[WIP] Keening - Indie Expansion Series [4]

Post » Sun Jun 17, 2012 7:11 am

Hi folks!

I've worked on this project mostly on my own since Dec 2011, so it was designed to be detailed, interesting, and compact rather than focusing on scope. Version [Chapter] 1 is almost ready for release.

THE ELDER SCROLLS III: KEENING

Keening is designed to be my personal vision of what an expansion pack might have looked like if the Beths never stopped making them. Keening was inspired by the idea that a very fresh experience could be created by building off a small number of required mods. Exploring interesting aspects of the Lore, such as the fact that it is now known that the Ministry of Truth will fall from the sky, resulting in the destruction of Vvardenfell, inspired the basis behind Keening's Lore. Keening provides me, as a modder, with my own landmass and Lore from which to launch every modding idea that I have within a cohesive whole. Ten chapters (versions) that expand the plot and the world will be released. I hope that people will get a lot of enjoyment out of it, but most of all, I hope that it brings me to meet some amazing and talented people.

Keening v1.0 [Chapter 1: Keening City] Is a full release, which will include:
- Landmass (apoprox 15-20 cells) and a fully-functioning, detailed city.
- Quests leading up to joining the faction and discovering the city. Includes a new Dwemer Ruin and a strange outpost near Khuul, and a new barrow on Sosltheim.
- The first part of the main quest, "Cavern of Azura," which has a nice twist involving Winged Twilights.
- Side Quest: Muroids. Creatures with only 1 hp present a challenge, and an unusual reward from your local argonian.
- Side Quest: Help an aging archaeologist study the only unexplored dwemer ruin on the island.
- New situational music, new voice acting, new spells, new books.
- A different way of looking at modding standards for NPCs.

Basically, it's about someone who thinks they are a reincarnation of a certain Dwemer, supposedly on a mission from Azura to save Vvardenfell from destruction from the immenent fall of the Ministry of Truth. A city has built up around this cause as the faction brings together power, people, and resources. All may not be as it seems.

Series Trailer: http://www.youtube.com/watch?feature=player_embedded&v=BPoERLzOzag
Chapter 1 Trailer: http://www.youtube.com/watch?v=U6GDD8Tc7sM&feature=youtu.be
Website: http://www.automatichamster.com/keening/
Required Mods: http://www.automatichamster.com/keening/downloads.shtml
Facebook: http://www.facebook.com/pages/Elder-Scrolls-III-Keening-Morrowind-Expansion/250637605013467
Best Screenshots: http://www.automatichamster.com/keening/screens/splash1/

Chapter covers: http://www.automatichamster.com/keening/covers/
Spoiler

KN02 - Keening City Expanded
- Changes and expansions to Chapter 1 based on player input.
- Main Quest Part 2: The Ingenium - inspired by The Elder Scrolls novels by Greg Keyes.
- Keening Minelands Interiors, Lighthouse, and expanded locations in the City.
- Side Quests
- Children of Morrwowind and Ambient Town Sounds patches
---------------------------------------------
KN03 - Aftermath
- Main Quest Part 3: Balmora Aftermath - what if the Nerevarine failed and Dagoth Ur destroyed Vvardenfell?
---------------------------------------------
KN04 - Keening Underground
- The Underground Dwemer-built portion of Keening City accessed through various locations.
- Badlands: The Undead - a tangent based on Neo's Undead from MCA.
- Side Quests
---------------------------------------------
KN05 - The First Era
- Main Quest Part 4: The First Era - Indoril Nerevar, Voryn Dagoth, Dumac et al finish off the war against Skyrim
---------------------------------------------
KN06 - Port Sunder
- Port Sunder Interiors and Expansion
- Alternate Faction that plots against Keening City
- Side Quests
---------------------------------------------
KN07 - The Deadlands
- Main Quest Part 5: Deadlands - Several quests into the lands of Mehrunes Dagon. New models will be created for this.
---------------------------------------------
KN08 - Secret of the Lazmer
- Development of the Techno Industrial Dwemer Locations.
- New Faction, new race - Could this explain what happened to the Dwemer?
- Side Quests
---------------------------------------------
KN09 - Finale
- Main Quest Part 6: The Great Secret - My own vision for the grand finale of the story of Morrowind. Redemption, or Destruction?
- Delirium: Quest for Sheogorath - Some really bizarre stuff leading up to a war against an army of Golden Saints.
- The final fate of Kagrenac's profane tool, Keening.
---------------------------------------------
KN10 - Keening Integrated
- Aspects of Keening integrated into appropriate locations around Vvardenfell
- Side Quests

