http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=26522&id=822
Alternate Start Revamped v1.6 by Dung Beetle
I completely rewrote my Alternate Start mod to be MUCH more friendly with other mods. It no longer touches the house doors so it works right out of the box with Open Cities or anything else that messes with the house doors. The Bravil house door not being your's is not a bug in this, it is a Vanilla Oblivion bug that has been taken care of in the Unofficial Oblivion Patch. You have the choice of starting off in any of the player buyable houses, prison as usual, or Barren Cave as a homeless person, or on a ship in the Anvil harbor as someone who is starting a new life in Cyrodiil. In every starting location is a sword of some kind, an iron dagger for the cave, and you get some starting of coins, just like you had always lived there.
There is a book named "All About Me" that you must use to verify your stats before you leave. It disappears after you've selected you birthsign and class and you close it. In order to leave your starting house/cave you must complete filling out your stats and close the journal to get the key/deed. I've tweaked some of the topics so the dialogue makes sense no matter where you start.
The main quest starts as usual in the prison escape but starting it otherwise involves finding a dead knight holding the amulet on his way to Weynon Priory (check in the location around a ruin in -15 18. He's there). The game now starts at noon in the dream so there's light to make your character and at a randomly picked month, day (mostly, 1-28 so we wouldn't have February 31st) and time when you choose a start (except for the prison start, that starts exactly like it was in Vanilla). So now every start is completely unique. There are no more tutorial boxes no matter what path you take.
Things that might conflict:
anything that changes the quests : MQ01, MQ02, Charactergen
anything that changes the scripts : MQ01, MQ02, CharGenQuest
anything that changes the topics : MQ02JauffreA2, MQ02JauffreB2, MQ02JauffreB3,
MQ02JauffreC1, MQ02JauffreD3, MQ03MartinA2
anything that adds : another ship to the Anvil Bay boat slot second to last going North
(Anvil Bay Expansion will conflict but not forever because the player
starting boat vanishes if the player leaves Anvil for a day)
so not a lot will conflict, and if it does it isn't too bad.
Also worth noting is that everything I've added is prefixed with DB.
Comments or bugs contact cuddlyogre@gmail.com
v1 : rewritten and re-released
v1.5 : added a new location and did some script tweaking, MQ starts only after reading
the scroll for the first time so you can ignore it all you like and other tweaks
future : new player quest possibly, seperate from the MQ, focusing on your origins,
maybe a start where the MQ is already completed by someone else, I'll have
to see what I can do
1.6 : fixed bugs and game is now actually playable
Load this last or the you might not own the house if anything else messes with it.
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There were some rather game stopping bugs in 1.5 that I am not proud of and really should have taken care of sooner but real life issues kept me away. All known issues with CTDs and Baurus not talking have been taken care of.