Linux redux

Post » Fri Jan 15, 2010 12:16 am

Just to clarify a few things, both of Splash Damage's previous games have Linux ports, they were ported by an id Software employee, Timothee Besset (TTimo) who also ports id Software to Linux. iirc he also did the Mac port for W:ET

since Bethesda doesn't do Linux ports (yet) it may be a lower priority, but in the end it's up to them as publisher to say yay or nay
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Je suis
 
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Post » Thu Jan 14, 2010 2:10 pm

Thanks for that information Nail :)


Since a Linux port hasn't been announced at this point I'm skeptical that we'll see one, particularly since Linux hasn't been a priority for Bethesda in the past. However the PS3 port for Oblivion was announced quite late (after the game had been released I think) and Bethesda's new relationship with id may mean an increased interest in Linux. I can think of several points in favor of this, and several against it, and in such situations I usually lean towards the pessimistic. However maybe I'll be surprised :)
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Lance Vannortwick
 
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Post » Thu Jan 14, 2010 10:41 am

Just out of curiosity... what is a Linux port exactly?
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Miguel
 
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Post » Thu Jan 14, 2010 11:11 am

it's a game front-end that runs natively under Linux, or more simply a game that runs under Linux
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Yvonne
 
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Post » Thu Jan 14, 2010 9:25 pm

Oh, thanks, should've thought of it a little harder...
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Sweets Sweets
 
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Post » Thu Jan 14, 2010 10:07 pm

It may all depend on Valve releasing a Linux client for Steam, which may happen this summer
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Jessica Phoenix
 
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Post » Thu Jan 14, 2010 7:00 pm

I sincerely hope so. As the PC gaming community is getting dwarfed by the console community.

We have to stick together!
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Clea Jamerson
 
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Post » Thu Jan 14, 2010 9:28 am

It may all depend on Valve releasing a Linux client for Steam, which may happen this summer

I hadn't thought of that, they can't release Brink on Linux if it can't connect to Steam.
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Lauren Denman
 
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Post » Thu Jan 14, 2010 3:56 pm

I hadn't thought of that, they can't release Brink on Linux if it can't connect to Steam.

i know that steam is used for anti-cheat and networking but this shouldn't be a problem of porting the game to linux. we still can have steam client running under wine, though. Can you check for a possible linux client? Many of my friends are migrating to linux and are really anxious to have the game for linux. TTimo ported many game on his spare time, iirc.
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Svenja Hedrich
 
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Post » Thu Jan 14, 2010 7:06 pm

There are many ways to get steam games running on linux, I get the same fps running tf2 and CS:S on linux compared to windows. Im not sure how fast wine emulates OSX
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darnell waddington
 
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Post » Fri Jan 15, 2010 12:44 am

There are many ways to get steam games running on linux, I get the same fps running tf2 and CS:S on linux compared to windows. Im not sure how fast wine emulates OSX

I do have same performance for l4d2 on windows as on linux with crossOver, wine does not emulate in any way OSX and never will imo.
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Laura-Lee Gerwing
 
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Post » Thu Jan 14, 2010 1:30 pm

Wine is solely a windows emulator, as the name implies. Win, with an E at the end for emulator.
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Guinevere Wood
 
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Post » Fri Jan 15, 2010 12:31 am

"Wine is not an emulator, but is instead a compatibility layer, providing alternative implementations of the DLLs that Windows programs call, and a process to substitute for the Windows NT kernel. Wine is predominantly written using Black-box testing reverse-engineering, to avoid copyright issues"

or

"Wine Is Not an Emulator"
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Budgie
 
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Post » Thu Jan 14, 2010 9:50 pm

I can quote wiki too

"The name Wine initially was an acronym for WINdows Emulator. Its meaning later shifted to the recursive backronym, Wine Is Not an Emulator."

