Playstation Move

Post » Fri Jan 15, 2010 4:53 am

I don't think it would work, but I could use the exercise so if I think I would buy a second copy for the PS3. I know that if I could get into it that ES:V would be good for a few 100 hours... I'd lose a lot of weight.


Do it Bethesda, do it for the health of the average gamer... or do it just for [censored] and giggles.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Fri Jan 15, 2010 3:01 pm

I am 99.99999% sure that Skyrim will not use any kind of motion control system and I hope they don't.



Any particular reason why?



Common sense.



Mind explaining your reasoning on that?


It's simple. If Bethesda can not implement it across all platforms then its not considered as a development option.
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Fri Jan 15, 2010 2:35 pm

Obviously they hope to appeal many more people than only the hard old fans. Motion control is completely limited. This is hardly good already for simple console games... very hard to implement properly... This is broken. Seriously, I wonder how anyone but 10 years old kids can have fun with that ? This is so simple? Don't you realize the whole thing is a fake at the moment? As it was said earlier, there's a reason all games using this are on rails and totally scripted.

This would kill TES. Simply... Even if you could disable it, the game would have to be so simple for it to work and it would be so much time consuming for development that the game would be trash. Totally.


This is so common sense, I feel like I'm explaining someone how to use a hammer?

Good god, I'm sorry that I don't know every fine detail about ho the Move works. Just because I'm not such an [sarcasm]all knowing geinus[/sarcasm] like you, doesn't mean you have to be an ass about it.
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Fri Jan 15, 2010 9:17 am

No, and I have absolutely no intent on buying Move, anyway.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Fri Jan 15, 2010 1:12 pm

It's strange when I see people so used to something old that anything new would be a "gimmick". Yeah I got a boat and a car, but those cars that transforms into speed boats are gimmicks. If gimmicks make money, they are doing something pretty damn good. Also yeah, Skyrim is on the Mainstream baby.
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Fri Jan 15, 2010 3:24 pm

Easy answer is resource and time. Imagine how much time and money the Dev have to use just to add in Playstation Move. Now imagine how much bugs the system might bring. NOW imagine that they have to add in Kinect for the Xbox just to make it "equal" like Move and require more time and money. These time and resource is better off making TES a TES game rather than following a "gimmick" and trying to "impress" an obscure fanbase.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Fri Jan 15, 2010 1:16 pm

It's strange when I see people so used to something old that anything new would be a "gimmick". Yeah I got a boat and a car, but those cars that transforms into speed boats are gimmicks. If gimmicks make money, they are doing something pretty damn good. Also yeah, Skyrim is on the Mainstream baby.

I think it's only a gimmick because Sony adopted it on their console, that I bought to play with using an old-fashioned game controller, only because the Wii made a ton of money off of it. If I wanted motion control, I would have bought a Wii. I don't consider it a gimmick in its Wii state as it was like that from the beginning, but I didn't buy my PS3 to use motion control. That's not what it was originally for and it's not what I want out of my console. Microsoft has Natal (or "Kinect", as they, for some reason, thought would be a good name for it) for the same reasons Sony has Move. It's obvious they're trying to appeal to different video gaming wants, and those of us who bought our consoles before they had motion control aren't always willing to accept them because that's not what most of us bought our consoles for. Once again, I refer to the Wii.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Fri Jan 15, 2010 12:31 pm

No, these motion control games do not interest me in the slightest.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Fri Jan 15, 2010 10:36 am

Otherwise, what do you guys think of the idea of Skyrim being compatible with motion control?


I agree with http://www.gamesas.com/index.php?/topic/1151774-natal-use/ reharding Kinect, myself. (For some reason the poll's creator used the old "Natal" name Kinect was designed under)

Who thinks Natal will be used?
Me! (2 votes [1.52%]) Percentage of vote: 1.52%
Not Me! (130 votes [98.48%]) Percentage of vote: 98.48%

Who wants Natal to be used?
I do! :D (11 votes [8.33%]) Percentage of vote: 8.33%
I don't! >:/ (121 votes [91.67%]) Percentage of vote: 91.67%
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Fri Jan 15, 2010 1:10 pm

I just remembered, Kinect works on PC, so an enterprising modder could give Skyrim Kinect support at some point. How the heck that would work though, I have no idea.
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Fri Jan 15, 2010 1:01 am

Easy answer is resource and time. Imagine how much time and money the Dev have to use just to add in Playstation Move. Now imagine how much bugs the system might bring. NOW imagine that they have to add in Kinect for the Xbox just to make it "equal" like Move and require more time and money. These time and resource is better off making TES a TES game rather than following a "gimmick" and trying to "impress" an obscure fanbase.

