Fallout player voice ?

Post » Sun Jun 17, 2012 5:19 am

Don't make the voice the same as the most annoying character in the game. Whenever my courier made a noise I immediately thought of the lottery guy and I wanted to punch him in the face.

Really?

They were by the same actor (Yuri Lowenthal voiced the Courier and the lotto guy), but he's a pretty diverse actor, so I never saw a connection. For me, it was MacNamara who seemed close to the Courier's voice.
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Ysabelle
 
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Post » Sun Jun 17, 2012 9:39 am

Really?

They were by the same actor (Yuri Lowenthal voiced the Courier and the lotto guy), but he's a pretty diverse actor, so I never saw a connection. For me, it was MacNamara who seemed close to the Courier's voice.
Yeah, whenever I hear the courier make some noise I just punch him in the face.
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Robert Garcia
 
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Post » Sun Jun 17, 2012 12:14 pm

You do realize how much extra dialogue was in Skyrim? I don't think it would be hard for them to get rid of NPCs who keep repeating the same meaningless crap over and over and giving your character some dialogue would be a problem. And I'm sure there are plenty of Fallout fans who want it, maybe not on the forums but in general who would want to actually hear there character talking. So it wouldn't be pointless, simply because YOU don't want it. Not everybody role plays I'm sure most people don't, so I'm sure there not going to care what there character sounds like as long as the voice actor isn't complete crap. And for people who like to role play and don't like the voice of the voice actor there could be a option to turn your character voice off. So the dialogue would be the way it was in the past fallout games were you don't have to hear your character speaking and it would be instantly as you choose your dialogue. As long as the developers can implement it well they should go for it.
Maybe not on the forums but in general I'm sure well over plenty of people want to actually hear there character talking.

There's no way either of us would know for sure, but it stands to reason that it is not going to impact sales positively when Oblivion, Fallout 3, New Vegas, and Skyrim are all insanely successful without it. Point is, it's not something that has been proven a necessary change for the sake of people's enjoyment. And I'm all for having options, but as the great Josh Sawyer has said, it shouldn't become Options: The Game. There's a degree of freedom that should be given to us, but this is the perfect example of what shouldn't be implemented just because some want it. It takes a significant amount of time, money, and resources to add a voice, and with the considerable amount of dialogue that the player character is involved in (about 99 percent of dialogue involves the PC) and the number of conversations in New Vegas especially, it would be a large investment for something superfluous. I have a hard time believing that such an option could be added without reducing the depth of conversation we've come to expect.
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..xX Vin Xx..
 
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Post » Sun Jun 17, 2012 7:59 pm

It would ruin role playing. It would mean more work for the devs to have to get actors to voice every possible line we can say in the game, many times over. Which in the end the devs would just decrease the amount of player dialogue to save space in the files and money they have to pay out to all the voice actors.

It's a bad idea and isn't needed in Fallout. "Well it will be an option" doesn't fly with me because as I said it would decrease game space and jack the cost for the game up because of all the voice actors and will limit the amount of dialogue.

Exactly this. Even if it were an option, it'd still be a massive waste of resources.
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Cesar Gomez
 
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Post » Sun Jun 17, 2012 4:33 pm

There's no way either of us would know for sure, but it stands to reason that it is not going to impact sales positively when Oblivion, Fallout 3, New Vegas, and Skyrim are all insanely successful without it.
It would most likely increase sales since it would appeal to people who like hearing there character speaking and if you don't like the voice you could simply turn it off
I have a hard time believing that such an option could be added without reducing the depth of conversation we've come to expect.
As I said before as long as they can implement it well, they should go for it.
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kirsty williams
 
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