Credits / Permissions
Spoiler


KEENING TEAM

- Dana Nova Darko: Everything except............
- Casey Mongillo: Voice Acting and Recording Studio work
- Jocelyn Baxter: Lore research, additional book authoring, co-plotting, playtesting
- Lucevar: Conversion of DJGamer's TIDR to Modder's Resource for Keening
- Jon Babb: Music

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CREDITS - Modder's Resources / Used with Permission

- AcidBasick: Clinker, Kriin [from Creatures XI]
- Arcimaestro Antares: Daedric Portal
- Arcimaestro Antares: Sitting at the Bar
- Cait: Silver Tail, Gogglefish [from Creatures XI]
- Chainy: Oblivion Plants for Morrowind
- Chanta' J. McWilliams (Silverfoxrival): Moonstone, Keening Stone, Lazmite Ore and Raw Lazmite
- Danke: Profane Dwemer Armor/ Alternate Daedric Armor
- DJGAmer: Techno Industrial Dwemer Retexture
- Lidicus: Slarsa and Rhulrym, Seducer, Horned Scrib [from Creatures XI]
- Martin D. Jordan (Leiawen): Leia's Dual Wield v.3
- Midgetalien: Daedric Resources
- NZDawghaus: Splash Resource Pack v2.0 [Used for parts of Keening Box Cover Graphics]
- Olaf Corduwener (Soulshade): Weapons of Tamriel
- Oriphier - Magic Gates Vfx Resource Pack
- PirateLord: Creatures XI, Flying Centurion, Luminarium Spider, Incendia Spider, Slaughtershark, Venom Netches, Blazing Scamp, Silver Saint
- Polyhedral & Luna C: Scorpion & Giant Scorpion [from Creatures XI]
- Qarl: Kayla's Knick Knacks
- Qarl: Statue Replacer
- Steve Deffeyes (Dongle): Musical Instruments
- Steve Deffeyes (Dongle): Printing Press Mesh
- Steve Deffeyes (Dongle): Weapons Pack
- Sypron: Glass Weapons Pack
- Taddeus: Sweetroll [Needs of Morrowind]
- Tamriel Rebuilt Team: Bugs, Parastylus, Daedric Bat [from Creatures XI]
- T-Bone: Dwemer Race (original bodies)
- TF: TF Books [blank book covers have been modified for Keening]
- Vurt: Mangroves, Bitter Coast Trees I & II, Leafy West Gash, and Grazeland Trees I & II
- WildKarrde: Pipe Organ

Unknown: Flesh Dremora, Ice Worm, Hellhound, Spider [from Creatures XI]

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THANKS

- Everyone on the gamesas Official Forums who offered advice and comments
- ab0t: Kriin animation fix / Enable-Disable Script / Levitation Disable Script
- Kagz and ab0t: assistance with figuring out how to add new sound files for the Muroids
- Cider! for conflict checks for the new location to the east of Tamriel Rebuilt.
- Doug Worthy and the rest of the crew at the Morrowind Facebook group for Spell ideas and encouragement.

