Tamriel Rebuilt + On The Rocks Compatibility Patch

Post » Sun Jun 17, 2012 4:31 pm

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The Elder Scrolls III
MORROWIND:
Tamriel Rebuilt + On the Rocks Compatibility patch

version 1.0

By Slartibartfast
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Index:
1. Description
2. Installation
3. Known Issues
4. Version History
5. Credits
6. Permissions

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1. DESCRIPTION

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This mod fixes glitches of a visual nature on the Morrowind mainland
landmass added by the Tamriel Rebuilt Project's Sacred East release.
These glitches occur because the rocks in On the Rocks are a different
shape to the originals which occasionally results in spaces appearing
on various models. This mod fixes that by repositioning and/or adding
extra rocks to cover the gaps.

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2. INSTALLING THE PLUGIN

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1. Install and activate the Tamriel Rebuilt , Sacred East mod.

2. Copy and paste the TR + OTR Compatibility Patch 1.0 into
your Morrowind/data files directory

3. From the Morrowind Launcher, select Data Files and enable
TR + OTR Compatibility Patch 1.0.esp

4. Start playing!

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3. KNOWN ISSUES

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None at this point

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4. VERSION HISTORY

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1.0 Initial release fixing around a dozen glitches which stretch
across 18 exterior cells

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5. CREDITS

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Bethesda for making an excellent game.
The modding community for taking the game beyond excellent.
Ghostwheel for Testool used to remove GMST's and other junk.
The Secret Masters for the Enchanted Editor used for removing junk I'd accidentally picked up.
Yours truly for being sufficiently obsessed to do this mod.

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6. PERMISSIONS

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You may use this or any of my other works in your Morrowind mods,
No need to ask but a mention in your credits would be nice.


Slartibartfast


https://www.dropbox.com/sh/pgl0bwcyfq3pzlg/qHhreLQcr_

http://dl.dropbox.com/u/35424753/TR%20%2B%20OTR%20Compatibility%20Patch%201.0.7z
User avatar
A Lo RIkIton'ton
 
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Post » Sun Jun 17, 2012 8:27 pm

Thank you very much for creating this patch! :D
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Guinevere Wood
 
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Joined: Mon Dec 04, 2006 3:06 pm

Post » Sun Jun 17, 2012 3:17 pm

So fast! Thanks for the fix. Hopefully now my entry into areas as epic-sounding as "The Valley of Mephala" won't be deflated by running into a https://www.dropbox.com/s/ye9dfcmo6y3v5qu/MGE%20Screenshot%20010.png.
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Ludivine Poussineau
 
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Post » Sun Jun 17, 2012 2:29 pm

Many thanks for this fix!
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Sweets Sweets
 
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Joined: Tue Jun 13, 2006 3:26 am

Post » Sun Jun 17, 2012 4:05 pm

This was one of the first things I noticed while walking around map 3. Have you, by chance, taken a look at the Necrom catacombs. Pretty much all the mummies and such are floating in there :(
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Marion Geneste
 
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Post » Sun Jun 17, 2012 8:19 am

This was one of the first things I noticed while walking around map 3. Have you, by chance, taken a look at the Necrom catacombs. Pretty much all the mummies and such are floating in there :(

The fixes i have done so far have just been a few things i spotted whilst playing the mod or whilst hunting and fixing texture seams which amounts to only a relatively small part of a very large mod so no doubt there are plenty of glitches to be corrected.I have now checked the catacombs and can see the problem is quite extensive with nearly everything placed on a menhir now currently hovering above it . Thanks for reporting this as i will get this stuff fixed and the patch updated in the near future.
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Baby K(:
 
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