Bethesda got the money to do this. Do they got the time? Yeah, but maybe not for Skyrim. Bugs? All games have bugs, that's why it's worked out in development. Kinect? Why not? They got the time and money to do it, but Skyrim wouldn't be the game for it. TES games did follow what people would call "gimmicks" back in the day to impress an "obscure" fanbase. Betheesda can do it, it's all based on if they want to invest the time into it. They got the money. Me? I would prefer them shooting for a Phone App game more than Move or Kinect.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Fri Jan 15, 2010 1:10 pm

Would be really choppy using a 2h with a move controller you could swing your hand alot faster than the game would permit your character to swing a 2h... also I dont see it being used at all for magic in the game.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Fri Jan 15, 2010 1:43 pm

I think it's only a gimmick because Sony adopted it on their console, that I bought to play with using an old-fashioned game controller, only because the Wii made a ton of money off of it. If I wanted motion control, I would have bought a Wii. I don't consider it a gimmick in its Wii state as it was like that from the beginning, but I didn't buy my PS3 to use motion control. That's not what it was originally for and it's not what I want out of my console. Microsoft has Natal (or "Kinect", as they, for some reason, thought would be a good name for it) for the same reasons Sony has Move. It's obvious they're trying to appeal to different video gaming wants, and those of us who bought our consoles before they had motion control aren't always willing to accept them because that's not what most of us bought our consoles for. Once again, I refer to the Wii.


Yeah, you kinda proved my point and I do agree with you, but usually the development of these devices are usually around the same times. Now I do believe since Wii is geared towards the control-movement it is on top when it comes to that category. 2nd would be Move and they pretty much adapted the same technology in a way (don't know how improved it is). Kinect is in a whole different category, no controller at all. Now Microsoft is making a killing off of that and you know that's going to be able to fuction for Windows now or later....$$$$. Yeah I see where you are coming from, but then again if you didnt want to get the wii period, you would just get move, kinect, etc...but there there is the "what is a good investment" and at this time motion games, wii is the choice.
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Fri Jan 15, 2010 8:21 am

I just remembered, Kinect works on PC, so an enterprising modder could give Skyrim Kinect support at some point. How the heck that would work though, I have no idea.


Just like it would work on Xbox- enjoy training your Acrobatics and Athletics skills in-game, and I want video of you when your character is swimming. :D

And by the way, how do these sytems handle first-person 360 degree view BTW? I mean, looking away from the screen when a monster attacks you from behind seems...problematic at best?
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Fri Jan 15, 2010 11:10 am

No way! Then I'd be forced to actually buy one of the damned things! (Or steal my Uncle's. ;D)
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Fri Jan 15, 2010 11:12 am

And by the way, how do these sytems handle first-person 360 degree view BTW? I mean, looking away from the screen when a monster attacks you from behind seems...problematic at best?


That's the kind of stuff my "how the heck that would work, I have no idea" was referring to.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Fri Jan 15, 2010 5:53 am

Bethesda got the money to do this. Do they got the time? Yeah, but maybe not for Skyrim. Bugs? All games have bugs, that's why it's worked out in development. Kinect? Why not? They got the time and money to do it, but Skyrim wouldn't be the game for it. TES games did follow what people would call "gimmicks" back in the day to impress an "obscure" fanbase. Betheesda can do it, it's all based on if they want to invest the time into it. They got the money. Me? I would prefer them shooting for a Phone App game more than Move or Kinect.

