1) If I have a clothing/armor/weapon-pack or resource, is it possible to make CS randomize these things onto a group or all NPCs?
- I use a tool named NPCEdit to randomize heads and hairstyles onto NPCs, but you cant use this to randomize equipment, clothing or armor.
2) Is there a tool where you can see from a texture-file (.dds, tga. bmp) which mesh-file(nif) it belongs too?
- In the CS you only see the mesh(nif) and then I have to open the nif i tex nifscope to localize what texture, how can I do it the other way around?
3) If I have a mood lika a huge head/face/hair-replacer and it also contains alot of other stuff (like armor, clothes, jewelry etc) a I want to strip out everything but the hair, is there a tool which can guide me so I dont just go into the meshes and texture-folders and delete everythings that's not named "HAIR"?
---I have done the above and as I suspected their were alot of depencies that where cut due to my brusk method.