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VOICE ACTING

- Casey Mongillo: Voice acting and sound editing
- Dana Darko: Voice acting
- Lennox: Voice acting

New voice acting is Copyright 2012 Dana Nova Darko

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MUSIC

Jon Babb [Bosa] Music used with permission
- Keening Theme [Nerevar] Composed exclusively for TES3: Keening - Copyright 2012 Jon Babb
- Aftermath [Welcome To The Field]
- Library [A Young Mind]
- Mages Council [Bonus_11]
- War [The Heroís Charge]
John Babb: http://jonbabb.com

- In Taberna Quando Sumus - Djembe^
- Medieval Drum Dance - Mince Pye^

Matti Paalanenís works are licensed under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Licence.
- Architect [Threshold] (Celestial Aeon Project)
- Dwemer [Burn them Down] (Essence)
Fazingath [The Ancients] (Essence)

Richard DeCostaís works are licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.
- Delirium [Grottos] (Doctor Eternal)

Xiran's Morrowind Better Music System. Xiran: swing_1@libero.it
- Kogoruhn [Bonus_5] /aws_mac1 - Victor Vergara **
BMS Note: ** "This songs have been taken from MentalElfís MusicReplacer, I wasnít able to contact him/her, but he/she says in the readme that didnít get any response contacting the authors of those songs, except one, but I donít know who."

*Unable to determine artist, unable to contact artist:
- Dream [Mus4]*^

^Permissions pending, will be removed upon request.

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REQUIRED MODS PERMISSIONS

- Qarl: Gothic Attire Complete
"You may use any of my mods as a modder's resource and can do anything you like with them, with the following exceptions:
1. For my mods with clothing in them, don't just make a new shop and resell the clothes.
2. Don't pack my mods into a mods with a bunch of other mods packed in as a sort of combo mod pack.
Make your own mod. Don't just pack in a bunch of other mods and call it your own."

- Cenobote: Gothic Attire Complete
"ALL PERMISSIONS GRANTED, FOREVER"

- Korana: Clothiers of Vvardenfell
"Any mods I have created are available to re-upload. I do ask that at least one email to me is attempted.
I would like to know where my mods are hosted, in case of an update."
Note: Emails sent, no response. It is clear from a variety of sources that Korana has left the Morrowind Modding Community and will not be updating her mods.

- BadKarma, Lady Rae: Clothiers of Vvardenfell
Note: Creators have been contacted and full permission has been given.

Gothic Attire Complete and Clothiers of Vvardenfell are being combined into an edited version tailored for use in Keening. .bsa file included.
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KEENING PERMISSIONS

Do not redistribute, repackage, or modify. Keening is exclusive to automatichamster.com and gtagaming.com, and needs to stay in one location in order to be continually updated and to mesh with the website content.
If those sites go down and/ or Keening becomes "lost," and Dana Darko is unable to be contacted for over six months, please preserve the mod on Morrowind Modding History or other equivalent site should there become a problem with that site. Keep in mind that the readme is not entirely complete without the support of the Keening website.

After Keening is completed, new content will be released as modders resources. If you want to use some of the new resources before that time, contact Dana for permissions.

Patches that modify Keening by adding a new .esp file without modifying Keening's original [.esp] files themselves are allowed, but please contact Dana to coordinate.

If Keening is believed to be "abandoned," you do not have permission to take over the project and finish it. This one may take a long time, and may require some lenthy breaks for other projects.

Nova@Angeldroids.com
If for any reason that email fails, do a google search for Dana Darko's new contact information.
Failing that, contact Casey Mongillo. We're both quite public professional artists.
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Closed the previous topic because I overestimated how close I was to release.
Previous Topic: http://www.gamesas.com/topic/1355860-wip-keening-tesiii-independent-expansion-2/

I will be looking for playtesters very soon. After that, I'll announce the release in this thread and hopefully get a lot of suggestions, tips, and assistance - if you want to help create anything new for this mod such as models and textures, shoot me a pm. I won't be needing exterior/ interior/ quest modders - I'm taking care of all of that.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Sun Jun 17, 2012 4:29 pm

I've been working on the Dwemer Ruin Dzambrcht. Hopefully I can add a new type of dwemer experience to your game.