One tend to forget that Companies don't have infinite resource or infinite time, which is the case for Bethesda. Remember that the money would have to pay for every employee, every resource, every tax, every loans, every department, every labor, every rent, every copyright, and many, many more. The resource are all in a pit. They have to distribute it "equally" to pretty much everything. If they add in those motion control, expect some trimming on the other department just to have it. Also expect MORE money into the debugging department just to make sure these motion control is "playable".

Then we have bugs in general. Bethesda is one of those game company that should really be known for releasing bugged product that even rivals Obsidian. As I mention before if Bethesda is ganna add something new to a new engine, they would be gank with bugs left and right and finding them in a sea of codes would take a long time. That is less time spent on making TES less of a TES and more of a "casual" game that would hardly resemble what TES is, just to add in motion control.

As for the "TES games did follow what people would call "gimmicks" back in the day", I assume this would be the new Graphic Oblivion has? Look how well that went with the game and the fans.
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Fri Jan 15, 2010 12:55 am

No. I'll admit that the idea has some potential but i fear coo_snake is right, when the initial excitement wears off, it would become borring, which would be a huge problem since most of us is gonna play the game in a very very very long time. And what about the PC and XBOX 360 owners? Should Bethesda sell Skyrim with a motion controller?

That said, i did have fun with Zelda: Twilight Princess (when i wasn't stuck in some stupid puzzle) and i am not amoung the people who think the only good way to play a CRPG is with a mouse and keyboard.
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Fri Jan 15, 2010 10:23 am

I think it's only a gimmick because Sony adopted it on their console, that I bought to play with using an old-fashioned game controller, only because the Wii made a ton of money off of it. If I wanted motion control, I would have bought a Wii. I don't consider it a gimmick in its Wii state as it was like that from the beginning, but I didn't buy my PS3 to use motion control. That's not what it was originally for and it's not what I want out of my console. Microsoft has Natal (or "Kinect", as they, for some reason, thought would be a good name for it) for the same reasons Sony has Move. It's obvious they're trying to appeal to different video gaming wants, and those of us who bought our consoles before they had motion control aren't always willing to accept them because that's not what most of us bought our consoles for. Once again, I refer to the Wii.

You do also realize that the PS3, with a regular controller, has motion control as well, right? If you don't believe me, try MotorStorm or Call of Duty 3. It's been there from the start.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Fri Jan 15, 2010 6:39 am

It's the hostile posters with a sense of entitlement that are giving you trouble, not the rest of us. They believe that because they played Morrowind that they are WW2 war veterans and should have the say so on what goes on in TES. Conversely, you believe that motion controlled games have evolved so much in excellence that with your suggestion that it should be done it would make you the savior of TES so that all of us would owe you. To my knowledge, Bethesda has no experience in motion controlled games. That turf is occupied by Nintendo and Sony, and those games are for testing the waters further. If Bethesda committed to this endeavor it would anger fans who want to see themselves above the average gamer, who they like see as simple scum so that they can feel intelligent. And what a terrible thing it would be if Bethesda did it wrong, wrong, all wrong, or that it just does not work well with how the game should be played. Money and effort and time wasted, epic disappointment, and a scar on Bethesda. Should they risk this to jump on a feature that has not yet proven itself beyond wow factor, and to which they are no authority? They have no assurance on this.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Fri Jan 15, 2010 3:48 am

Get your gimmicks out of my video games! :swear:


This! :flamethrower: *Playstation Move, Wii, and Kinect (though i like the kinect) here*
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Fri Jan 15, 2010 7:33 am

Bad idea on so many levels. Not only is it gimmicky, it would get redundant super fast.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Fri Jan 15, 2010 3:19 pm

Get your gimmicks out of my video games! :swear:

This. Move is a gimmick, the Elder Scrolls series is not.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Jan 15, 2010 4:08 pm

Do I think it's going to be implemented?

No, it would require too much time and resources for something that would be exclusive to one console. Not the best financial move IMO.

Would I like having it?

Maybe, it might be fun for some time, but I wouldn't always use it. Just seems like it would get annoying. (also I don't even have a PS3)
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Fri Jan 15, 2010 7:26 am

Sorry but I have to disagree mainly because I think the whole 'interactive gaming' is just silly. I mean, I play games to relax and have fun, not flail my arms around my room like a raving lunatic.
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Previous

Return to V - Skyrim