Its not a true emulator, but for explaining it to someone who doesn't even understand that it only runs windows, it works. The recursive acronym itself implies that the original name still has some truth to it, even if it isn't literally true.
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Mimi BC
 
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Post » Thu Jan 14, 2010 11:10 am

I've just recently put my first steps into Linux (Mandriva to be exact) and I surely hope Brink will run on Linux.. From my point of view, you have much better performance in linux then in any windows version. :goodjob:
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Bird
 
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Post » Thu Jan 14, 2010 11:16 pm

I can quote wiki too

"The name Wine initially was an acronym for WINdows Emulator. Its meaning later shifted to the recursive backronym, Wine Is Not an Emulator."

Its not a true emulator, but for explaining it to someone who doesn't even understand that it only runs windows, it works. The recursive acronym itself implies that the original name still has some truth to it, even if it isn't literally true.

oh wow wikipedia is really something, isn't it? do you take whatever it's written as truth? IMO wikipedia is full of flaw...

Here is something that really is important to read and to understand what wine is:

Wine is a translation layer (a program loader) capable of running Windows applications on Linux and other POSIX compatible operating systems. Windows programs running in Wine act as native programs would, running without the performance or memory usage penalties of an emulator, with a similar look and feel to other applications on your desktop.

The Wine project started in 1993 as a way to support running Windows 3.1 programs on Linux. Bob Amstadt was the original coordinator, but turned it over fairly early on to Alexandre Julliard, who has run it ever since. Over the years, ports for other Unixes have been added, along with support for Win32 as Win32 applications became popular.

Wine 1.2.1 was released recently, and our developers are currently working towards a Wine 1.4 release. There are bugs and missing features, but many people find Wine useful in running a growing number of Windows programs. Please see the Application Database for success and failure reports for hundreds of Windows programs, as well as the Bug Tracking Database for a list of known issues.

A broad spectrum of Wine developers can be reached in the Wine forums and mailing lists. Comments about the winehq.org website can be emailed to . Alexandre Julliard leads the Wine project, and may be reached by email at .

We've also assembled a short list of resources to help you understand the project:


source: http://wiki.winehq.org/AboutWine

and Here a small explanation of what WIne isn't:

# Common Myths about Wine
"Wine is slow because it is an emulator"

Wine's not that kind of emulator

When users think of emulators, they think of programs like Dosbox or zsnes. These applications run as virtual machines and are slow, having to emulate each processor instruction. Wine does not do any CPU emulation - hence the name "Wine Is Not an Emulator."

Some people argue that since Wine introduces an extra layer above the system a Windows application will run slowly. While technically true, Wine is no different from any other software library in this regard; even newer versions of Windows must load extra resources to support older applications.

Importantly, the combination of Wine and Unix can sometimes be faster than Windows itself. This is especially true when the system has good drivers and the application isn't exposing any Performance Related Bugs.

See also: BenchMarks


source: http://wiki.winehq.org/Debunking_Wine_Myths
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Isabel Ruiz
 
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Post » Thu Jan 14, 2010 1:50 pm

The WINE debate is starting to get rather heated, let's try and cool it off a bit please. There's also no reason to debate what WINE stands for whether it's actually an emulator or not.

i know that steam is used for anti-cheat and networking but this shouldn't be a problem of porting the game to linux. we still can have steam client running under wine, though. Can you check for a possible linux client? Many of my friends are migrating to linux and are really anxious to have the game for linux. TTimo ported many game on his spare time, iirc.

I can't check up on stuff like this - I'm not a Bethesda employee and I don't have access to information that hasn't been made public. If there's a fan interview some time in the future I'd suggest submitting a question about potential future ports - I know the Mac crowd is just as interested.
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Marie
 
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Post » Thu Jan 14, 2010 1:36 pm

Just found out that game uses OpenGL not DirectX, so that is big stepping stone to making it work thru WINE.
It would be so awesome, because my computers will never again see anything Microsoft on them ;)

Cheers to hoping!!!
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Pixie
 
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