1st Person Gauntlets missing NiBone

Post » Fri Jan 22, 2010 1:37 am

So i retextured my ordinator armor, and i went to load it up in the CS and i get some errors about missing NiBones on the .1st person gauntlets and to check the warnings text. This is what it said:
NiBone "Bip01 L Finger4" not found!NiBone "Bip01 L Finger3" not found!NiBone "Bip01 L Finger41" not found!NiBone "Bip01 L Finger42" not found!NiBone "Bip01 L Finger31" not found!NiBone "Bip01 L Finger32" not found!NiBone "Bip01 L Finger22" not found!NiBone "Bip01 L Finger12" not found!NiBone "Bip01 L Finger02" not found!NiBone "Bip01 L Finger4" not found!NiBone "Bip01 L Finger3" not found!NiBone problem with Hand for "mc_dissidentwarr_M_gauntlet.1st".View warnings.txt for bone problems.


I didn't edit the mesh at all, so I don't know what happened. I just renamed the mesh from KINGPIX's Graphics overhaul, so I don't know which replacer it is at the moment. Anyone got any idea how to fix this? Also, in the CS, it stretchs the fingers to some unseen point in the cell.

Also, it displays the gauntlet texture of the original, now the one I assigned to the gauntlets. The hands.1st file had no place for my new texture to go, just glowmaps
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Lily Evans
 
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Post » Fri Jan 22, 2010 6:56 am

Those errors typically come from using the third-person/world hands mesh where the first-person mesh should be. There are two different ones, the first-person (ID ends in ".1st") has a slightly different bone structure to make it work right. If there are two meshes, try using the other one (make sure you have the first-person one as well, and named right).
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Kim Bradley
 
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Joined: Sat Aug 18, 2007 6:00 am

Post » Thu Jan 21, 2010 7:09 pm

Those errors typically come from using the third-person/world hands mesh where the first-person mesh should be. There are two different ones, the first-person (ID ends in ".1st") has a slightly different bone structure to make it work right. If there are two meshes, try using the other one (make sure you have the first-person one as well, and named right).

Well I had the .1st mesh attached to it but I guess it was the wrong one because I switched it to another named "skins" and it doesn't display the error now. Although it doesn't use my new texture, still the old one :brokencomputer:

http://i1142.photobucket.com/albums/n620/slaaneshthecorruptor/nifskope.jpg Notice that there gauntlets have no texture. The only texture they have assigned is a Glowmap, which obviously won't change which texture it uses. :/

http://i1142.photobucket.com/albums/n620/slaaneshthecorruptor/cs.jpg

Any help appreciated!
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kevin ball
 
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