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Post » Wed Jan 13, 2010 3:43 pm

There's parkour and weapons in both. The similarity ends there.
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Dalia
 
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Post » Wed Jan 13, 2010 3:32 pm

For me looks like those above, and now looks a bit like Black Ops too, with customization stuff, rank system, money system to buy the stuff u want and also the ability to use several diferent models and specialize each in 1 direction if you choose to.
I hope Brink goes toward the skill movement way, and not another shooter with no depth on it..
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Stu Clarke
 
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Post » Thu Jan 14, 2010 12:24 am

Still don't know why people keep comparing it with TF2 instead of with Wolf:ET or ETQW, these 2 games ARE from SD after all. They also offer the typical objective type gameplay.
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GPMG
 
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Post » Wed Jan 13, 2010 12:42 pm

I think the classes in Brink will be closer to W:ET, as the classes in TF2 mainly differed in their combat ability, rather than in W:ET where each class has a different role. But i usually end up comparing it to TF2 because people are more familiar with it these days. Also, I tend to think that people who played W:ET would already know more about the game than the average person on the forums.
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Kirsty Wood
 
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Post » Thu Jan 14, 2010 1:42 am

Well, TF2 does render the class-bodytype-system quite well.

Heavy Weapons Guy, Soldier and Scout are very useful examples for the body-types. Also when you're talking movement and agilty.
Soldier, Medic, Engineer and Spy are good examples for classes.

And after all, TF2 is a major recent seller, unlike Wolfenstein and Quake Wars.
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Rik Douglas
 
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Post » Wed Jan 13, 2010 5:03 pm

Well, TF2 does render the class-bodytype-system quite well.

Heavy Weapons Guy, Soldier and Scout are very useful examples for the body-types. Also when you're talking movement and agilty.
Soldier, Medic, Engineer and Spy are good examples for classes.

And after all, TF2 is a major recent seller, unlike Wolfenstein and Quake Wars.


It's just what people are familiar with. The online community for Team Fortress now is easily thousands of times larger then that of Quake Wars.
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oliver klosoff
 
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