Dzambrcht: http://www.automatichamster.com/keening/screens/scrnapr18/dzam_hall1.jpg http://www.automatichamster.com/keening/screens/scrnapr18/dzam_hall2.jpg http://www.automatichamster.com/keening/screens/scrnapr18/aquanetch.jpg http://www.automatichamster.com/keening/screens/scrnapr18/sunkendwemer.jpg http://www.automatichamster.com/keening/screens/scrnapr18/dzambrcht.jpg http://www.automatichamster.com/keening/screens/scrnapr18/dzambrcht2.jpg
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Natasha Callaghan
 
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Joined: Sat Dec 09, 2006 7:44 pm

Post » Sun Jun 17, 2012 11:42 am

I love it! :D Always like what you make; It is detail oriented and that is a strong preference of mine. :P
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Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Sun Jun 17, 2012 3:28 pm

If my computer can run this svcker when it gets released, you know I'm checking it out. I'm a mod addict... Or insane. Just don't make an option to set laptops on fire.
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Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Sun Jun 17, 2012 8:28 am

I'm trying to combine and edit the two clothing mods that Keening requires. I've created a .bsa file and a readme that explains what I want to accomplish, including cleaning and removing references to some exterior locations while preserving the interiors.

Keening: Gothic Attire Complete/ Clothiers of Vvardenfell Combined
Download 273 mb:
http://www.idr.altervista.org/Upload/Keening/KN_Keening_Gothic_COV.7z <- Right click and select Download Linked File.

If anyone would like to look it over and offer assistance or advice, I would be grateful. People have asked for less required mods and an easier install, or patches to help with compatibility on these mods with other mods that expand the towns that they add to, so this my way of trying to make that happen. I have no problem with this file exactly as it is, but since people have asked for options, hopefully this will help.

Readme
Spoiler


This is a custom combined version of clothing mods for use with Keening.
- Complete Gothic Attire by Qarl and Cenobite, edited by Spoon Thief
- Clothiers of Vvardenfell by Korana, Lady Rae, and BadKarma
Keening is compatible with the original versions of these mods, but this version is being created to provide an alternate install option. Original versions are included, but do not use both versions. The .bsa file should be used with both versions unless you have already installed the files from the original downloads, found elsewhere.
BSA Registration tool by Kingpix in included
Compiled by Dana Nova Darko
I am not sure how to clean it without removing cells that are needed.
Since this is required to run Keening, some exterior store locations are planned to be removed. Attempts to delete cell references to the following have failed, or only partially succeeded.
- Caldera: -2,2 (The Black Rose, The Wailing Wench)
- West Gash: -8, 13 (Wonderland Lost)
- Pelagiad: 0, -7 (McGulicutty's Seperates)
- Tel Branora: 15, -13 (Tel Branora Imports)
- Gnaar Mok: -8,3 (The Pirate's Cove)
All other stores/ vendors are either in interiors or fairly innocuous. I plan to relocate the stores from these locations to new locations in Keening, possibly in easter-egg locations if needed.
Original Readme's are included.
To reach the Easter Egg location in Keening, find the COV key in a barrel next to the supply shack, and look behind the mural in the Clothier's building. The Black Rose's exterior has been duplicated in a remote area on the new landmass.
Questions: Message Dana Nova Darko at the Bethesda Official Forums, or email nova@angeldroids.com
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Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Sun Jun 17, 2012 6:36 am

I love it! :biggrin: Always like what you make; It is detail oriented and that is a strong preference of mine. :tongue:

Thanks - Clutter is the name of the game. :D I'm trying to hold to the high standard set by mods like http://www.gamesas.com/topic/1228884-wip-pelagiad-expanded/page__hl__pelagiad%20expanded, http://morrowind.nexusmods.com/mods/41298, http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7545, Immersive Chargen, and http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=1125. Yes, I am telling you to go get those linked mods. :3

If my computer can run this svcker when it gets released, you know I'm checking it out. I'm a mod addict... Or insane. Just don't make an option to set laptops on fire.

Awesome :) The exterior of Keening City itself is *extremely* detailed, so there is an fps drop. Keening is being built to be a bit more intense than what would have been built ten years ago, but I'm confident that most people who are used to using mods and such will be fine.
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WYatt REed
 
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