Some questions about CS

Post » Fri Jan 22, 2010 2:15 am

I have some questions I havn't been able to find any answer to:

1) If I have a clothing/armor/weapon-pack or resource, is it possible to make CS randomize these things onto a group or all NPCs?
- I use a tool named NPCEdit to randomize heads and hairstyles onto NPCs, but you cant use this to randomize equipment, clothing or armor.

2) Is there a tool where you can see from a texture-file (.dds, tga. bmp) which mesh-file(nif) it belongs too?
- In the CS you only see the mesh(nif) and then I have to open the nif i tex nifscope to localize what texture, how can I do it the other way around?

3) If I have a mood lika a huge head/face/hair-replacer and it also contains alot of other stuff (like armor, clothes, jewelry etc) a I want to strip out everything but the hair, is there a tool which can guide me so I dont just go into the meshes and texture-folders and delete everythings that's not named "HAIR"?
---I have done the above and as I suspected their were alot of depencies that where cut due to my brusk method.
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Laura Tempel
 
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Post » Thu Jan 21, 2010 7:46 pm

I have some questions I havn't been able to find any answer to:

1) If I have a clothing/armor/weapon-pack or resource, is it possible to make CS randomize these things onto a group or all NPCs?
- I use a tool named NPCEdit to randomize heads and hairstyles onto NPCs, but you cant use this to randomize equipment, clothing or armor.

Is using Leveled Lists an option? Obviously that will randomize it each time you play rather than only once, but I wouldn't think that matters. The only drawback is you can't do sets of items (e.g. matching shirt and pants), you have to randomize each item individually, or not at all.

2) Is there a tool where you can see from a texture-file (.dds, tga. bmp) which mesh-file(nif) it belongs too?
- In the CS you only see the mesh(nif) and then I have to open the nif i tex nifscope to localize what texture, how can I do it the other way around?

There's a tool called TESRename, that accomplishes this (although it's not the primary purpose), but it seems to be hard to find anymore. Alternatively, if you just search the meshes folder for files containing , that should work. But Windows' built-in file search svcks, I use a (free) program called Agent Ransack.

3) If I have a mood lika a huge head/face/hair-replacer and it also contains alot of other stuff (like armor, clothes, jewelry etc) a I want to strip out everything but the hair, is there a tool which can guide me so I dont just go into the meshes and texture-folders and delete everythings that's not named "HAIR"?
---I have done the above and as I suspected their were alot of depencies that where cut due to my brusk method.

Yet another utility called TESFiles, is probably your best bet. Here's what I'd do: Make a copy of the mod, then delete/clean everything but the hair and save it. Then use TESFiles, to export the stripped-down mod. It should copy only the files you need.
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Lucy
 
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Post » Thu Jan 21, 2010 1:31 pm

Thank you for this very fast reply, I will try these suggestion at once!! :)

I′m not sure I understand this "Leveled list"-thing, I thought that only meant that new "enemies" showed up when you level up??
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Philip Lyon
 
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Post » Thu Jan 21, 2010 7:29 pm

A little question: Is there a method to set this "Level-list" automatically regarding "items" and NPCs?
Or do you have to set this manually both regarding "items" and NPC? (this would be very cumbersome)
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Anthony Diaz
 
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Post » Fri Jan 22, 2010 12:36 am

Yet another utility called TESFiles, is probably your best bet. Here's what I'd do: Make a copy of the mod, then delete/clean everything but the hair and save it. Then use TESFiles, to export the stripped-down mod. It should copy only the files you need.


Sorry, but this isn't working for me!?

I have 1 ESP and 2 folders(meshes+textures)
I delete everything but the hair-meshes and hair-textures => I now have 2 smaller folders (meshes+textures).
When I open TESfiles it asks for Morrowind.ini (?), which I have in my Morrowind-installfolder and it also seems this little program needs the ESP-file for the stripped-down mod.
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Portions
 
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